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Murphmario
- 2025 Egg Hunter

- Posts: 2389
- Joined: Fri Dec 20, 2013 7:07 pm
- Pronouns: he/him
Postby Murphmario » Thu Mar 13, 2014 10:52 am
I'd like to be a level designer please.
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zlaker
- Reznor

- Posts: 2844
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Thu Mar 13, 2014 10:53 am
Send me a level and i'll judge it.
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zlaker
- Reznor

- Posts: 2844
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Sun Mar 16, 2014 12:42 pm
Screenshot of today. I'm too lazy to explain anything so....meow???
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silent_
- Birdo

- Posts: 2151
- Joined: Fri Dec 20, 2013 3:34 pm
Postby silent_ » Sun Mar 16, 2014 1:15 pm
I know it's intended to be a desolate level, but it looks too bland. There's hardly any scenery, nor ceiling which makes a place, particularly a cave or house, feel too open and widely spaced. It definitely needs improvement I think, and unfortunately it's not that appealing or good, though I have to say, some of the screens in the original thread are extraordinarily beyond what a lot of SMBX users could do in their designing, and I appreciate that. I wish you luck since you seem to be making gradual progress on this episode in a brisk way.
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FanofSMBX
- Ludwig von Koopa

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Sun Mar 16, 2014 1:19 pm
What foliage do you expect after the tide washed it away?
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silent_
- Birdo

- Posts: 2151
- Joined: Fri Dec 20, 2013 3:34 pm
Postby silent_ » Sun Mar 16, 2014 1:23 pm
FanofSMBX wrote:What foliage do you expect after the tide washed it away?
Well, you're always the one to make good points I guess, but how is there proof that a tide actually did wash it away? Deserts don't have liquid I thought, either.
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zlaker
- Reznor

- Posts: 2844
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Sun Mar 16, 2014 1:27 pm
1. It's a shore level. It's not suppose to have a ceiling.
2. Yes i will find some BGOs so I can decorate the level soon.
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FanofSMBX
- Ludwig von Koopa

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Sun Mar 16, 2014 1:30 pm
Kep wrote:FanofSMBX wrote:What foliage do you expect after the tide washed it away?
Well, you're always the one to make good points I guess, but how is there proof that a tide actually did wash it away? Deserts don't have liquid I thought, either.
Look at the background - there's LOADS of water!
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Lx Xzit
- Lakitu

- Posts: 472
- Joined: Mon Feb 03, 2014 2:12 pm
Postby Lx Xzit » Sun Mar 16, 2014 1:31 pm
I like the new screens, some are very well designed, the graphics are nice, and I'm surprised the new amount Items / Objects, Good job! 
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zlaker
- Reznor

- Posts: 2844
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Tue Mar 18, 2014 10:08 am
Screenshot of today! I've decided to show you guys some footage of the HUB of the game. As you migth probably already know Heroes on the Star Quest will have a World Map, but also two HUbs; one so you can choose between different worlds and another for secret levels. This is a screenshot of the HUB where you can choose between the worlds. I know it doesn't look good, but it won't look like this when the game is released. So yeah. Nothing more to expalin.
EDIT: Forgot the screen. XD
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Fuyu
- Fry Guy

- Posts: 3137
- Joined: Sat Dec 21, 2013 2:40 pm
- Pronouns: He/Him
Postby Fuyu » Tue Mar 18, 2014 11:24 am
It looks nice in my opinion, and technically I can't just judge a project by screenshots, honestly.
I'd suggest you to remove that slope over the pipe though, people might found a glitch there. Chad did the same several times on his project before he was told about it.
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silent_
- Birdo

- Posts: 2151
- Joined: Fri Dec 20, 2013 3:34 pm
Postby silent_ » Tue Mar 18, 2014 3:49 pm
Natsu's point regarding the slope was something I would of said but since he got the opportunity to post first, I'll just mention one last thing about the hub; you should add a block at the end of the ladder. Realistically, or at least most of the time, ladders don't float in the midair, and it should connect to something (maybe the ceiling?).
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zlaker
- Reznor

- Posts: 2844
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Wed Mar 19, 2014 2:05 am
As I've said I will redesign the HUB again. This is one of the first levels I made. But I'll see what I can do.
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Kingbowser112
- Nipper

- Posts: 400
- Joined: Fri Dec 27, 2013 6:09 am
Postby Kingbowser112 » Wed Mar 19, 2014 5:57 pm
If possible, I want make a quest if I don't annoing you please. Well, but this episode is "organised" in a world map or in a HUB room ? Thank you so much for reply at this quest. With this: Good work!
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zlaker
- Reznor

- Posts: 2844
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Thu Mar 20, 2014 2:29 am
It's actually HUB and World Map, but you'll use the World Map for levels and the HUB to travel between the worlds.
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icemario12
- Blooper

- Posts: 157
- Joined: Thu Dec 26, 2013 5:49 pm
- Pronouns: He/Him
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Contact:
Postby icemario12 » Thu Mar 20, 2014 8:15 am
Cool. That's sort like TTB2. The HUB looks good and I understanted that you'll eventually re-model this. Along with battles and Toad Houses, I wonder if you could also do challenges, much for Yoshi or a Kuribo Shoe.
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zlaker
- Reznor

- Posts: 2844
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Thu Mar 20, 2014 2:14 pm
Screenshot of yesterday! I forgot to post a screenie yesterday so here you go. The level is in the sky and has the same tileset from SM3DL 4-3 in SMB3 style. The level has over 6 items and objects and has an variation of enemies and sections. The first section is auto scrolling, the second is an exploration section and the third is a Swich Block section.I'm having some troubles for what kind of music I should use. The level introduce new and old items like the Gravity Blocks and the Cannon Box. Also Chad's item from SMSE, the Red Coin P-Switch, will now play a huge role in the game. It's not a new item and more items will be revealed soon. Hope you guys like it and if not....
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Kingbowser112
- Nipper

- Posts: 400
- Joined: Fri Dec 27, 2013 6:09 am
Postby Kingbowser112 » Thu Mar 20, 2014 3:43 pm
zlakerboy357 wrote:It's actually HUB and World Map, but you'll use the World Map for levels and the HUB to travel between the worlds.
Well, thank you so much for the informations. Good screen also. It's sounds as an "Maze of sky", really good level-design. I also love the LOGO.
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zlaker
- Reznor

- Posts: 2844
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Sat Mar 22, 2014 2:43 pm
You mean the logo of the game? If so thanks. I didn't use much time to make it either. I've requested Cloud to make me another one soon as he has time, but that was like 5 months ago.
But I've some news to deliver about the Double Cherry. Most of you are disappointed over that the Double Cherry is dead, me too. So I decided to revive it. But don't get too exited! It will only appear in one of the DLC Packs of the game, in ONE stage. Nothing else. So yeah that's it. Later...
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Kingbowser112
- Nipper

- Posts: 400
- Joined: Fri Dec 27, 2013 6:09 am
Postby Kingbowser112 » Sat Mar 22, 2014 6:52 pm
YESSSSSSS! I'M VERY HAPPY! So we can see again the Double Cherry at work! Well, I liek this news.
However yeah, I wanted mean own the Logo of the Game.
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