SMB3 expanded GFX-pack v2.0 (download works again)

Share and discuss custom SMBX graphics.

Moderator: Userbase Moderators

HenryRichard
Reznor
Reznor
Posts: 2843
Joined: Mon Dec 23, 2013 12:09 pm
Flair: Is this where I type my password?
Contact:

Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)

Postby HenryRichard » Sun May 10, 2015 9:36 pm

VaatiWindMage wrote:I cant find screenshot 6 in the new stuff tab. As in, I cannot find it in the pack.
You mean the dark land grass? It's in the folder called "(1) SMB3 Dark Land Grass - Sednaiur"

Oareuxj
Shy Guy
Shy Guy
Posts: 8
Joined: Sat Oct 10, 2015 3:44 pm

Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)

Postby Oareuxj » Thu Oct 22, 2015 7:08 pm

(Excuse me for bumping this)

I can't seem to get world tiles to work, on save it brings me some weird message and closes the game. Any help?

HenryRichard
Reznor
Reznor
Posts: 2843
Joined: Mon Dec 23, 2013 12:09 pm
Flair: Is this where I type my password?
Contact:

Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)

Postby HenryRichard » Thu Oct 22, 2015 7:37 pm

Oareuxj wrote:(Excuse me for bumping this)

I can't seem to get world tiles to work, on save it brings me some weird message and closes the game. Any help?
Are you using any scenery past 32? That would cause that.

CraftedPbody
Snifit
Snifit
Posts: 224
Joined: Mon Aug 11, 2014 9:26 am

Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)

Postby CraftedPbody » Thu Oct 22, 2015 8:00 pm

Spoiler: show
HenryRichard wrote:
Oareuxj wrote:(Excuse me for bumping this)

I can't seem to get world tiles to work, on save it brings me some weird message and closes the game. Any help?
Are you using any scenery past 32? That would cause that.
Of course, an easy fix for this would be to use PGE to work on the World map.

Oareuxj
Shy Guy
Shy Guy
Posts: 8
Joined: Sat Oct 10, 2015 3:44 pm

Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)

Postby Oareuxj » Fri Oct 23, 2015 12:19 pm

HenryRichard wrote:
Oareuxj wrote:(Excuse me for bumping this)

I can't seem to get world tiles to work, on save it brings me some weird message and closes the game. Any help?
Are you using any scenery past 32? That would cause that.
I had not used any Scenery tiles, only the terrain and levels.
CraftedPbody wrote:
Spoiler: show
HenryRichard wrote:
Oareuxj wrote:(Excuse me for bumping this)

I can't seem to get world tiles to work, on save it brings me some weird message and closes the game. Any help?
Are you using any scenery past 32? That would cause that.
Of course, an easy fix for this would be to use PGE to work on the World map.
I had installed this, but I couldn't figure out how to use the pack in PGE.

Oareuxj
Shy Guy
Shy Guy
Posts: 8
Joined: Sat Oct 10, 2015 3:44 pm

Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)

Postby Oareuxj » Fri Oct 23, 2015 1:25 pm

PROBLEM SOLVED.

I didn't know I had Scenery file's 33-65 custom in the folder, and I read in another thread that editing them can cause the array error.

Combine Comanderer
Shy Guy
Shy Guy
Posts: 7
Joined: Thu Nov 12, 2015 2:35 pm

Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)

Postby Combine Comanderer » Sun Jan 03, 2016 3:34 pm

this looks amazing!!!!

Valtteri
Birdo
Birdo
Posts: 2150
Joined: Sun Dec 01, 2013 1:16 pm

Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)

Postby Valtteri » Mon Jan 04, 2016 6:21 am

Combine Comanderer wrote:this looks amazing!!!!
Don't post if you can't say anything constructive.

Combine Comanderer
Shy Guy
Shy Guy
Posts: 7
Joined: Thu Nov 12, 2015 2:35 pm

Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)

Postby Combine Comanderer » Thu Jan 21, 2016 11:58 am

Sorry to bother I can't get this to work on SMBX 2.0 Is there a way to fix it??? :?: :?: :?:

Mable
Luigi
Luigi
Posts: 5806
Joined: Sat Dec 21, 2013 4:23 am
Contact:

Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)

Postby Mable » Thu Jan 21, 2016 1:37 pm

What exactly doesn't work? Can you provide some information?
Did you put them in the level folder?
Does the folder have the same name as the level?

06162
Shy Guy
Shy Guy
Posts: 7
Joined: Sun May 31, 2015 10:49 am

Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)

Postby 06162 » Sat Jan 23, 2016 7:18 pm

How do you install the GFX pack? I got PGE and everything and spent hours trying to install it.

PixelPest
Link
Link
Posts: 7111
Joined: Sun Jul 12, 2015 5:38 pm
Flair: Tamer of Boom Booms
Contact:

Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)

Postby PixelPest » Sat Jan 23, 2016 7:26 pm

You download the GFX pack, use WinRar / 7-Zip to extract the files, and then you put the graphics you want to use into the custom graphics folder for your level.

