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Re: What smbx feature have you always wanted.

Posted: Sun Aug 13, 2023 12:57 am
by SNESLuigi9768
38A expanded tilesets on 2.0 β4

Added in 54 seconds:
38A expanded tilesets on 2.0 β4

Re: What smbx feature have you always wanted.

Posted: Mon Aug 14, 2023 3:41 am
by TLtimelord
I want the entire Steely Dan discography available as music tracks to use in levels.

Re: What smbx feature have you always wanted.

Posted: Mon Aug 14, 2023 8:22 pm
by wyldstrykr
npc_harm/kill but for player

Re: What smbx feature have you always wanted.

Posted: Mon Aug 14, 2023 9:20 pm
by Emral
wyldstrykr wrote:
Mon Aug 14, 2023 8:22 pm
npc_harm/kill but for player
What, you mean like player:harm and player:kill?

Re: What smbx feature have you always wanted.

Posted: Tue Aug 15, 2023 10:57 pm
by wyldstrykr
with kill reason and culprit, just like for npcs

Re: What smbx feature have you always wanted.

Posted: Wed Aug 16, 2023 7:40 am
by deice
wyldstrykr wrote:
Tue Aug 15, 2023 10:57 pm
with kill reason and culprit, just like for npcs
smbx itself doesn't differentiate between the different ways a player can die because it never needs to use that information (the consequence of a player getting hurt/killed is always the same, unlike with an npc), so it would require an entire custom checking system to be implemented (which wouldn't be impossible, but i think it's outside the scope of what the built-in lunalua functions are intended to do)

Re: What smbx feature have you always wanted.

Posted: Mon Aug 28, 2023 10:34 am
by Bunbun
Honestly, the ability to import MIDIs as level music, automatically played with sound fonts from various games.

Re: What smbx feature have you always wanted.

Posted: Mon Aug 28, 2023 5:01 pm
by deice
Bunbun wrote:
Mon Aug 28, 2023 10:34 am
Honestly, the ability to import MIDIs as level music, automatically played with sound fonts from various games.
well you're in luck, this is indeed in the game already.

Re: What smbx feature have you always wanted.

Posted: Thu Oct 12, 2023 6:37 pm
by Fangamestalgia
I want a graphics package for Super Mario Bros X with all the items from Super Mario Bros, Super Mario Bros 2, Super Mario Bros 3, and Super Mario World.

I have downloaded several graphics packages, and I will check if these packages contain what I want

Re: What smbx feature have you always wanted.

Posted: Sat Nov 04, 2023 10:57 am
by Soup Mario
More music
Easier episode creation (Example: Less lunalua requirement, More options)

2-part messages (I know it's possible with events, but you can make a tap at Item Properties named 2nd message, 3rd message, etc.)
Graphic replacer (I don't like to give the ID of my graphic :( )
Block config (Great NPC config though :D )

EDIT: Red is existing features

Only the auto paint feature in 38a is what I want.

Re: What smbx feature have you always wanted.

Posted: Sun Nov 05, 2023 6:01 am
by Emral
Mari0gu7 wrote:
Sat Nov 04, 2023 10:57 am
More music
More than infinite?
Image
Mari0gu7 wrote:
Sat Nov 04, 2023 10:57 am
Easier episode creation (Example: Less lunalua requirement, More options)
Lunalua is never required for episode creation. I'm curious as to what options you would like to see and what things you would like to be easier. Could you elaborate?
Mari0gu7 wrote:
Sat Nov 04, 2023 10:57 am
Block config (Great NPC config though :D )
you're not gonna believe this..!

Re: What smbx feature have you always wanted.

Posted: Sun Nov 05, 2023 9:14 am
by Soup Mario
Lunalua can make MANY parts beautiful, as many peoplw try to expand their games without coding.

Not infinite music. The music of some games are forgotten. Mario Bros Wonder is out already.

Added in 55 seconds:
I know there is a config, (you didn't fool me) but it needs a UI.

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IT'S VERY BORING to download all that music, y'know.

Added in 49 seconds:
No popular episodes without lunalua exist.

Added in 57 seconds:
If you think i'm fooled, just check my episode and see it's things.
It's at my signature.

Added in 6 minutes 4 seconds:
With lunalua, you can make movement actions, parallax backgrounds, and almost EVERYTHING.

But anyone wishes to make such great games.
But they might not be able to use that language.

Re: What smbx feature have you always wanted.

Posted: Sun Jan 14, 2024 9:20 am
by Just_Thomas
Emral wrote:
Sun Nov 05, 2023 6:01 am
Mari0gu7 wrote:
Sat Nov 04, 2023 10:57 am
Lunalua is never required for episode creation. I'm curious as to what options you would like to see and what things you would like to be easier. Could you elaborate?
Mari0gu7 wrote:
Sat Nov 04, 2023 10:57 am
Block config (Great NPC config though :D )
you're not gonna believe this..!
The Special Blocks of SMB1:
- we only have the brown overworld Blocks
block-193 (overworld ?-Block) turns into 192 (used SMB1 overworld block)
block-188 (overworld brown brick) can turn into 192 if it does have content

and then there is only the blue underground brick left (block-60) which however turns into the used overworld block if it does have content.

SMB1 however has for overworld, underground and castles seperate ?-blocks, used blocks and bricks, can be seen in this tileset for example:
https://www.spriters-resource.com/fullview/6211/
Image

I only wonder, if this is something which is not that easy to add.
The "Yellow Diamond Switch" block (SMW, block-724) changes to the SMB3-used block, which is not actually correct.
But to be fair, this also applies to the original blocks from the old days, which also have this flaw. Apparently this was only changed or programmed for the blocks where it was really necessary.

I am aware .. yes you can change the graphics BUT in case of SMB1 you have to decide then (also some used-blocks do react to P-Switches e.g.). The use of lighting wouldn't be such a great solution either, because the atmosphere of SMB1 doesn't come across as I - at least - would like it to as a level designer.

I would not be surprised if these goodies would be added by Sednaiur in his SMB1 Expanded GFX-Pack, when he releases an update at some point through. In the SMB2 version at least it looks like he wanted to deliver a complete experience (which worked really well). But in the end I do not know at all.