Assalam wa Alaikum Warahmatullahi wa Barakat. Here is a request. Name:SMB2 styled Question Block and Brick Block. Type:Block. Replaces SMB3 Question Block and Brick Block. Description: For the question block, it needs rounded corners. Use an SMB2 yellow palette and an SMB2 styled question mark. If you can, make those nails, just like the NSMB series/SMW question block. For the empty one, please use an SMB2 brown palette. For empty brick block, make a brick pattern similar to that SMB2 desert cave brick pattern and the pattern outline has to be black. Make the shining animation like the NSMB series/SMB3 one, but the animation has to be SMB2 styled. For its color, use the same color for the empty block. Thanks.
Re: Zant's Graphic Workshop
Posted: Mon Jun 30, 2014 10:22 am
by Ragunne
Type: Block
What it replaces: SMB3 Question Block
Description: A 16-bit NSMB question block
Reference Pic: Here
Ragunne wrote:Type: Block
What it replaces: SMB3 Question Block
Description: A 16-bit NSMB question block
Reference Pic: Here
There is a 16-bit NSMB question block, but I don't know where. I saw Emral play a level with those graphics, but I don't know which episode. Here's a video:
Re: Zant's Graphic Workshop
Posted: Mon Jun 30, 2014 11:12 am
by Zant
DaSpongeBobMan wrote:Assalam wa Alaikum Warahmatullahi wa Barakat. Here is a request. Name:SMB2 styled Question Block and Brick Block. Type:Block. Replaces SMB3 Question Block and Brick Block. Description: For the question block, it needs rounded corners. Use an SMB2 yellow palette and an SMB2 styled question mark. If you can, make those nails, just like the NSMB series/SMW question block. For the empty one, please use an SMB2 brown palette. For empty brick block, make a brick pattern similar to that SMB2 desert cave brick pattern and the pattern outline has to be black. Make the shining animation like the NSMB series/SMB3 one, but the animation has to be SMB2 styled. For its color, use the same color for the empty block. Thanks.
Name:SMB2 styled NSMB2 grassland tileset and BG
Type:Block,BG
What the BG replaces:SMB3 Blocks BG(the tileset replaces any tiles)
Description:A SMB2 styled NSMB2 grassland tileset and BG.
Additional notes:For the tileset, give it stripes like the original. Give it grass. It should be in NSMB2 colors since I like it when NSMB2's GFX are very colorful. For the BG, it should have various hills with these colors: yellow, blue, green, red, etc if needed and it needs SMB2 styled NSMB2 clouds and trees and the sky. The BG must be in NSMB2 colors. The colors have to be colorful. Even for the tileset. Thanks.
Re: Zant's Graphic Workshop
Posted: Mon Jun 30, 2014 12:38 pm
by Seminesho
Name: Advance Coin
Type: NPC
What it replaces: SMW Dragon Coin (npc-274)
Description: Same function as normal SMW Dragon Coin, but looks different
Picture:
Yeah it was what i wanted. Thank you so much! You have helped me 2 times this day
Re: Zant's Graphic Workshop
Posted: Mon Jun 30, 2014 1:17 pm
by FanofSMBX
That came from Valtteri's Graphics Pack. I suggest to download it because it contains a lot of cool stuff, like the SMB3 Koopalings, 8-bit stuff reshaded to 16-bit, the SMW Koopalings, and more. http://www.smbxgame.com/forums/v ... =31&t=1386
Name: Bee
Type: NPC
What it replaces: SMB3 Fire Flower (npc-14)
Description: Same function as SMB3 Fire Flower, but looks different and if you get it you will be awarded 8,000 points
Picture:
Re: Zant's Graphic Workshop
Posted: Mon Jun 30, 2014 3:10 pm
by FanofSMBX
Samuel wrote:Name: Bee
Type: NPC
What it replaces: SMB3 Fire Flower (npc-14)
Description: Same function as SMB3 Fire Flower, but looks different and if you get it you will be awarded 8,000 points
Picture:
Samuel wrote:Name: Bee
Type: NPC
What it replaces: SMB3 Fire Flower (npc-14)
Description: Same function as SMB3 Fire Flower, but looks different and if you get it you will be awarded 8,000 points
Picture:
Oh, and include the ice cave BG also in 16-bit style. Type: Block, BG
Description: A 16-bit versoin of NSMBU ice tileset with the ice cave BG also in 16 bits. Outline if needed.