This forum is for projects that are a work in progress.
Moderator: Userbase Moderators
|
|
|
|
-
RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Sun Oct 18, 2015 2:18 pm
|
|
|
|
|
|
|
|
|
-
RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Fri Oct 23, 2015 2:12 pm
|
|
|
|
|
|
|
|
|
-
PixelPest
- Link

- Posts: 7111
- Joined: Sun Jul 12, 2015 5:38 pm
- Flair: Tamer of Boom Booms
-
Contact:
Postby PixelPest » Fri Oct 23, 2015 2:31 pm
These screens look really good. I like the GFX and layout of the levels, however I'd suggest you frequently vary the heights of the pokeys.
|
|
|
|
|
|
|
|
|
-
Erik
- Eerie

- Posts: 761
- Joined: Fri Dec 12, 2014 2:46 pm
Postby Erik » Fri Oct 23, 2015 4:02 pm
I'd like to beta test this project.
|
|
|
|
|
|
|
|
|
-
PixelPest
- Link

- Posts: 7111
- Joined: Sun Jul 12, 2015 5:38 pm
- Flair: Tamer of Boom Booms
-
Contact:
Postby PixelPest » Sat Oct 24, 2015 8:38 am
It's really amazing how you're making an SMB1 map for an SMB2 project. Also, is there any chance I could beta test Luigi?
|
|
|
|
|
|
|
|
|
-
h2643
- Reznor

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
-
Contact:
Postby h2643 » Sat Oct 24, 2015 8:47 am
Cosmik wrote:It's really amazing how you're making an SMB1 map for an SMB2 project. Also, is there any chance I could beta test Luigi?
Look at the first post before leaving comments. Your post doesn't make sense at all.
|
|
|
|
|
|
|
|
|
-
RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Sat Oct 24, 2015 1:13 pm
Cosmik wrote:It's really amazing how you're making an SMB1 map for an SMB2 project.
You sure know what my map's style is.
Anyway, both you and ludwig were added. (also since goombaguy seem to be inactive I've removed him)
|
|
|
|
|
|
|
|
|
-
RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Fri Oct 30, 2015 3:23 pm
|
|
|
|
|
|
|
|
|
-
RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Mon Nov 09, 2015 11:27 am
|
|
|
|
|
|
|
|
|
-
RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Tue Nov 17, 2015 2:07 pm
Demo 1
-I've put some LunaLua codes in it. The demo can be played without LunaLua, but it's recommended to get it. (and after all it fixes some bugs)
-6-2 is WIP and there's no entrance.
-It's recommended to play the levels in the editor, but if you want to play everything in the start game, I've included a save file where imtiredofallthiswalking cheat was typed. (be aware that I haven't finished some stuff in the world map).
|
|
|
|
|
|
|
|
|
-
Snowburger
- Chain Chomp

- Posts: 316
- Joined: Tue Feb 10, 2015 2:35 pm
Postby Snowburger » Tue Nov 17, 2015 5:05 pm
RudeGuy07 wrote:Demo 1
-I've put some LunaLua codes in it. The demo can be played without LunaLua, but it's recommended to get it. (and after all it fixes some bugs)
-6-2 is WIP and there's no entrance.
-It's recommended to play the levels in the editor, but if you want to play everything in the start game, I've included a save file where imtiredofallthiswalking cheat was typed. (be aware that I haven't finished some stuff in the world map).
This is an amazing demo,nice work!And congrats on getting to the "Mario" Rank!
|
|
|
|
|
|
|
|
|
-
h2643
- Reznor

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
-
Contact:
Postby h2643 » Tue Nov 17, 2015 5:17 pm
That's good to hear, I'll be sure to check it out asap!
|
|
|
|
|
|
|
|
|
-
RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Sat Dec 19, 2015 4:32 pm
Swinder wrote:This is an amazing demo,nice work!
Sorry for the quite late comment, but I'm glad you like this beta. By the way, have you found any bugs other than these? Just wondering.

I've finished another level. It's for world 8 and mainly uses pansers (which are a hammer bro or volcano lotus replacement).
|
|
|
|
|
|
|
|
|
-
PixelPest
- Link

- Posts: 7111
- Joined: Sun Jul 12, 2015 5:38 pm
- Flair: Tamer of Boom Booms
-
Contact:
Postby PixelPest » Tue Mar 08, 2016 3:40 pm
luigiman64 wrote:wtf
Please don't make one word posts. Be more constructive.
|
|
|
|
|
|
|
|
|
-
Sednaiur
- Volcano Lotus

- Posts: 580
- Joined: Fri Dec 20, 2013 2:16 pm
Postby Sednaiur » Wed Mar 09, 2016 5:59 pm
It saddens me that your project does not get the attention it should have, in my opinion.
When I judge your screenshots, the level-design looks really decent and good SMB2-like. It sure will be fun to play, so I really hope you may finish this.
The only other SMB2-like game with decent and unique level-design that I know of, is Reign's "Mario Prime", so it would be great to see your project finished one day.
I wish you good luck for that, and do not give up.
|
|
|
|
|
|
|
|
|
-
ProngoKingdom
- Blooper

- Posts: 168
- Joined: Fri Mar 11, 2016 2:45 pm
Postby ProngoKingdom » Mon Mar 14, 2016 7:36 am
Looks pretty good! SMB2 is overlooked to me, so I'm glad people are still working with it more.
|
|
|
|
|
|
|
|
|
-
erkyp3rky
- Ninji

- Posts: 934
- Joined: Fri Apr 15, 2016 1:41 am
- Flair: formerly theloaflord
Postby erkyp3rky » Wed Apr 20, 2016 3:53 am
For the mountain music I would play the SMB3 Pipe Maze music. I reckon it would suit it.
|
|
|
|
|
|
|
|
|
-
RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Sat Apr 30, 2016 1:18 pm
Loafy-Shrooms wrote:For the mountain music I would play the SMB3 Pipe Maze music. I reckon it would suit it.
I've actually thought of using that, but it doesn't really fit.
Sednaiur wrote:It saddens me that your project does not get the attention it should have, in my opinion.
When I judge your screenshots, the level-design looks really decent and good SMB2-like. It sure will be fun to play, so I really hope you may finish this.
The only other SMB2-like game with decent and unique level-design that I know of, is Reign's "Mario Prime", so it would be great to see your project finished one day.
I wish you good luck for that, and do not give up.
Don't worry, I never give up, even if I sometimes need weeks to complete a level.
Anyway, I've finished 3-2 and 3-4.
This level focuses mostly on bombs and introduces the bob-ombs in the episode.
This level instead focuses on ninjis.
World 3 now just needs one more level to be completely done.
|
|
|
|
|
|
|
|
|
-
erkyp3rky
- Ninji

- Posts: 934
- Joined: Fri Apr 15, 2016 1:41 am
- Flair: formerly theloaflord
Postby erkyp3rky » Sat Apr 30, 2016 10:27 pm
RudeGuy07 wrote:Loafy-Shrooms wrote:For the mountain music I would play the SMB3 Pipe Maze music. I reckon it would suit it.
I've actually thought of using that, but it doesn't really fit.
Use some custom? If you you don't know to how to use custom music use PGE and put the music you want to use in your episode folder. 
|
|
|
|
|
Return to “Projects”
Users browsing this forum: No registered users and 1 guest
|