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Re: WIP Graphics Showcase III

Posted: Mon Oct 30, 2017 5:36 am
by PROX
Witchking666 wrote:
PROX wrote:So I decided to go a bit beyond my territory and started making lava graphics. The slopes will be fun to make later on x.x
Image
These look pretty good. I do recommend you to make the colours significantly brighter though.
Lava is a natural light source after all and these colours aren't bright and saturated enough to work properly as lava.
Another thing I suggest you to do is to slightly tone down on the amount of orange used near the bottom of the tiles. Kinda make the lighter colours "fade" into the red.
well yeah, I altered the colors slightly, and I like these a lot better. Also slopes! SLOPES!!!
Spoiler: show
Image

Re: WIP Graphics Showcase III

Posted: Mon Oct 30, 2017 7:55 am
by Valentine
that looks even less like lava

Re: WIP Graphics Showcase III

Posted: Mon Oct 30, 2017 8:45 am
by FireyPaperMario
PROX wrote:
Witchking666 wrote:
PROX wrote:So I decided to go a bit beyond my territory and started making lava graphics. The slopes will be fun to make later on x.x
Image
These look pretty good. I do recommend you to make the colours significantly brighter though.
Lava is a natural light source after all and these colours aren't bright and saturated enough to work properly as lava.
Another thing I suggest you to do is to slightly tone down on the amount of orange used near the bottom of the tiles. Kinda make the lighter colours "fade" into the red.
well yeah, I altered the colors slightly, and I like these a lot better. Also slopes! SLOPES!!!
Spoiler: show
Image
Sanct wrote:that looks even less like lava
I'll have to agree with Sanct on this one. Looks like freaky dirt tiles

Re: WIP Graphics Showcase III

Posted: Mon Oct 30, 2017 12:39 pm
by Turret 3471
Having a little trouble with how the slopes look, but I think everything else is looking pretty good so far.
Image

Re: WIP Graphics Showcase III

Posted: Mon Oct 30, 2017 6:28 pm
by kojimkj
PROX wrote:So I decided to go a bit beyond my territory and started making lava graphics. The slopes will be fun to make later on x.x
Image
Looks like some grassy-like ground for me, I really recommend changing some of the colors for it to look more like lava.

Made (a long time ago, but there were only 12 tiles, so I just extended the tileset now) some SML inspired tileset with SMB1 palette + some other colors :

Image
Looks good?

Should I make it a tileset for SMBX?

Re: WIP Graphics Showcase III

Posted: Mon Oct 30, 2017 6:34 pm
by Oshi
kojimkj wrote:rs :

Image

Slopes?

Re: WIP Graphics Showcase III

Posted: Mon Oct 30, 2017 7:28 pm
by Turret 3471
kojimkj wrote:Made (a long time ago, but there were only 12 tiles, so I just extended the tileset now) some SML inspired tileset with SMB1 palette + some other colors :

Image
Looks good?

Should I make it a tileset for SMBX?
Looks good indeed! Sorta reminds me of Super Mario 3D Land, for some reason. Other than that, great usage of the SMB1 color palette! Looks like an actual tileset that would work well in a Mario game. (my gosh, that snow tileset is just too good!)

Re: WIP Graphics Showcase III

Posted: Tue Oct 31, 2017 8:11 am
by FireyPaperMario
kojimkj wrote:Made (a long time ago, but there were only 12 tiles, so I just extended the tileset now) some SML inspired tileset with SMB1 palette + some other colors :

Image
Looks good?

Should I make it a tileset for SMBX?
Sweet tiles man, how about so SML2: 6 Golden Coins inspired tilesets! ;)

Re: WIP Graphics Showcase III

Posted: Tue Oct 31, 2017 10:22 am
by Snessy the duck
kojimkj wrote:Made (a long time ago, but there were only 12 tiles, so I just extended the tileset now) some SML inspired tileset with SMB1 palette + some other colors :

Image
Looks good?

Should I make it a tileset for SMBX?
That looks pretty nice, reminds me a bit of Mario Vs. Donkey Kong. Some slopes would definitely be nice tho. Also yes please port it to SMBX.

