Share and discuss custom SMBX graphics.
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HenryRichard
- Reznor

- Posts: 2843
- Joined: Mon Dec 23, 2013 12:09 pm
- Flair: Is this where I type my password?
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Postby HenryRichard » Sun May 10, 2015 9:36 pm
VaatiWindMage wrote:I cant find screenshot 6 in the new stuff tab. As in, I cannot find it in the pack.
You mean the dark land grass? It's in the folder called "(1) SMB3 Dark Land Grass - Sednaiur"
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Oareuxj
- Shy Guy

- Posts: 8
- Joined: Sat Oct 10, 2015 3:44 pm
Postby Oareuxj » Thu Oct 22, 2015 7:08 pm
(Excuse me for bumping this)
I can't seem to get world tiles to work, on save it brings me some weird message and closes the game. Any help?
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HenryRichard
- Reznor

- Posts: 2843
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- Flair: Is this where I type my password?
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Postby HenryRichard » Thu Oct 22, 2015 7:37 pm
Oareuxj wrote:(Excuse me for bumping this)
I can't seem to get world tiles to work, on save it brings me some weird message and closes the game. Any help?
Are you using any scenery past 32? That would cause that.
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CraftedPbody
- Snifit

- Posts: 224
- Joined: Mon Aug 11, 2014 9:26 am
Postby CraftedPbody » Thu Oct 22, 2015 8:00 pm
HenryRichard wrote:Oareuxj wrote:(Excuse me for bumping this)
I can't seem to get world tiles to work, on save it brings me some weird message and closes the game. Any help?
Are you using any scenery past 32? That would cause that.
Of course, an easy fix for this would be to use PGE to work on the World map.
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Oareuxj
- Shy Guy

- Posts: 8
- Joined: Sat Oct 10, 2015 3:44 pm
Postby Oareuxj » Fri Oct 23, 2015 12:19 pm
HenryRichard wrote:Oareuxj wrote:(Excuse me for bumping this)
I can't seem to get world tiles to work, on save it brings me some weird message and closes the game. Any help?
Are you using any scenery past 32? That would cause that.
I had not used any Scenery tiles, only the terrain and levels. CraftedPbody wrote:HenryRichard wrote:Oareuxj wrote:(Excuse me for bumping this)
I can't seem to get world tiles to work, on save it brings me some weird message and closes the game. Any help?
Are you using any scenery past 32? That would cause that.
Of course, an easy fix for this would be to use PGE to work on the World map.
I had installed this, but I couldn't figure out how to use the pack in PGE.
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Oareuxj
- Shy Guy

- Posts: 8
- Joined: Sat Oct 10, 2015 3:44 pm
Postby Oareuxj » Fri Oct 23, 2015 1:25 pm
PROBLEM SOLVED.
I didn't know I had Scenery file's 33-65 custom in the folder, and I read in another thread that editing them can cause the array error.
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Valtteri
- Birdo

- Posts: 2150
- Joined: Sun Dec 01, 2013 1:16 pm
Postby Valtteri » Mon Jan 04, 2016 6:21 am
Combine Comanderer wrote:this looks amazing!!!!
Don't post if you can't say anything constructive.
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Mable
- Luigi

- Posts: 5806
- Joined: Sat Dec 21, 2013 4:23 am
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Postby Mable » Thu Jan 21, 2016 1:37 pm
What exactly doesn't work? Can you provide some information?
Did you put them in the level folder?
Does the folder have the same name as the level?
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06162
- Shy Guy

- Posts: 7
- Joined: Sun May 31, 2015 10:49 am
Postby 06162 » Sat Jan 23, 2016 7:18 pm
How do you install the GFX pack? I got PGE and everything and spent hours trying to install it.
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PixelPest
- Link

- Posts: 7111
- Joined: Sun Jul 12, 2015 5:38 pm
- Flair: Tamer of Boom Booms
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Postby PixelPest » Sat Jan 23, 2016 7:26 pm
You download the GFX pack, use WinRar / 7-Zip to extract the files, and then you put the graphics you want to use into the custom graphics folder for your level.
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Sednaiur
- Volcano Lotus

- Posts: 580
- Joined: Fri Dec 20, 2013 2:16 pm
Postby Sednaiur » Mon Jan 25, 2016 6:51 pm
Combine Comanderer wrote:Sorry to bother I can't get this to work on SMBX 2.0 Is there a way to fix it??? :?: :?: :?:
I am sorry but I didn't take a deeper look into SMBX 2.0 for now, because it is still in the beta-phase (but I at least know that it works onto my notebook-PC). You are supposed to use this pack in the PGE-editor only, as the editor of SMBX screws the graphics up badly, like having cutoff where PGE shows everything just fine. I am sorry for the inconvenience.
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Nikuman Yoshimoto
- Swooper

