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Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)

Posted: Sun May 10, 2015 9:36 pm
by HenryRichard
VaatiWindMage wrote:I cant find screenshot 6 in the new stuff tab. As in, I cannot find it in the pack.
You mean the dark land grass? It's in the folder called "(1) SMB3 Dark Land Grass - Sednaiur"

Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)

Posted: Thu Oct 22, 2015 7:08 pm
by Oareuxj
(Excuse me for bumping this)

I can't seem to get world tiles to work, on save it brings me some weird message and closes the game. Any help?

Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)

Posted: Thu Oct 22, 2015 7:37 pm
by HenryRichard
Oareuxj wrote:(Excuse me for bumping this)

I can't seem to get world tiles to work, on save it brings me some weird message and closes the game. Any help?
Are you using any scenery past 32? That would cause that.

Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)

Posted: Thu Oct 22, 2015 8:00 pm
by CraftedPbody
Spoiler: show
HenryRichard wrote:
Oareuxj wrote:(Excuse me for bumping this)

I can't seem to get world tiles to work, on save it brings me some weird message and closes the game. Any help?
Are you using any scenery past 32? That would cause that.
Of course, an easy fix for this would be to use PGE to work on the World map.

Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)

Posted: Fri Oct 23, 2015 12:19 pm
by Oareuxj
HenryRichard wrote:
Oareuxj wrote:(Excuse me for bumping this)

I can't seem to get world tiles to work, on save it brings me some weird message and closes the game. Any help?
Are you using any scenery past 32? That would cause that.
I had not used any Scenery tiles, only the terrain and levels.
CraftedPbody wrote:
Spoiler: show
HenryRichard wrote:
Oareuxj wrote:(Excuse me for bumping this)

I can't seem to get world tiles to work, on save it brings me some weird message and closes the game. Any help?
Are you using any scenery past 32? That would cause that.
Of course, an easy fix for this would be to use PGE to work on the World map.
I had installed this, but I couldn't figure out how to use the pack in PGE.

Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)

Posted: Fri Oct 23, 2015 1:25 pm
by Oareuxj
PROBLEM SOLVED.

I didn't know I had Scenery file's 33-65 custom in the folder, and I read in another thread that editing them can cause the array error.

Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)

Posted: Sun Jan 03, 2016 3:34 pm
by Combine Comanderer
this looks amazing!!!!

Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)

Posted: Mon Jan 04, 2016 6:21 am
by Valtteri
Combine Comanderer wrote:this looks amazing!!!!
Don't post if you can't say anything constructive.

Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)

Posted: Thu Jan 21, 2016 11:58 am
by Combine Comanderer
Sorry to bother I can't get this to work on SMBX 2.0 Is there a way to fix it??? :?: :?: :?:

Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)

Posted: Thu Jan 21, 2016 1:37 pm
by Mable
What exactly doesn't work? Can you provide some information?
Did you put them in the level folder?
Does the folder have the same name as the level?

Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)

Posted: Sat Jan 23, 2016 7:18 pm
by 06162
How do you install the GFX pack? I got PGE and everything and spent hours trying to install it.

Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)

Posted: Sat Jan 23, 2016 7:26 pm
by PixelPest
You download the GFX pack, use WinRar / 7-Zip to extract the files, and then you put the graphics you want to use into the custom graphics folder for your level.

Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)

Posted: Mon Jan 25, 2016 6:51 pm
by Sednaiur
Combine Comanderer wrote:Sorry to bother I can't get this to work on SMBX 2.0 Is there a way to fix it??? :?: :?: :?:
I am sorry but I didn't take a deeper look into SMBX 2.0 for now, because it is still in the beta-phase (but I at least know that it works onto my notebook-PC). You are supposed to use this pack in the PGE-editor only, as the editor of SMBX screws the graphics up badly, like having cutoff where PGE shows everything just fine. I am sorry for the inconvenience.

Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)

Posted: Sat Feb 06, 2016 1:43 pm
by Nikuman Yoshimoto
You can add this npcs and themes in the next version of the pack:
Firebars
False Bowser
SMA4 Sandy Underground in SMB3 SNES Pallete
NOTE: THIS IS NOT A TYPE OF REQUEST, THIS IS A SUGGESTION

Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)

Posted: Sat Feb 06, 2016 3:51 pm
by FanofSMBX
Nikuman Yoshimoto wrote:You can add this npcs and themes in the next version of the pack:
Firebars
False Bowser
SMA4 Sandy Underground in SMB3 SNES Pallete
NOTE: THIS IS NOT A TYPE OF REQUEST, THIS IS A SUGGESTION
Luckily for you those things were already made.
https://www.sendspace.com/file/ne7xmt

Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)

Posted: Sat Feb 13, 2016 4:50 am
by Sluigi123
FanofSMBX wrote:
Nikuman Yoshimoto wrote:You can add this npcs and themes in the next version of the pack:
Firebars
False Bowser
SMA4 Sandy Underground in SMB3 SNES Pallete
NOTE: THIS IS NOT A TYPE OF REQUEST, THIS IS A SUGGESTION
Luckily for you those things were already made.
https://www.sendspace.com/file/ne7xmt
Needs more NPCs and Themes. Kappa
Other then that, All of your GFX packs are spot on! I'm a bit surprised that you can get them done that fast. XD

Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)

Posted: Sat Feb 13, 2016 7:42 am
by PixelPest
The point of this pack Sluigi123, is to extend the tilesets already in the game by adding more blocks to them, not creating new themes.

Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)

Posted: Sat Feb 13, 2016 9:06 am
by xXTEMFLAKESXx
Sednaiur wrote: Image
DAMN SON! WHERE'D BOWSER FIND DAT SHIP?

Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)

Posted: Mon Feb 15, 2016 6:12 pm
by Sednaiur
Sluigi123 wrote:
FanofSMBX wrote:
Nikuman Yoshimoto wrote:You can add this npcs and themes in the next version of the pack:
Firebars
False Bowser
SMA4 Sandy Underground in SMB3 SNES Pallete
NOTE: THIS IS NOT A TYPE OF REQUEST, THIS IS A SUGGESTION
Luckily for you those things were already made.
https://www.sendspace.com/file/ne7xmt
Needs more NPCs and Themes. Kappa
Other then that, All of your GFX packs are spot on! I'm a bit surprised that you can get them done that fast. XD
In the moment I cannot really do anything, but there is more planned, of course. But in the moment I am just too busy with designing and updating graphics for my project, build and update levels for the same, and also building levels for "The Invasion 3" (I finished 2 levels past week). And this is all just for the SMBX-side of my free time, as there is more to my life than just SMBX. ;-)
PixelPest wrote:The point of this pack Sluigi123, is to extend the tilesets already in the game by adding more blocks to them, not creating new themes.
Mostly, but like with SMB1 and SMB2, this pack also will contain some completly custom tilesets and NPCs in the future. But that still needs to wait a long time.
DJ_yoshiok wrote:
Sednaiur wrote: Image
DAMN SON! WHERE'D BOWSER FIND DAT SHIP?
He rightout stole it out of my barn - I planned to go onto a little "vacation" with it, over Bowser's domain. ;-P

Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)

Posted: Mon Feb 15, 2016 6:31 pm
by MECHDRAGON777
I am going to try to use some of these tilesets in my episode...