Re: WIP Graphics Showcase III

Posted: Wed Nov 01, 2017 4:56 pm
by Witchking666
So, I decided to make these:
Image
They are based on the giant gears from the first castle of New Super Mario Bros Wii in case you hadn't figured that out yet.
Feedback is, as always, greatly appreciated.

Re: WIP Graphics Showcase III

Posted: Wed Nov 01, 2017 5:59 pm
by Fuyu
I haven't checked it in full detail but from the looks of it the shading is nice and the design really cool. Now all we need is someone to code a fully functional rotating gear that you can stand on.

Re: WIP Graphics Showcase III

Posted: Wed Nov 01, 2017 10:15 pm
by Hani
Image

Re: WIP Graphics Showcase III

Posted: Wed Nov 01, 2017 10:21 pm
by MECHDRAGON777
Witchking666 wrote:So, I decided to make these:
Image
They are based on the giant gears from the first castle of New Super Mario Bros Wii in case you hadn't figured that out yet.
Feedback is, as always, greatly appreciated.
NaviGator wrote:I haven't checked it in full detail but from the looks of it the shading is nice and the design really cool. Now all we need is someone to code a fully functional rotating gear that you can stand on.
Well, not sure on the programming end, but I wonder if it could be simulated?

Re: WIP Graphics Showcase III

Posted: Wed Nov 01, 2017 11:41 pm
by PROX
Witchking666 wrote:So, I decided to make these:
Image
They are based on the giant gears from the first castle of New Super Mario Bros Wii in case you hadn't figured that out yet.
Feedback is, as always, greatly appreciated.
As previously stated on discord, this is really good, but yeah hopefully someone finds a way to implement it.

Re: WIP Graphics Showcase III

Posted: Thu Nov 02, 2017 6:03 am
by Witchking666
Hani wrote:Image
That's looking great so far! I wonder what it is supposed to be though since it could work as a desert, cave, mountain and an asteroid.

Re: WIP Graphics Showcase III

Posted: Thu Nov 02, 2017 4:33 pm
by FireyPaperMario
Witchking666 wrote:So, I decided to make these:
Image
They are based on the giant gears from the first castle of New Super Mario Bros Wii in case you hadn't figured that out yet.
Feedback is, as always, greatly appreciated.
I see that porting New Super Mario Bros. Wii tiles in smbx is a fine idea! ;)

Re: WIP Graphics Showcase III

Posted: Sat Nov 04, 2017 12:45 pm
by Oshi
I am attempting to do some custom graphics and I was wondering if I was doing it correctly:

Image

Gee I can't wait for slopes

Re: WIP Graphics Showcase III

Posted: Sat Nov 04, 2017 1:31 pm
by Turret 3471
Musicality_Minister45 wrote:I am attempting to do some custom graphics and I was wondering if I was doing it correctly:

Image

Gee I can't wait for slopes
Looks good, though I can tell it's using 1x1 pixels, which aren't SMBX compatible. Instead of working with the usual 32x32 space used for typical SMBX blocks or BGs, try working in a 16x16 space, then when you're done scale the custom graphics up to 32x32 (basically twice the size of 16x16) to make it work in SMBX. That way instead of having 1x1 pixels, you'll have the 2x2 pixels that everyone uses for SMBX.

Re: WIP Graphics Showcase III

Posted: Sat Nov 04, 2017 1:50 pm
by PROX
so I decided to continue with my world map tilesets. I redid the desert one because it was horrible before. I also fixed up a bit of tiles for the grass and forest ones.
Spoiler: show
Image

Re: WIP Graphics Showcase III

Posted: Sat Nov 04, 2017 2:19 pm
by Oshi
Turret 3471 wrote:
Musicality_Minister45 wrote:I am attempting to do some custom graphics and I was wondering if I was doing it correctly:

Image

Gee I can't wait for slopes
Looks good, though I can tell it's using 1x1 pixels, which aren't SMBX compatible. Instead of working with the usual 32x32 space used for typical SMBX blocks or BGs, try working in a 16x16 space, then when you're done scale the custom graphics up to 32x32 (basically twice the size of 16x16) to make it work in SMBX. That way instead of having 1x1 pixels, you'll have the 2x2 pixels that everyone uses for SMBX.
Thanks for the criticism! I will apply this asap