The SMBX2 Custom Assets Library

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Danny
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Re: The NEW SMBX CGFX Pack (Regarding Update)

Postby Danny » Fri May 02, 2014 2:09 am

These aren't too special in my opinion, but feel free to put them in the pack if you wish.

http://www.smbxgame.com/forums/v ... =31&t=2066

UberAndrew
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Re: The NEW SMBX CGFX Pack (Regarding Update)

Postby UberAndrew » Thu May 08, 2014 5:53 pm

First download link is messed up.

RudeGuy
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Re: The NEW SMBX CGFX Pack (Regarding Update)

Postby RudeGuy » Fri May 09, 2014 9:07 am

UberAndrew wrote:First download link is messed up.
Really? It seems good.

UberAndrew
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Re: The NEW SMBX CGFX Pack (Regarding Update)

Postby UberAndrew » Fri May 09, 2014 4:44 pm

Christian07 wrote:
UberAndrew wrote:First download link is messed up.
Really? It seems good.
Huh, odd. Yesterday is wasn't working for me and now it is. Guess it fixed itself.

Squishy Rex
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Re: The NEW SMBX CGFX Pack (Regarding Update)

Postby Squishy Rex » Sun May 11, 2014 2:20 am

FINAL NOTICE REGARDING UPDATE

Firstly, thanks again to all the users who have submitted GFX for the NSMBXCGFX Pack, they will all make fine additions for the SMBX Community to use. I would also like to note that donations are still accepted, however, at this point, GFX will no longer be being added to the NSMBXCGFX Pack due to the occurring update. Anything submitted from this point will not appear in the Pack till the next update.

Updates will happen this coming weekend on the 17-18 of May, meaning you may experience downloading issues, while the new links are being created. If you wish to download this pack and you have not yet done so, I would suggest waiting for the new update as it fixes a few bugs.

As requested by Tryloubliss, I have removed all GFX made by Tryloubliss until further notice due to an update of his GFX Pack. If you have any concerns please PM me for further details.

As Requested by other users:
Eyerok has been re-added to the main Pack after disappearing from the SM64 section.
Many Unknown Source GFX have been allocated their correct creators.
GFX by Weakfroggy and ffffff have been corrected.

RED YOSHI EDITION
This is still in progress, however, it may become downloadable upon the next v1.2 update of the NSMBXCGFX Pack. If you would like to help, please PM me for further details. It may help to make an earlier release.

RudeGuy
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Re: The NEW SMBX CGFX Pack (Regarding Update)

Postby RudeGuy » Sun May 11, 2014 4:38 am

Finally arrived the update! All waited so long!

Squishy Rex
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Re: The NEW SMBX CGFX Pack

Postby Squishy Rex » Fri May 16, 2014 7:34 am

FINAL NOTICE

Within the next 24-48 hour period all download links will be coming down in preparation for the updated Pack. It will (now I have Win7) be split into only two parts (My good ol' XP just couldn't handle the size it being only in two parts) for downloading. It will make the download times longer, but this should be much more convenient overall. Apart from new GFX and Resources including the LunaDLL tutorials I have also added a folder of Game Maps from SMB1, SMB:LL, SMB2 USA, SMB3, SMA4 (World e+), SMW and SMW2YI. These may come of use to adding familiar gimmicks to your levels, or even help finding those pesky secrets while playing the games.

Major Packs Added in v1.1:
Valterri's GFX Pack
Sednaiur's SMB2,3, and World Map Packs
Sednaiur's SMB2 Expansion Pack
Shikaternia's GFX Pack

Plus hundreds more unique GFX to add to your Projects!

After this update, I will be stopping progress on this version of the NSMBXCGFX Pack. This will allow me a chance to complete the Red Yoshi Edition. After which I can update both simultaneously as they will both be up-to-date with each other.

Valtteri
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Re: The NEW SMBX CGFX Pack (Regarding Update)

Postby Valtteri » Fri May 16, 2014 7:55 am

Can you please fix my name for most of the folders for the next update? You keep spelling it Valterri (it's Valtteri).

Squishy Rex
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Re: The NEW SMBX CGFX Pack (Regarding Update)

Postby Squishy Rex » Sun May 18, 2014 2:50 am

Valtteri wrote:Can you please fix my name for most of the folders for the next update? You keep spelling it Valterri (it's Valtteri).
Yes I will, sorry about that. I would do it now but the the new update is uploading at the moment to Mediafire. I'll place that at the top of the Edit List for when I start working on the Pack again in a week or so.

TLtimelord
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Re: The NEW SMBX CGFX Pack (v1.1 Update in Progress)

Postby TLtimelord » Mon May 19, 2014 5:48 pm

Assuming anything doesn't happen over the summer (computer-wise. My computer's old and filled with data) I'm certainly willing to double the progress speed on the Red Yoshi edition by helping you out.

Squishy Rex
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Re: The NEW SMBX CGFX Pack (v1.1 Update in Progress)

Postby Squishy Rex » Wed May 21, 2014 12:01 am

Thanks TNTtimelord I would appreciate that greatly.

Also sorry for the upload delay, I lost my internet over the weekend. However, now I've found it again, I would like to say that Part 1 of the update is now available, and Part 2 is uploading currently. The link to Part 2 should be up in a few hours. Please check the first post for Part 1.

FanofSMBX
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Re: The NEW SMBX CGFX Pack (v1.1 Update in Progress)

Postby FanofSMBX » Wed May 21, 2014 12:03 am

How would I speed up the download?

Murphmario
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Re: The NEW SMBX CGFX Pack v1.1 (Out Now)

Postby Murphmario » Wed May 21, 2014 6:56 am

Since one part is currently uploading, it's not really "released." Just informing you on that.

FutureNyanCat
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Re: The NEW SMBX CGFX Pack v1.1 (Out Now)

Postby FutureNyanCat » Wed May 21, 2014 10:23 am

Can you release patches for Part 1, 2, 3, 4, and 5 so I won't download the pack all over again, just like what Emral does?

Murphmario
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Re: The NEW SMBX CGFX Pack v1.1 (Out Now)

Postby Murphmario » Wed May 21, 2014 3:54 pm

Useless until we get the other parts.

FanofSMBX
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Re: The NEW SMBX CGFX Pack v1.1 (Out Now)

Postby FanofSMBX » Wed May 21, 2014 4:34 pm

Murphmario wrote:Useless until we get the other parts.
Can't you just use the first part?

Murphmario
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Re: The NEW SMBX CGFX Pack v1.1 (Out Now)

Postby Murphmario » Wed May 21, 2014 4:56 pm

FanofSMBX wrote:
Murphmario wrote:Useless until we get the other parts.
Can't you just use the first part?
Not enough stuff...

FutureNyanCat
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Re: The NEW SMBX CGFX Pack v1.1 (Out Now)

Postby FutureNyanCat » Thu May 22, 2014 10:04 am

Murphmario wrote:Useless until we get the other parts.
They are currently uploading. Don't say that the update is useless.

UberAndrew
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Re: The NEW SMBX CGFX Pack v1.1 (Out Now)

Postby UberAndrew » Thu May 22, 2014 5:05 pm

Since the next version of SMBX will include LunaDLL will a future update of this GFX pack include lunaDLL custom codes?

RudeGuy
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Re: The NEW SMBX CGFX Pack v1.1 (Out Now)

Postby RudeGuy » Sat May 24, 2014 11:59 am

When the other parts will be upload? I'm waiting for days...


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