General discussion about Super Mario Bros. X.
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MasterRoboto2
- Swooper

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Postby MasterRoboto2 » Sun Jun 05, 2016 11:41 pm
^
No,No, no.
I mean't, for example, If you put speed-1.7, It will accidentally say 17 instead of 1.7. Why does this happen in SMBX? Does decimal speed npcs crash??
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Wohlstand
- Chargin' Chuck

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Postby Wohlstand » Mon Jun 06, 2016 4:37 am
MasterRoboto2 wrote:^
No,No, no.
I mean't, for example, If you put speed-1.7, It will accidentally say 17 instead of 1.7. Why does this happen in SMBX? Does decimal speed npcs crash??
In LunaLUA-SMBX - no, in legacy will crash if your region preferences has comma character as decimal separator. If you will have a dot for that - you will don't get a crash. So, that workarround needs for legacy SMBX build, but that fixed in LunaLUA-SMBX
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MasterRoboto2
- Swooper

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Postby MasterRoboto2 » Mon Jun 06, 2016 11:30 pm
One Question- How can I change the fire balls speed by the fire flower in SMBX 1.3.0.1??
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MrSpoon
- Bot

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Postby MrSpoon » Tue Jun 07, 2016 1:43 pm
MasterRoboto2 wrote:One Question- How can I change the fire balls speed by the fire flower in SMBX 1.3.0.1??
You can. I forgot what variable it is though. 
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Wohlstand
- Chargin' Chuck

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Postby Wohlstand » Tue Aug 09, 2016 4:01 pm
I'll tell one: DROPBOX SUCKS!!! (when case you want have persistent public link. Google-Drive and Yandex.Disk are keeping that)
But don't worry, PGE Editor has embedded NPC.txt editor:

(just drop npc.txt file or in your level click with right mouse button any NPC on the level and press "New NPC configuration" (or "Edit" if already created) to make npc config for this NPC). Or just File -> New -> NPC Configuration
More info here:
http://wohlsoft.ru/pgewiki/PGE_Editor#N ... ion_editor
Note: Extra values are takes no effect in SMBX, but very useful while you are using PGE Editor. For example, you can have customized grid aligning size of your NPC
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Wohlstand
- Chargin' Chuck

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Postby Wohlstand » Wed Aug 10, 2016 1:40 am
Github is much better way to share releases if you have no persistent and stable hosting like at me. So, this is right place for releases 
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Axiom
- Phanto

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Postby Axiom » Wed Aug 10, 2016 8:36 pm
Wohlstand wrote:Github is much better way to share releases if you have no persistent and stable hosting like at me. So, this is right place for releases 
yes you're very right. in hindsight i should've done that in the first place but yano
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scipion3
- Bob-Omb

- Posts: 20
- Joined: Fri Aug 19, 2016 4:46 pm
Postby scipion3 » Tue Jan 03, 2017 2:44 pm
How does it work? I want to make others koopalings in my levels
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Fuyu
- Fry Guy

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Postby Fuyu » Fri Jan 06, 2017 10:53 am
scipion3 wrote:How does it work? I want to make others koopalings in my levels
This tool doesn't add new NPCs, it makes NPC editing much easier. In order to edit NPCs you would normally have to create a text file by the same name as the NPC file and change some parameters. This program does all that work for you given whatever values you desire.
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scipion3
- Bob-Omb

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Postby scipion3 » Sat Jan 07, 2017 9:23 am
Welp I have download a pack with the koopalings and I don't know what to do next
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darkhog
- Buster Beetle

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Postby darkhog » Tue Jan 31, 2017 12:03 pm
Intuition wrote:scipion3 wrote:How does it work? I want to make others koopalings in my levels
This tool doesn't add new NPCs, it makes NPC editing much easier. In order to edit NPCs you would normally have to create a text file by the same name as the NPC file and change some parameters. This program does all that work for you given whatever values you desire.
Isn't it a bit redundant though since PGE has it built-in?
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Fuyu
- Fry Guy

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Postby Fuyu » Tue Jan 31, 2017 12:37 pm
darkhog wrote:Intuition wrote:scipion3 wrote:How does it work? I want to make others koopalings in my levels
This tool doesn't add new NPCs, it makes NPC editing much easier. In order to edit NPCs you would normally have to create a text file by the same name as the NPC file and change some parameters. This program does all that work for you given whatever values you desire.
Isn't it a bit redundant though since PGE has it built-in?
It wasn't redundant at the time this program came out.
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Axiom
- Phanto

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Postby Axiom » Tue Jan 31, 2017 7:43 pm
this program came out before PGE was stable and more widespread.
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TheNoobGoomba
- Shy Guy

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Postby TheNoobGoomba » Sat Sep 23, 2017 11:29 am
So useful! and helpful for people who are new to coding in smbx just like me! Tysm <3
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PixelPest
- Link

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Postby PixelPest » Sat Sep 23, 2017 7:50 pm
TheNoobGoomba wrote:So useful! and helpful for people who are new to coding in smbx just like me! Tysm <3
Btw there is a much more convenient version of this located right in the editor for SMBX2
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TheNoobGoomba
- Shy Guy

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Postby TheNoobGoomba » Sun Sep 24, 2017 8:46 am
PixelPest wrote:TheNoobGoomba wrote:So useful! and helpful for people who are new to coding in smbx just like me! Tysm <3
Btw there is a much more convenient version of this located right in the editor for SMBX2
oh
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