Sednaiur
Volcano Lotus
Volcano Lotus
Posts: 580
Joined: Fri Dec 20, 2013 2:16 pm

Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)

Postby Sednaiur » Mon Jan 25, 2016 6:51 pm

Combine Comanderer wrote:Sorry to bother I can't get this to work on SMBX 2.0 Is there a way to fix it??? :?: :?: :?:
I am sorry but I didn't take a deeper look into SMBX 2.0 for now, because it is still in the beta-phase (but I at least know that it works onto my notebook-PC). You are supposed to use this pack in the PGE-editor only, as the editor of SMBX screws the graphics up badly, like having cutoff where PGE shows everything just fine. I am sorry for the inconvenience.

Nikuman Yoshimoto
Swooper
Swooper
Posts: 69
Joined: Fri Feb 21, 2014 5:51 pm

Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)

Postby Nikuman Yoshimoto » Sat Feb 06, 2016 1:43 pm

You can add this npcs and themes in the next version of the pack:
Firebars
False Bowser
SMA4 Sandy Underground in SMB3 SNES Pallete
NOTE: THIS IS NOT A TYPE OF REQUEST, THIS IS A SUGGESTION

FanofSMBX
Ludwig von Koopa
Ludwig von Koopa
Posts: 3878
Joined: Sun Dec 22, 2013 12:01 pm

Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)

Postby FanofSMBX » Sat Feb 06, 2016 3:51 pm

Nikuman Yoshimoto wrote:You can add this npcs and themes in the next version of the pack:
Firebars
False Bowser
SMA4 Sandy Underground in SMB3 SNES Pallete
NOTE: THIS IS NOT A TYPE OF REQUEST, THIS IS A SUGGESTION
Luckily for you those things were already made.
https://www.sendspace.com/file/ne7xmt

Sluigi123
Hoopster
Hoopster
Posts: 45
Joined: Tue May 20, 2014 4:44 pm
Pronouns: He/Him
Contact:

Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)

Postby Sluigi123 » Sat Feb 13, 2016 4:50 am

FanofSMBX wrote:
Nikuman Yoshimoto wrote:You can add this npcs and themes in the next version of the pack:
Firebars
False Bowser
SMA4 Sandy Underground in SMB3 SNES Pallete
NOTE: THIS IS NOT A TYPE OF REQUEST, THIS IS A SUGGESTION
Luckily for you those things were already made.
https://www.sendspace.com/file/ne7xmt
Needs more NPCs and Themes. Kappa
Other then that, All of your GFX packs are spot on! I'm a bit surprised that you can get them done that fast. XD

PixelPest
Link
Link
Posts: 7111
Joined: Sun Jul 12, 2015 5:38 pm
Flair: Tamer of Boom Booms
Contact:

Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)

Postby PixelPest » Sat Feb 13, 2016 7:42 am

The point of this pack Sluigi123, is to extend the tilesets already in the game by adding more blocks to them, not creating new themes.

xXTEMFLAKESXx
Bot
Bot
Posts: 56
Joined: Wed Sep 30, 2015 1:35 am

Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)

Postby xXTEMFLAKESXx » Sat Feb 13, 2016 9:06 am

Sednaiur wrote: Image
DAMN SON! WHERE'D BOWSER FIND DAT SHIP?

Sednaiur
Volcano Lotus
Volcano Lotus
Posts: 580
Joined: Fri Dec 20, 2013 2:16 pm

Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)

Postby Sednaiur » Mon Feb 15, 2016 6:12 pm

Sluigi123 wrote:
FanofSMBX wrote:
Nikuman Yoshimoto wrote:You can add this npcs and themes in the next version of the pack:
Firebars
False Bowser
SMA4 Sandy Underground in SMB3 SNES Pallete
NOTE: THIS IS NOT A TYPE OF REQUEST, THIS IS A SUGGESTION
Luckily for you those things were already made.
https://www.sendspace.com/file/ne7xmt
Needs more NPCs and Themes. Kappa
Other then that, All of your GFX packs are spot on! I'm a bit surprised that you can get them done that fast. XD
In the moment I cannot really do anything, but there is more planned, of course. But in the moment I am just too busy with designing and updating graphics for my project, build and update levels for the same, and also building levels for "The Invasion 3" (I finished 2 levels past week). And this is all just for the SMBX-side of my free time, as there is more to my life than just SMBX. ;-)
PixelPest wrote:The point of this pack Sluigi123, is to extend the tilesets already in the game by adding more blocks to them, not creating new themes.
Mostly, but like with SMB1 and SMB2, this pack also will contain some completly custom tilesets and NPCs in the future. But that still needs to wait a long time.
DJ_yoshiok wrote:
Sednaiur wrote: Image
DAMN SON! WHERE'D BOWSER FIND DAT SHIP?
He rightout stole it out of my barn - I planned to go onto a little "vacation" with it, over Bowser's domain. ;-P

MECHDRAGON777
Pink Yoshi Egg
Pink Yoshi Egg
Posts: 6422
Joined: Fri Dec 20, 2013 6:40 pm
Flair: Nuclear Queen of Reversion.
Contact:

Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)

Postby MECHDRAGON777 » Mon Feb 15, 2016 6:31 pm

I am going to try to use some of these tilesets in my episode...


Return to “Graphics”

Who is online

Users browsing this forum: No registered users and 1 guest

SMWCentralTalkhausMario Fan Games GalaxyKafukaMarioWikiSMBXEquipoEstelari