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Re: Zant's Graphic Workshop

Posted: Mon Jun 30, 2014 9:55 am
by DaSpongeBobMan
Assalam wa Alaikum Warahmatullahi wa Barakat. Here is a request. Name:SMB2 styled Question Block and Brick Block. Type:Block. Replaces SMB3 Question Block and Brick Block. Description: For the question block, it needs rounded corners. Use an SMB2 yellow palette and an SMB2 styled question mark. If you can, make those nails, just like the NSMB series/SMW question block. For the empty one, please use an SMB2 brown palette. For empty brick block, make a brick pattern similar to that SMB2 desert cave brick pattern and the pattern outline has to be black. Make the shining animation like the NSMB series/SMB3 one, but the animation has to be SMB2 styled. For its color, use the same color for the empty block. Thanks.

Re: Zant's Graphic Workshop

Posted: Mon Jun 30, 2014 10:22 am
by Ragunne
Type: Block
What it replaces: SMB3 Question Block
Description: A 16-bit NSMB question block
Reference Pic: Here

Re: Zant's Graphic Workshop

Posted: Mon Jun 30, 2014 10:36 am
by Zant
Nexus wrote:Name: Luigi's Mansion Ghost Mugs
Type: BGO/NPC
What replaces: Anything.
Desc: Portraits
Spritesheet: http://www.spriters-resource.com/gamecu ... eet/45911/ or http://www.spriters-resource.com/gamecu ... eet/45909/
Here you go: https://www.mediafire.com/?ai1kkhnz3ee5agx

Re: Zant's Graphic Workshop

Posted: Mon Jun 30, 2014 10:50 am
by DaSpongeBobMan
Ragunne wrote:Type: Block
What it replaces: SMB3 Question Block
Description: A 16-bit NSMB question block
Reference Pic: Here
There is a 16-bit NSMB question block, but I don't know where. I saw Emral play a level with those graphics, but I don't know which episode. Here's a video:

Re: Zant's Graphic Workshop

Posted: Mon Jun 30, 2014 11:12 am
by Zant
DaSpongeBobMan wrote:Assalam wa Alaikum Warahmatullahi wa Barakat. Here is a request. Name:SMB2 styled Question Block and Brick Block. Type:Block. Replaces SMB3 Question Block and Brick Block. Description: For the question block, it needs rounded corners. Use an SMB2 yellow palette and an SMB2 styled question mark. If you can, make those nails, just like the NSMB series/SMW question block. For the empty one, please use an SMB2 brown palette. For empty brick block, make a brick pattern similar to that SMB2 desert cave brick pattern and the pattern outline has to be black. Make the shining animation like the NSMB series/SMB3 one, but the animation has to be SMB2 styled. For its color, use the same color for the empty block. Thanks.
Done: https://www.mediafire.com/?4w5zacj6iiulc9e
Ragunne wrote:Type: Block
What it replaces: SMB3 Question Block
Description: A 16-bit NSMB question block
Reference Pic: Here
There's already one made by SilverDeoxys563: https://www.mediafire.com/?e91sx53vea5je3e

Re: Zant's Graphic Workshop

Posted: Mon Jun 30, 2014 11:39 am
by DaSpongeBobMan
Name:SMB2 styled NSMB2 grassland tileset and BG
Type:Block,BG
What the BG replaces:SMB3 Blocks BG(the tileset replaces any tiles)
Description:A SMB2 styled NSMB2 grassland tileset and BG.
Additional notes:For the tileset, give it stripes like the original. Give it grass. It should be in NSMB2 colors since I like it when NSMB2's GFX are very colorful. For the BG, it should have various hills with these colors: yellow, blue, green, red, etc if needed and it needs SMB2 styled NSMB2 clouds and trees and the sky. The BG must be in NSMB2 colors. The colors have to be colorful. Even for the tileset. Thanks.

Re: Zant's Graphic Workshop

Posted: Mon Jun 30, 2014 12:38 pm
by Seminesho
Name: Advance Coin
Type: NPC
What it replaces: SMW Dragon Coin (npc-274)
Description: Same function as normal SMW Dragon Coin, but looks different
Picture: Image

Re: Zant's Graphic Workshop

Posted: Mon Jun 30, 2014 12:38 pm
by FanofSMBX
Animated or not animated?

Re: Zant's Graphic Workshop

Posted: Mon Jun 30, 2014 12:45 pm
by RudeGuy
FanofSMBX wrote:Animated or not animated?
Probably animated.

Samuel, try this.

