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Re: SMBX NPC Code Editor [Final Tiebreaker Vote]

Posted: Sun Jun 05, 2016 11:41 pm
by MasterRoboto2
^
No,No, no.
I mean't, for example, If you put speed-1.7, It will accidentally say 17 instead of 1.7. Why does this happen in SMBX? Does decimal speed npcs crash??

Re: SMBX NPC Code Editor [Final Tiebreaker Vote]

Posted: Mon Jun 06, 2016 4:37 am
by Wohlstand
MasterRoboto2 wrote:^
No,No, no.
I mean't, for example, If you put speed-1.7, It will accidentally say 17 instead of 1.7. Why does this happen in SMBX? Does decimal speed npcs crash??
In LunaLUA-SMBX - no, in legacy will crash if your region preferences has comma character as decimal separator. If you will have a dot for that - you will don't get a crash. So, that workarround needs for legacy SMBX build, but that fixed in LunaLUA-SMBX

Re: SMBX NPC Code Editor [Final Tiebreaker Vote]

Posted: Mon Jun 06, 2016 11:30 pm
by MasterRoboto2
One Question- How can I change the fire balls speed by the fire flower in SMBX 1.3.0.1??

Re: SMBX NPC Code Editor [Final Tiebreaker Vote]

Posted: Tue Jun 07, 2016 1:43 pm
by MrSpoon
MasterRoboto2 wrote:One Question- How can I change the fire balls speed by the fire flower in SMBX 1.3.0.1??
You can. I forgot what variable it is though. :?

Re: SMBX NPC Code Editor [Final Tiebreaker Vote]

Posted: Tue Aug 09, 2016 3:55 pm
by Matt_The_Slime
All the downloads are broken ;-;

Re: SMBX NPC Code Editor [Final Tiebreaker Vote]

Posted: Tue Aug 09, 2016 4:01 pm
by Wohlstand
I'll tell one: DROPBOX SUCKS!!! (when case you want have persistent public link. Google-Drive and Yandex.Disk are keeping that)
But don't worry, PGE Editor has embedded NPC.txt editor:
Image
(just drop npc.txt file or in your level click with right mouse button any NPC on the level and press "New NPC configuration" (or "Edit" if already created) to make npc config for this NPC). Or just File -> New -> NPC Configuration
More info here:
http://wohlsoft.ru/pgewiki/PGE_Editor#N ... ion_editor

Note: Extra values are takes no effect in SMBX, but very useful while you are using PGE Editor. For example, you can have customized grid aligning size of your NPC

Re: SMBX NPC Code Editor [Final Tiebreaker Vote]

Posted: Tue Aug 09, 2016 9:41 pm
by Axiom
i'd update the links but x10hosting won't let me have access to my account rn

Image
slightlyupset.png

i'm not using any proxy or vpn btw

EDIT: https://github.com/Luigifan/smbx-npc-ed ... ag/1.4.2.3 fixed

Re: SMBX NPC Code Editor [Final Tiebreaker Vote]

Posted: Wed Aug 10, 2016 1:40 am
by Wohlstand
Github is much better way to share releases if you have no persistent and stable hosting like at me. So, this is right place for releases ;-)

Re: SMBX NPC Code Editor [Final Tiebreaker Vote]

Posted: Wed Aug 10, 2016 8:36 pm
by Axiom
Wohlstand wrote:Github is much better way to share releases if you have no persistent and stable hosting like at me. So, this is right place for releases ;-)
yes you're very right. in hindsight i should've done that in the first place but yano

Re: SMBX NPC Code Editor [Final Tiebreaker Vote]

Posted: Tue Jan 03, 2017 2:44 pm
by scipion3
How does it work? I want to make others koopalings in my levels

Re: SMBX NPC Code Editor [Final Tiebreaker Vote]

Posted: Fri Jan 06, 2017 10:53 am
by Fuyu
scipion3 wrote:How does it work? I want to make others koopalings in my levels
This tool doesn't add new NPCs, it makes NPC editing much easier. In order to edit NPCs you would normally have to create a text file by the same name as the NPC file and change some parameters. This program does all that work for you given whatever values you desire.

Re: SMBX NPC Code Editor [Final Tiebreaker Vote]

Posted: Sat Jan 07, 2017 9:23 am
by scipion3
Welp I have download a pack with the koopalings and I don't know what to do next

Re: SMBX NPC Code Editor [Final Tiebreaker Vote]

Posted: Tue Jan 31, 2017 12:03 pm
by darkhog
Intuition wrote:
scipion3 wrote:How does it work? I want to make others koopalings in my levels
This tool doesn't add new NPCs, it makes NPC editing much easier. In order to edit NPCs you would normally have to create a text file by the same name as the NPC file and change some parameters. This program does all that work for you given whatever values you desire.
Isn't it a bit redundant though since PGE has it built-in?

Re: SMBX NPC Code Editor [Final Tiebreaker Vote]

Posted: Tue Jan 31, 2017 12:37 pm
by Fuyu
darkhog wrote:
Intuition wrote:
scipion3 wrote:How does it work? I want to make others koopalings in my levels
This tool doesn't add new NPCs, it makes NPC editing much easier. In order to edit NPCs you would normally have to create a text file by the same name as the NPC file and change some parameters. This program does all that work for you given whatever values you desire.
Isn't it a bit redundant though since PGE has it built-in?
It wasn't redundant at the time this program came out.

Re: SMBX NPC Code Editor [Final Tiebreaker Vote]

Posted: Tue Jan 31, 2017 7:43 pm
by Axiom
this program came out before PGE was stable and more widespread.

Re: SMBX NPC Code Editor [Final Tiebreaker Vote]

Posted: Sat Sep 23, 2017 11:29 am
by TheNoobGoomba
So useful! and helpful for people who are new to coding in smbx just like me! Tysm <3

Re: SMBX NPC Code Editor [Final Tiebreaker Vote]

Posted: Sat Sep 23, 2017 7:50 pm
by PixelPest
TheNoobGoomba wrote:So useful! and helpful for people who are new to coding in smbx just like me! Tysm <3
Btw there is a much more convenient version of this located right in the editor for SMBX2

Re: SMBX NPC Code Editor [Final Tiebreaker Vote]

Posted: Sun Sep 24, 2017 8:46 am
by TheNoobGoomba
PixelPest wrote:
TheNoobGoomba wrote:So useful! and helpful for people who are new to coding in smbx just like me! Tysm <3
Btw there is a much more convenient version of this located right in the editor for SMBX2
oh