- Posts: 69
- Joined: Fri Feb 21, 2014 5:51 pm
Postby Nikuman Yoshimoto » Sat Feb 06, 2016 1:43 pm
You can add this npcs and themes in the next version of the pack:
Firebars
False Bowser
SMA4 Sandy Underground in SMB3 SNES Pallete
NOTE: THIS IS NOT A TYPE OF REQUEST, THIS IS A SUGGESTION
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FanofSMBX
- Ludwig von Koopa

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Sat Feb 06, 2016 3:51 pm
Nikuman Yoshimoto wrote:You can add this npcs and themes in the next version of the pack:
Firebars
False Bowser
SMA4 Sandy Underground in SMB3 SNES Pallete
NOTE: THIS IS NOT A TYPE OF REQUEST, THIS IS A SUGGESTION
Luckily for you those things were already made.
https://www.sendspace.com/file/ne7xmt
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Sluigi123
- Hoopster

- Posts: 45
- Joined: Tue May 20, 2014 4:44 pm
- Pronouns: He/Him
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Postby Sluigi123 » Sat Feb 13, 2016 4:50 am
FanofSMBX wrote:Nikuman Yoshimoto wrote:You can add this npcs and themes in the next version of the pack:
Firebars
False Bowser
SMA4 Sandy Underground in SMB3 SNES Pallete
NOTE: THIS IS NOT A TYPE OF REQUEST, THIS IS A SUGGESTION
Luckily for you those things were already made.
https://www.sendspace.com/file/ne7xmt
Needs more NPCs and Themes. Kappa
Other then that, All of your GFX packs are spot on! I'm a bit surprised that you can get them done that fast. XD
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PixelPest
- Link

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Postby PixelPest » Sat Feb 13, 2016 7:42 am
The point of this pack Sluigi123, is to extend the tilesets already in the game by adding more blocks to them, not creating new themes.
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xXTEMFLAKESXx
- Bot

- Posts: 56
- Joined: Wed Sep 30, 2015 1:35 am
Postby xXTEMFLAKESXx » Sat Feb 13, 2016 9:06 am
Sednaiur wrote:
DAMN SON! WHERE'D BOWSER FIND DAT SHIP?
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Sednaiur
- Volcano Lotus

- Posts: 580
- Joined: Fri Dec 20, 2013 2:16 pm
Postby Sednaiur » Mon Feb 15, 2016 6:12 pm
Sluigi123 wrote:FanofSMBX wrote:Nikuman Yoshimoto wrote:You can add this npcs and themes in the next version of the pack:
Firebars
False Bowser
SMA4 Sandy Underground in SMB3 SNES Pallete
NOTE: THIS IS NOT A TYPE OF REQUEST, THIS IS A SUGGESTION
Luckily for you those things were already made.
https://www.sendspace.com/file/ne7xmt
Needs more NPCs and Themes. Kappa
Other then that, All of your GFX packs are spot on! I'm a bit surprised that you can get them done that fast. XD
In the moment I cannot really do anything, but there is more planned, of course. But in the moment I am just too busy with designing and updating graphics for my project, build and update levels for the same, and also building levels for "The Invasion 3" (I finished 2 levels past week). And this is all just for the SMBX-side of my free time, as there is more to my life than just SMBX. ;-)
PixelPest wrote:The point of this pack Sluigi123, is to extend the tilesets already in the game by adding more blocks to them, not creating new themes.
Mostly, but like with SMB1 and SMB2, this pack also will contain some completly custom tilesets and NPCs in the future. But that still needs to wait a long time.
DJ_yoshiok wrote:Sednaiur wrote:
DAMN SON! WHERE'D BOWSER FIND DAT SHIP?
He rightout stole it out of my barn - I planned to go onto a little "vacation" with it, over Bowser's domain. ;-P
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MECHDRAGON777
- Pink Yoshi Egg

- Posts: 6422
- Joined: Fri Dec 20, 2013 6:40 pm
- Flair: Nuclear Queen of Reversion.
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Postby MECHDRAGON777 » Mon Feb 15, 2016 6:31 pm
I am going to try to use some of these tilesets in my episode...
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