Re: SMBX NPC Code List
Posted: Fri Mar 18, 2016 1:11 pm
You use Defines and lunalua for that.
http://wohlsoft.ru/pgewiki/SMBX_Fields
http://wohlsoft.ru/pgewiki/SMBX_Fields
Forums for SMBX
https://www.smbxgame.com/forums/
Oh no you don't. SMBX 1.4.x has almost 10 minigames that are hard puzzles with math, sudoku, maze, etc. to unlock debug features.ProngoKingdom wrote:1.4.2 made this into another folder labeled "Advance" which kinda stinks. Liked it better when it was an easter egg since it was a nice little touch that the player could find.
Actually, I did try lavaplayer, and it actually worked.Valtteri wrote: These cheats have been claimed to exist on some SMBX cheat threads, but they really don't.
lavaplayer - Makes the player able to swim in lava.
Video proof or we ain't believing this.SuperLuigiBrother wrote:
Actually, I did try lavaplayer, and it actually worked.
Oh, sorry, i think i was just kidding, i think i must have been using the blue shoe, and i just tried this today.Tinkerbell wrote:Video proof or we ain't believing this.SuperLuigiBrother wrote:
Actually, I did try lavaplayer, and it actually worked.
Not with NPC codes. That would require LunaLuaAiNaKa wrote:is there a way to make it so that when an NPC goes under the level it doesn't die?
I made a phantos out of the koopa troopa and chase AI but whenever it goes down it won't come back.
PixelPest wrote:Not with NPC codes. That would require LunaLuaAiNaKa wrote:is there a way to make it so that when an NPC goes under the level it doesn't die?
I made a phantos out of the koopa troopa and chase AI but whenever it goes down it won't come back.
You'd need to use Lua to do that tooAiNaKa wrote:PixelPest wrote:Not with NPC codes. That would require LunaLuaAiNaKa wrote:is there a way to make it so that when an NPC goes under the level it doesn't die?
I made a phantos out of the koopa troopa and chase AI but whenever it goes down it won't come back.
oh i see but i'm making another npc now is there a way for it to despawn after a certain amount of time? i don't know how to use lua at all.
gfxwidth and gfxheight refer to how large each frame of the spritesheet isMrSpoon wrote:I have 2 questions. is the regular variable called "height" and "width" changes the npc's hitbox, and the "gfxheight" and "gfxwidth" change the looks of the npc?
Yes, all changes to gfxwidth, gfxheight, width, and height are by 1pxMrSpoon wrote:Also, does all 4 variables change the npc by 1 pixel, (For example, if I add 1 to height, the goomba is 1 pixel taller) or is it that 1 changes an entire block? (Another example, adding 1 height to a goomba makes it as tall as a SMW koopa) Thanks in advance!
I understand. Thanks a ton!PixelPest wrote:gfxwidth and gfxheight refer to how large each frame of the spritesheet isMrSpoon wrote:I have 2 questions. is the regular variable called "height" and "width" changes the npc's hitbox, and the "gfxheight" and "gfxwidth" change the looks of the npc?Yes, all changes to gfxwidth, gfxheight, width, and height are by 1pxMrSpoon wrote:Also, does all 4 variables change the npc by 1 pixel, (For example, if I add 1 to height, the goomba is 1 pixel taller) or is it that 1 changes an entire block? (Another example, adding 1 height to a goomba makes it as tall as a SMW koopa) Thanks in advance!
I CANT GET PAST THE LEVEL 3 of Return to Dinosaur Land i_icrusher169 wrote:lol I suck at levels. I even got a game over on the first level of luigis fight for the mushroom kingdom. #FAIL
Maybe you activated donthurtme, which enables god mode, before jumping into the lava.SuperLuigiBrother wrote: Actually, I did try lavaplayer, and it actually worked.
That might be...Afraid of the Heights wrote:Maybe you activated donthurtme, which enables god mode, before jumping into the lava.SuperLuigiBrother wrote: Actually, I did try lavaplayer, and it actually worked.