Video Game Logics

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PopYoshi
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Re: Video Game Logics

Postby PopYoshi » Thu Apr 12, 2018 6:36 pm

Megaman Logic: Chains can hurt you (metalman stage)

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Re: Video Game Logics

Postby FireyPaperMario » Thu Apr 12, 2018 6:45 pm

Also, in Mega Man, Leafs can kill a robot that has Air powers.

PopYoshi
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Re: Video Game Logics

Postby PopYoshi » Thu Apr 12, 2018 6:48 pm

MarioRPGExpert93 wrote:Also, in Mega Man, Leafs can kill a robot that has Air powers.
And for some reason fireman isn't iceman weakness, iceman weakness is elecman...

What the f--- Capcom!?

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Re: Video Game Logics

Postby ElectriKong » Fri Apr 13, 2018 7:15 am

Gravity is the same as earth on tiny meteors in SMG for some reason. And that said meteors are referred to as planets.

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Re: Video Game Logics

Postby Artemis009 » Fri Apr 13, 2018 8:16 am

In Final Fantasy 2 you can increase your health points exponentially by beating the shit out of your own party members.

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Re: Video Game Logics

Postby FireyPaperMario » Fri Apr 13, 2018 3:23 pm

In Paper Mario 64 & Thousand-Year Door, Cloud enemies are immune to Lighting attacks!

PopYoshi
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Re: Video Game Logics

Postby PopYoshi » Fri Apr 13, 2018 3:46 pm

MarioRPGExpert93 wrote:In Paper Mario 64 & Thousand-Year Door, Cloud enemies are immune to Lighting attacks!
I don't see anything wrong with that

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Re: Video Game Logics

Postby Super Luigi! » Fri Apr 13, 2018 11:14 pm

Pop Yoshi Bros wrote:
MarioRPGExpert93 wrote:In Paper Mario 64 & Thousand-Year Door, Cloud enemies are immune to Lighting attacks!
I don't see anything wrong with that
Especially since electricity is relatively harmless in the air. A downed power line only hurts you because the electricity is trying enter the ground through you.

Many different people like to fight each other for varying reasons. Plus, lethal attacks are sometimes harmless.

Thehelmetguy1
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Re: Video Game Logics

Postby Thehelmetguy1 » Sat Apr 14, 2018 7:58 am

In Fire Emblem, units survive stuff like an axe strike right on the skull or a rapier stab on the chest.

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Re: Video Game Logics

Postby PopYoshi » Sat Apr 14, 2018 12:11 pm

thehelmetguy1 wrote:In Fire Emblem, units survive stuff like an axe strike right on the skull or a rapier stab on the chest.
And sometimes these rapiers and axes doesn't make any damage
Oh, they also survive thunders, fire and can throw arrows throught the walls
And they can mount cavalry units in their shoulders

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Re: Video Game Logics

Postby Thehelmetguy1 » Sat Apr 14, 2018 5:26 pm

Pop Yoshi Bros wrote:
thehelmetguy1 wrote:In Fire Emblem, units survive stuff like an axe strike right on the skull or a rapier stab on the chest.
And sometimes these rapiers and axes doesn't make any damage
Oh, they also survive thunders, fire and can throw arrows throught the walls
And they can mount cavalry units in their shoulders
Also doing something random like spinning your weapon will make you deal triple the average damage

PopYoshi
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Re: Video Game Logics

Postby PopYoshi » Sat Apr 14, 2018 6:22 pm

thehelmetguy1 wrote:
Pop Yoshi Bros wrote:
thehelmetguy1 wrote:In Fire Emblem, units survive stuff like an axe strike right on the skull or a rapier stab on the chest.
And sometimes these rapiers and axes doesn't make any damage
Oh, they also survive thunders, fire and can throw arrows throught the walls
And they can mount cavalry units in their shoulders
Also doing something random like spinning your weapon will make you deal triple the average damage
And you can literally go to one country to another in 1 turn or 2 (Fire Emblem 4)

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Re: Video Game Logics

Postby Devan2002 » Sun Apr 15, 2018 10:45 am

In Mario Kart, if you hit a wall, you don't splatter against the wall. Even without a seatbelt! Even baby characters manage to survive this.

Also, the items. A baby racer can survive a bomb blast or blue shell with nothing showing they got injured, a banana only makes you slip, but not flip upside down (considering humans do that, even if they just fall on their backs), star powerup doesn't kill other racers like they do in the main series, if anything, it's the exact same thing as getting hit with a bullet bill, also, if a bullet bill hits a player with a star, it only pushes the star racer, and not kill the bullet bill like in the main series (again), gravity in Rainbow Road (except the moon section in MK7) is the exact same as on Earth. A character could flattened and they would still be alive (and recover).
Characters don't lose a lot of speed when they hit the Mario Kart sign above the starting line in MK7 and MK8.

In Double Dash, if one of the 2 racers in a kart is being dragged around, they don't fall off if someone behind them rams into the back of their kart.

Hit a snowman and you go flying in the air (MK64), when a bomb does the same thing.

King Boo and Rosalina are somehow heavy weight characters. And King Boo somehow can drive and reach the pedals. Also, King Boo can become a boo in MK8D when he already is one.

Item Distribution in MK64, junk in last place, and OP stuff in 2nd.
Last edited by Devan2002 on Wed Apr 18, 2018 9:52 pm, edited 2 times in total.

PopYoshi
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Re: Video Game Logics

Postby PopYoshi » Sun Apr 15, 2018 11:56 am

There's something I still don't get:

When Mario eats a mushroom and then he gets another power up then the mushroom he got is sent to the item box.....

Did Mario puke the mushroom or what?

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Re: Video Game Logics

Postby FireyPaperMario » Mon Apr 16, 2018 6:43 am

Pop Yoshi Bros wrote:There's something I still don't get:

When Mario eats a mushroom and then he gets another power up then the mushroom he got is sent to the item box.....

Did Mario puke the mushroom or what?
I don't think he'd puked the mushroom out if he collects another power-up

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Re: Video Game Logics

Postby Artemis009 » Mon Apr 16, 2018 7:33 am

In Mario 3, Bowser takes over the entire fucking world and instead of sending an army they send 2 plumbers. To add to that, the entire thing was a ruse? It always confused me.

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Re: Video Game Logics

Postby HackPlayer7 » Mon Apr 16, 2018 11:54 am

The fall damage in Zelda usually doesn't make sense.
I mean sure, getting frozen in Twilight Princess with Zora Armor deals double damage,
but how can Link fall from space and only lose a single heart?

Oh well, at least it's not the case in Breath Of The Wild.

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Re: Video Game Logics

Postby PopYoshi » Mon Apr 16, 2018 4:09 pm

MarioRPGExpert93 wrote:
Pop Yoshi Bros wrote:There's something I still don't get:

When Mario eats a mushroom and then he gets another power up then the mushroom he got is sent to the item box.....

Did Mario puke the mushroom or what?
I don't think he'd puked the mushroom out if he collects another power-up
If that's the case then I don't know why the mushroom is sent to the itembox if you collect a different power up

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Re: Video Game Logics

Postby Super Luigi! » Tue Apr 17, 2018 11:41 am

Realistically themed games like Call of Duty are not realistic.

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Re: Video Game Logics

Postby FireyPaperMario » Tue Apr 17, 2018 11:55 am

Super Luigi! wrote:Realistically themed games like Call of Duty are not realistic.
I personally agreed.


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