The Invasion 3: Shadow Star

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FanofSMBX
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Re: The Invasion 3: Shadow Star

Postby FanofSMBX » Sun Feb 08, 2015 5:53 pm

Hopefully when this forum has a large scale "official" project that uses it. And not to mention that didn't address my point at all.

Did you ever install lunadll since last year? I'm guessing no but I want to be charitable.

JupiHornet
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Re: The Invasion 3: Shadow Star

Postby JupiHornet » Sun Feb 08, 2015 6:12 pm

FanofSMBX wrote:Hopefully when this forum has a large scale "official" project that uses it. And not to mention that didn't address my point at all.

Did you ever install lunadll since last year? I'm guessing no but I want to be charitable.
Don't worry mate SMBX 1.3.0.2 is coming soon :DDDDD

zlaker
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Re: The Invasion 3: Shadow Star

Postby zlaker » Mon Feb 09, 2015 8:40 am

FanofSMBX wrote:Are you guys just not thinking of using it or did someone (Valtteri or Joey etc.) ban you from using it? The first is fine but the latter would irk me tbh. I mean, the TI2 was all about adding new technical things to TI1 right?
The only thing I know is that we're not using it. Why are we are not using it is something you've to ask Valtteri, not me.
Last edited by bossedit8 on Mon Feb 09, 2015 8:56 am, edited 1 time in total.
Reason: Removed inside Quotes

bouncywheel10
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Re: The Invasion 3: Shadow Star

Postby bouncywheel10 » Sat Feb 21, 2015 5:20 pm

Wow, so The Invasion 3 is going to be a real thing? I saw a video on YouTube about how to unlock TI3. you had to type 'unlockinvasion3' on the keyboard like a cheat code, and a message popped up saying 'you've unlocked The Invasion 3!'. But when the person played the 1st level, a troll face on a stickman body appeared saying "Problem?". Then the whole computer crashed. I never knew TI3 would be a real thing.

Aviici
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Re: The Invasion 3: Shadow Star

Postby Aviici » Sat Feb 21, 2015 5:42 pm

Boncywhell, the video you saw was a joke, made by "mr.game.and.watch" I also thought it was real. :P

On-topic: We know that Valtteri is absent, but none of the level designers could update the topic and post new screenshots? I get the feeling that this will be canceled like the others TI3, this is a curse! The world does not want any "The Invasion 3"! Whenever something happens!

bouncywheel10
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Re: The Invasion 3: Shadow Star

Postby bouncywheel10 » Sat Feb 21, 2015 5:48 pm

Aviici wrote:Boncywhell, the video you saw was a joke, made by "mr.game.and.watch" I also thought it was real. :P

On-topic: We know that Valtteri is absent, but none of the level designers could update the topic and post new screenshots? I get the feeling that this will be canceled like the others TI3, this is a curse! The world does not want any "The Invasion 3"! Whenever something happens!
I knew it was a fake. That post was my whole point. T_T

Valtteri
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Re: The Invasion 3: Shadow Star

Postby Valtteri » Sun Feb 22, 2015 5:21 am

It won't die. I'll get back to it once my service is over.

bouncywheel10
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Re: The Invasion 3: Shadow Star

Postby bouncywheel10 » Sun Feb 22, 2015 6:45 am

Valtteri wrote:It won't die. I'll get back to it once my service is over.
Thanks! I think this new Invasion 3 will be a great thing!

SilverDeoxys563
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Re: The Invasion 3: Shadow Star

Postby SilverDeoxys563 » Sun Feb 22, 2015 8:51 am

Spoiler: show
Image
Seeing this screenshot makes me really happy inside. I decided to do this recolor I found from Super Mario World Odyssey because it looked like there was a lot you could do with it. It had potential to expand dong have its neon colors guide the level into something really cool. Not to boast or anything, but I feel accomplished with what I set out to do by giving this one to you guys. :D

PersonNamedUser
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Re: The Invasion 3: Shadow Star

Postby PersonNamedUser » Sat Mar 07, 2015 2:49 am

I can't believe that The Invasion is getting another sequel! :D

John The White Yoshi
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Re: The Invasion 3: Shadow Star

Postby John The White Yoshi » Thu Mar 12, 2015 1:14 pm

Aviici wrote:Boncywhell, the video you saw was a joke, made by "mr.game.and.watch" I also thought it was real. :P

On-topic: We know that Valtteri is absent, but none of the level designers could update the topic and post new screenshots? I get the feeling that this will be canceled like the others TI3, this is a curse! The world does not want any "The Invasion 3"! Whenever something happens!

*slaps Aviici* GET A HOLD OF YOURSELF. This project will see the light, Aviici. One level at a time.

