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Re: Mario Prime v. 1.2

Posted: Sat Oct 28, 2017 10:11 pm
by PersonNamedUser
This episode looks sick, is a SMB2 episode? Regardless, i'm giving it a try!

Re: Mario Prime v. 1.2

Posted: Tue Oct 31, 2017 4:05 am
by Reign
Enderkill9 wrote:What the heck were you thinking with that hammeed the kiwi mini boss, how am I supposed to dodge those spiny things? Am I supposed to kill hammed?
I think you can find some Youtube videos on that. :) You are not supposed to kill him.

Re: Mario Prime v. 1.2

Posted: Wed Nov 08, 2017 2:33 pm
by CapeYoshi
Super!

Re: Mario Prime v. 1.2

Posted: Thu Nov 09, 2017 2:56 am
by Nonlen17
Wow, you weren't kidding when you said the levels are logically connected! I was surprised to see how all level maps fit (almost) perfectly into one giant map if you combine them together. And, well, I did... in graphical style of Another Metroid 2 Remake:
Mario Prime Metroid-like Map: show
Image
The house icon is where the game starts, circles are star locaions, Ss are the warppoints, skulls are... boss battles. (somebody please implement this map into the game lol, just like in that one SMBX2 example level)

Awesome game, though at the end when you get all the stars and go for the reward the game really trolls you if you decide to reenter the vase, since it leads back to the start of Subconopolis catacombs. It's that one vase in the purple area with a cup on my map near the center (Tanooki Suit area). I was so disappointed that I couldn't get my reward even when I collected everything, that is until I found a way to access the completionist area from the desert (really didn't want to go through that last boss again).

SMB2 rocks!!! And so do you and this game!

Re: Mario Prime v. 1.2

Posted: Thu Nov 09, 2017 9:23 am
by Snessy the duck
Nonlen17 wrote:Wow, you weren't kidding when you said the levels are logically connected! I was surprised to see how all level maps fit (almost) perfectly into one giant map if you combine them together. And, well, I did... in graphical style of Metroid:
Mario Prime Map: show
Image
The house icon is where the game starts, circles are star locaions, Ss are the waypoints, skulls are... boss battles. (somebody please implement this map into the game lol, just like in that one SMBX2 example level)

Awesome game, though at the end when you get all the stars and go for the reward the game really trolls you if you decide to reenter the vase, since it leads back to the start of Subconopolis catacombs. It's that one vase in the purple area with a cup on my map near the center. I was so disappointed that I couldn't get my reward even when I collected everything, that is until I found out that I can access the purple area from the desert (really didn't want to go through that last boss again).

SMB2 rocks!!! And so do you and this game!
Woah, that's a pretty darn' impressive map! How long did it take?

Re: Mario Prime v. 1.2

Posted: Thu Nov 09, 2017 10:45 am
by Nonlen17
Snessy the duck wrote:Woah, that's a pretty darn' impressive map! How long did it take?
Thanks, it took me half a week to create it and double-check things. This could be a legit Metroid game with such a nice map :P

Re: Mario Prime v. 1.2

Posted: Thu Nov 09, 2017 7:27 pm
by Westretroman
Nonlen17 wrote:
Snessy the duck wrote:Woah, that's a pretty darn' impressive map! How long did it take?
Thanks, it took me half a week to create it and double-check things. This could be a legit Metroid game with such a nice map :P
Very awesome! I'll use the map since I hate backtracking with no memory of where I've been or what I've seen, and I don't really want to draw a map for every place I been to.

Re: Mario Prime v. 1.2

Posted: Mon Nov 13, 2017 2:15 am
by Reign
That map is a great addition. :) I think I'm going to include it in the game .zip- file. I'll also check out the warp mistake.

Re: Mario Prime v. 1.2

Posted: Sat Jan 27, 2018 2:38 pm
by YairDude
so far i've only played a small bit of this, but i really like it so far!

Re: Mario Prime v. 1.2

Posted: Sat Feb 24, 2018 9:07 pm
by 8lue Storm
Dear Reign,
Spoiler: show
I have played the episode (not completely), and I find the idea wonderful. The theme, the story (of which I don't know much), the saving system... However, there aren't many instructions on the game, this allowing players to be stuck. (I have no idea what's going on with the world map, geez)
For myself, I have 8 stars, and I am replaying over, and over, and OVER AGAIN all the same areas, such that I am stuck, therefore, I haven't found another stars, but found completely inaccessible areas, Warpways that lead to nowhere but the same place and I keep dying, and dying and DYING. I know this is based completely on exploration, but could you AT LEAST include tips for when I have an "X" number of stars?
Sincerely, 8lue Storm.
EDIT: I am almost finished with the game, however, I am completely ignoring the Subcon on Opa's room saying:
You don't need every star on the world to achieve great things
or something, and I am searching for the famous Protective Suit or something but I don't know where to look for, and I need it to
Spoiler: show
get my 25th star (On hazy (hushed?) hollow), or should I get it on The Grueling Grotto?

Re: Mario Prime v. 1.2

Posted: Sun Feb 25, 2018 6:46 am
by Warlock
YairDude wrote:so far i've only played a small bit of this, but i really like it so far!
Why not be more constructive with your review? Why exactly did you like the episode?

