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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Mon Feb 16, 2015 1:58 am
by SilverDeoxys563
Zeldamaster12 wrote:Actually decided to start working on my level again (trust me, I'm really slow at level making and I get bored with it easily). Here's a screenshot of it. If anything needs to be improved or revised, like always, tell me. <3

Hm... The cave tileset looks too dark here. Recolor it using the colors from that sizable and this level should be looking great.
Hitting Munchers from below might suck though rofl
Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Mon Feb 16, 2015 3:42 am
by Alagirez
Zeldamaster12 wrote:Actually decided to start working on my level again (trust me, I'm really slow at level making and I get bored with it easily). Here's a screenshot of it. If anything needs to be improved or revised, like always, tell me. <3

you need to change the SMB2 trees (default GFX) with SMB2 trees (SMB3 styled) by legend-tony980
also great SMB3 cave level with SMB3 pipes background (so the pipes isn't cut-off).
Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Mon Feb 16, 2015 3:58 am
by DatDude
andialifbatara wrote:Zeldamaster12 wrote:Actually decided to start working on my level again (trust me, I'm really slow at level making and I get bored with it easily). Here's a screenshot of it. If anything needs to be improved or revised, like always, tell me. <3

you need to change the SMB2 trees (default GFX) with SMB2 trees (SMB3 styled) by legend-tony980
also great SMB3 cave level with SMB3 pipes background (so the pipes isn't cut-off).
"you NEED to"
Boy that sounds real...
boss-y.
*Insert cheers here*
Anyways Zelda, that level looks pretty nice for an all-vanilla tiles level.
Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Mon Feb 16, 2015 10:01 am
by h2643
It's done once again!
That e+ level on that lonely island is a secret level (will it be Mad Dash???). Also does that small island reminds you something..?
Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Mon Feb 16, 2015 10:04 am
by JupiHornet
h2643 wrote:It's done once again!
That e+ level on that lonely island is a secret level (will it be Mad Dash???). Also does that small island reminds you something..?
The island with the castle on it is shaped like an e
If you're talking about the other island then I have no idea
Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Mon Feb 16, 2015 10:05 am
by FanofSMBX
Yes it will be Mad Dash because nobody asked if it was Mad Dash until you said so.
Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Mon Feb 16, 2015 10:06 am
by silent_
Turtwig wrote:h2643 wrote:It's done once again!
That e+ level on that lonely island is a secret level (will it be Mad Dash???). Also does that small island reminds you something..?
The island with the castle on it is shaped like an e
If you're talking about the other island then I have no idea
The island on the bottom has a blue level square that says "e+" on it
That's what he was talking about.
Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Mon Feb 16, 2015 10:09 am
by h2643
Turtwig wrote:The island with the castle on it is shaped like an e
Yes, it's because in original SMA4:SMB3, in World E, it was like that too.
Turtwig wrote:If you're talking about the other island then I have no idea
Think a bit more, you might know it, if you ever played SMB3
Kep wrote:The island on the bottom has a blue level square that says "e+" on it
That's what he was talking about.
Not really.
Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Mon Feb 16, 2015 10:11 am
by Waddle
h2643 wrote:Turtwig wrote:The island with the castle on it is shaped like an e
Yes, it's because in original SMA4:SMB3, in World E, it was like that too.
Turtwig wrote:If you're talking about the other island then I have no idea
Think a bit more, you might know it, if you ever played SMB3
Kep wrote:The island on the bottom has a blue level square that says "e+" on it
That's what he was talking about.
Not really.
It's a koopa-ish island right?
Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Mon Feb 16, 2015 10:12 am
by h2643
Waddle Derp wrote:It's a koopa-ish island right?
I don't know why you think it looks like a Koopa, since it doesn't.
Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Mon Feb 16, 2015 10:14 am
by Waddle
h2643 wrote:Waddle Derp wrote:It's a koopa-ish island right?
I don't know why you think it looks like a Koopa, since it doesn't.
It does to me ok .-.
Does it have to do with an actual location in Japan like world 3?
Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Mon Feb 16, 2015 10:22 am
by h2643
No.
It's a Warp Zone world from SMB3! Except it's a bit changed.
Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Mon Feb 16, 2015 10:23 am
by JupiHornet
h2643 wrote:Waddle Derp wrote:It's a koopa-ish island right?
I don't know why you think it looks like a Koopa, since it doesn't.
I have no clue, then.
Is it the shape of a different island in the game?
Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Mon Feb 16, 2015 10:27 am
by h2643
Yes, see the above post:
h2643 wrote:It's a Warp Zone world from SMB3! Except it's a bit changed.
Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Mon Feb 16, 2015 10:31 am
by JupiHornet
h2643 wrote:Yes, see the above post:
h2643 wrote:It's a Warp Zone world from SMB3! Except it's a bit changed.
Oh, sorry D:
Well I hope designing that world goes well for you
Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Mon Feb 16, 2015 4:36 pm
by Destiny
Poisoned, Melting Fury's Frozen Heart (ask if you don't know WTF the name means):
No poison because lava is immune to poison, and poison is weak in comparison to lava.
Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Mon Feb 16, 2015 5:57 pm
by BlimpFruit
First section of a level I'm making for my episode:
Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Mon Feb 16, 2015 6:04 pm
by vitellaryjr
Looks nice, though the background has cutoff. You took the screenshot in PGE, which means the graphic itself is messed up. Or there's a bug in PGE. I'm not sure which is more likely, considering the graphic is made by Sednaiur and I think a bug like that would have been caught already. So...

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Mon Feb 16, 2015 6:06 pm
by Destiny
BlimpFruit wrote:First section of a level I'm making for my episode:
Looks good, but it could have some more trees. Also, the green piranhas should be recolored to red-orange.
Vitellaryjr2003 wrote:Looks nice, though the background has cutoff. You took the screenshot in PGE, which means the graphic itself is messed up. Or there's a bug in PGE. I'm not sure which is more likely, considering the graphic is made by Sednaiur and I think a bug like that would have been caught already. So...

There's no bug on the graphic or in the engine, so...
Also, everyone ignores my screens ;n;
Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Mon Feb 16, 2015 6:22 pm
by Wohlstand
Vitellaryjr2003 wrote:Looks nice, though the background has cutoff. You took the screenshot in PGE, which means the graphic itself is messed up. Or there's a bug in PGE. I'm not sure which is more likely, considering the graphic is made by Sednaiur and I think a bug like that would have been caught already. So...

It's is not a bug, it's a mistake of background image: it is not repeatable by horizontal (For example, SMB2 underground) which in engine will be parallaxed without repeats. Or image doesn't designed to horizontal repeat. Editor usually doesn't parallax backgrounds: is not required for editing mode, and also when you export big images, parallax will be useless. Parallax need inside the engine in game process only.