Re: Zant's Graphic Workshop

Posted: Mon Jun 30, 2014 12:53 pm
by Seminesho
FanofSMBX wrote:Animated or not animated?
It was animated, but don“t worry, Christian07 has just helped me. Thank you!
Christian07 wrote:
FanofSMBX wrote:Animated or not animated?
Probably animated.

Samuel, try this.
Yeah it was what i wanted. Thank you so much! You have helped me 2 times this day ;)

Re: Zant's Graphic Workshop

Posted: Mon Jun 30, 2014 1:17 pm
by FanofSMBX
That came from Valtteri's Graphics Pack. I suggest to download it because it contains a lot of cool stuff, like the SMB3 Koopalings, 8-bit stuff reshaded to 16-bit, the SMW Koopalings, and more.
http://www.smbxgame.com/forums/v ... =31&t=1386

Re: Zant's Graphic Workshop

Posted: Mon Jun 30, 2014 1:28 pm
by Zant
DaSpongeBobMan wrote:YoshiGo99 ripped this:
Spoiler: show
Image
Yeah it is the NSMBU cave BG.
Type:BG
Replaces the tank BG.
Description: A 16-bit style of this background. Please hand-draw this to 16 bits. Thanks.
Here: https://www.mediafire.com/?k55ud5g4fbn4i7y

Re: Zant's Graphic Workshop

Posted: Mon Jun 30, 2014 2:58 pm
by Seminesho
Name: Bee
Type: NPC
What it replaces: SMB3 Fire Flower (npc-14)
Description: Same function as SMB3 Fire Flower, but looks different and if you get it you will be awarded 8,000 points
Picture: Image

Re: Zant's Graphic Workshop

Posted: Mon Jun 30, 2014 3:10 pm
by FanofSMBX
Samuel wrote:Name: Bee
Type: NPC
What it replaces: SMB3 Fire Flower (npc-14)
Description: Same function as SMB3 Fire Flower, but looks different and if you get it you will be awarded 8,000 points
Picture: Image
http://speedy.sh/ffRPN/SMBS-Hachisuke-S ... ofSMBX.zip

Re: Zant's Graphic Workshop

Posted: Mon Jun 30, 2014 3:41 pm
by Seminesho
FanofSMBX wrote:
Samuel wrote:Name: Bee
Type: NPC
What it replaces: SMB3 Fire Flower (npc-14)
Description: Same function as SMB3 Fire Flower, but looks different and if you get it you will be awarded 8,000 points
Picture: Image
http://speedy.sh/ffRPN/SMBS-Hachisuke-S ... ofSMBX.zip
Hey you also improved the colors! :shock:
Thank you and good job ;)

Re: Zant's Graphic Workshop

Posted: Tue Jul 01, 2014 12:40 pm
by DaSpongeBobMan
Zant wrote:
DaSpongeBobMan wrote:I need an NSMBU ice tileset in 16-bit style. Spritesheet:
Spoiler: show
Image Credit me the spritesheet.
Oh, and include the ice cave BG also in 16-bit style. Type: Block, BG
Description: A 16-bit versoin of NSMBU ice tileset with the ice cave BG also in 16 bits. Outline if needed.
There's already one made by reghrhre: https://www.mediafire.com/?vd9zoh5o73n011u
it's just the NSMBW ice tileset. Why don't you do it for me?

Re: Zant's Graphic Workshop

Posted: Tue Jul 01, 2014 12:48 pm
by RudeGuy
DaSpongeBobMan wrote:it's just the NSMBW ice tileset. Why don't you do it for me?
Because there is an already one by reghrhre. Download it.

Re: Zant's Graphic Workshop

Posted: Tue Jul 01, 2014 12:48 pm
by FanofSMBX

Re: Zant's Graphic Workshop

Posted: Tue Jul 01, 2014 12:56 pm
by DaSpongeBobMan
FanofSMBX wrote:How's these tiles work?
http://speedy.sh/pp4je/NSMBDS-Ice.zip
That is not NSMBU. It's NSMBDS.
Christian07 wrote:
DaSpongeBobMan wrote:it's just the NSMBW ice tileset. Why don't you do it for me?
Because there is an already one by reghrhre. Download it.
I did and it did NOT look like the NSMBU ice tileset. It's NSMBW.

Re: Zant's Graphic Workshop

Posted: Tue Jul 01, 2014 1:01 pm
by FanofSMBX
DaSpongeBobMan wrote:
FanofSMBX wrote:How's these tiles work?
http://speedy.sh/pp4je/NSMBDS-Ice.zip
That is not NSMBU. It's NSMBDS.
They seriously look just like the NSMBU ones