Re: Mario Prime v. 1.2

Posted: Wed Feb 28, 2018 1:14 am
by Reign
8lue Storm wrote:or something, and I am searching for the famous Protective Suit or something but I don't know where to look for, and I need it to
Spoiler: show
get my 25th star (On hazy (hushed?) hollow), or should I get it on The Grueling Grotto?
Glad you got forward. It's kind of hard to say which star you are missing at this point. But there is only one star in Grueling Grotto (the one you get after fighting Twin Masks of Kroni). You should head to Subconopolis and go to the room all the way to the left. There you can see the amount of stars you have collected in each area. Once you find out which level it is, I can give you more information.

Image

Re: Mario Prime v. 1.2

Posted: Wed Feb 28, 2018 4:56 am
by Taycamgame
Is there a set order in which the bosses are meant to be beaten?
I killed the blue birdo boss in the cave first. Then i went to the desert. I didn't kill the boss in the desert, i don't know how you get there. Anyway after the desert i backtracked through area 1 (pesky pastures) and found myself in the shivery sleet. I wasn't sure if i was supposed to be there yet but i could not return as there was a locked door there. Anyway i beat the hawk mask in the ice area second.
I get that there may not be a set order in which bosses have to be beaten, but is there an order that you intended the players to go through?

Re: Mario Prime v. 1.2

Posted: Wed Feb 28, 2018 5:18 am
by Reign
Taycamgame wrote:Is there a set order in which the bosses are meant to be beaten?
I killed the blue birdo boss in the cave first. Then i went to the desert. I didn't kill the boss in the desert, i don't know how you get there. Anyway after the desert i backtracked through area 1 (pesky pastures) and found myself in the shivery sleet. I wasn't sure if i was supposed to be there yet but i could not return as there was a locked door there. Anyway i beat the hawk mask in the ice area second.
I get that there may not be a set order in which bosses have to be beaten, but is there an order that you intended the players to go through?
The bosses can only be beaten in a set order with one exception:
Spoiler: show
1. Blue Birdo
2. and 3. Either Severed Falcon or Garden Guardian, no set order for these two
4. Firebird (Desert boss)
5. Twin Masks of Kroni
6. Mask of Mastema
Hameed the Kiwi in the desert does not count as a boss.

Re: Mario Prime v. 1.2

Posted: Wed Feb 28, 2018 5:55 am
by Taycamgame
Reign wrote: The bosses can only be beaten in a set order with one exception:
Spoiler: show
1. Blue Birdo
2. and 3. Either Severed Falcon or Garden Guardian, no set order for these two
4. Firebird (Desert boss)
5. Twin Masks of Kroni
6. Mask of Mastema
6 bosses? But on the map that Nonlen made, there are 7 bosses (5 red and 2 yellow, don't know why)
Also this is a really interesting game so far, if a little hard. I'd love it if there was gonna be a sequel! Interesting story, layout, gameplay... this episode has it all. It's a great challenge aswell.

Re: Mario Prime v. 1.2

Posted: Wed Feb 28, 2018 5:56 am
by TheNewGuy
Taycamgame wrote:
Reign wrote: The bosses can only be beaten in a set order with one exception:
Spoiler: show
1. Blue Birdo
2. and 3. Either Severed Falcon or Garden Guardian, no set order for these two
4. Firebird (Desert boss)
5. Twin Masks of Kroni
6. Mask of Mastema
6 bosses? But on the map that Nonlen made, there are 7 bosses (5 red and 2 yellow, don't know why)
Also this is a really interesting game so far, if a little hard. I'd love it if there was gonna be a sequel! Interesting story, layout, gameplay... this episode has it all. It's a great challenge aswell.
He made hameed the 7th boss but reign considers it as a mini-boss.
Also, if you are not familiar with am2r, red marks beaten bosses and yellow marks unbeaten ( if you get out of the room before beating it).

Re: Mario Prime v. 1.2

Posted: Wed Feb 28, 2018 7:31 am
by Reign
TheNewGuy wrote:
Taycamgame wrote:
Reign wrote: He made hameed the 7th boss but reign considers it as a mini-boss.
Also, if you are not familiar with am2r, red marks beaten bosses and yellow marks unbeaten ( if you get out of the room before beating it).
Hameed is actually not a boss on the map either. When I wrote the order of the bosses, I left out the secret boss that you can beat after finding 25 stars. He is on the map, however.

Re: Mario Prime v. 1.2

Posted: Wed Feb 28, 2018 7:32 am
by Taycamgame
Ah, ok.
I'm going to make a guess and say the final boss is in the red area on the bottom right of the map? I wouldn't know as i have only just beat the 3rd boss and got 11 stars.

Re: Mario Prime v. 1.2

Posted: Wed Feb 28, 2018 7:48 am
by TheNewGuy
Reign wrote:
TheNewGuy wrote:
Taycamgame wrote:
Hameed is actually not a boss on the map either. When I wrote the order of the bosses, I left out the secret boss that you can beat after finding 25 stars. He is on the map, however.
Oh,ok.

Re: Mario Prime v. 1.2

Posted: Wed Feb 28, 2018 7:51 am
by MECHDRAGON777
Reign wrote:That map is a great addition. :) I think I'm going to include it in the game .zip- file. I'll also check out the warp mistake.
I can code the map straight into the episode with some time if you want.