FanofSMBX
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Re: The Invasion 3: Shadow Star

Postby FanofSMBX » Sat Mar 14, 2015 2:06 pm

Okay, there's some things I need to address with this project, and some of them have nothing at all to do with lunadll.

1. No lunadll - okay, look guys I respect anyone who decides to not have lunadll anything in their own personal project. You may not think this but I'm not really mad anymore. I'm afraid I can't extend that to The Invasion 3. What was the main difference between Invasion 1 and 2? The new stuff that made the old game so much different despite the same general themes and remade levels. Well, in my opinion, you have to do that to make a convincing case for a "TI3". Space levels. Different projectiles for enemies/bosses. More autoscrolling sections. Changed Boss HP. Cutscenes without the status bar (note: making a black space where the status bar is does not look good) Even a level where everything acts like it's underwater except for YOU. All these things are easy enough for me to do, and I'm rather unmotivated as it is, so you just know anyone else on this project can do it. Do you know how awesome this could be? "The Water Is A Lie Again", epic Invasion levels, a Pwnhammer level on the surface of Zebes. I know you can make good level design without Luna anything, but this isn't a level design episode. It's The Invasion 3. Bonus: this will take a lot less time for me to download if you use the .ogg music extensions

2. !Throwing out the old levels - I don't get why you guys would do this. What was wrong with them? Also, you know how they used a lot of completely custom stuff?*!Valtteri replacing it with "MARIO ALL STARS WITH SLOPES!!!" leaves a sour taste in my mouth. Valtteri made 3 and a half projects so far like that, discounting remakes. It's in the same "of course he'd do that" boat like if Legend Tony made "Return to Return to Yoshi's Island: All SMB3 Edition". It's not only removing the old levels but doing the opposite, that seems a little disrespectful.

3. The Name - like I said, I don't know if I have faith in this without LunaDLL features to come off as "wow! new!" Like the old one. If you don't want that, well, it doesn't have to be the invasion 3. Also the shadow star part: I'll respect Kley's privacy and not say anything specific, but calling this game "Shadow Star" is like calling NGCA "New Super Mario Star Expedition". The game structures don't seem similar at all.

You guys may think I'm complaining too much, but in my mind, if The Invasion 3 isn't something to want to be the best it can, then what is?
* okay I got this wrong. Sorry. My point about Valtteri still stands.

Valtteri
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Re: The Invasion 3: Shadow Star

Postby Valtteri » Sat Mar 14, 2015 4:11 pm

I'm not replacing anything with Mario All-Stars slopes. The old levels are staying for your information. Thanks for your thoughts.

bossedit8
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Re: The Invasion 3: Shadow Star

Postby bossedit8 » Mon Mar 16, 2015 3:10 am

alti0204 wrote:The screenshots have the "demos". What is it???
That's an add-on inside the SMBX.exe (1.3.0.1) via LunaDLL. That's basically a death Counter. The left number is your entire death inside a single Level while the right side is your death Counter throughout the game in General.

Valtteri
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Re: The Invasion 3: Shadow Star

Postby Valtteri » Fri Mar 20, 2015 12:57 pm

There's no LunaDLL in TI3 so ignore the demo counter.

mariofan 64
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Re: The Invasion 3: Shadow Star

Postby mariofan 64 » Sat Mar 28, 2015 10:23 am

I wish to contribute a level too. It is a community project, right? When is the last date for submissions?

RudeGuy
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Re: The Invasion 3: Shadow Star

Postby RudeGuy » Sat Mar 28, 2015 1:22 pm

mariofan 64 wrote:It is a community project, right?
It isn't a community project, it's a level designer project, meaning the level designers will make all the levels (apart for those which were submitted from the community in the past), as stated in the OP:
Valtteri wrote:The Invasion 3 returns as a level designer project! Red Yoshi and I will be leading it.

FanofSMBX
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Re: The Invasion 3: Shadow Star

Postby FanofSMBX » Sat Mar 28, 2015 1:41 pm

Horikawa: eh, I don't mean A2XT where it's overloaded with code for some levels. You see that cutscene where there's still the HUD bits? What I was thinking of was small things like removing that. Stuff that wasn't hard to do, but that there was really no excuse to not do since you can.

John The White Yoshi
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Re: The Invasion 3: Shadow Star

Postby John The White Yoshi » Mon Apr 06, 2015 12:17 pm

I don't know what's going on with Red Yoshi, because I think I've been seeing him play Terraria lately, so that leave Valtteri, who I believe is still on duty. So....if both are busy with work/other things, who leading this project FULL time?

Mable
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Re: The Invasion 3: Shadow Star

Postby Mable » Mon Apr 06, 2015 5:33 pm

Iirc progress goes further when Valtteri is back.


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