Share your completed SMBX episodes or play and discuss others.
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ElectriKong
- Bowser

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Postby ElectriKong » Fri Jan 18, 2019 12:00 pm
If there is no indication for which version an episode/level is for assume it is for SMBX2. If it does not work, try it in 38A. If it still crashes, then you are doing something wrong.
If an episode was released before 2015 or has been featured, then it is not for 38A.
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TheNightingale
- Van De Graf

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Postby TheNightingale » Fri Jan 18, 2019 12:15 pm
Electriking wrote: ↑Fri Jan 18, 2019 12:00 pm
If there is no indication for which version an episode/level is for assume it is for SMBX2. If it does not work, try it in 38A. If it still crashes, then you are doing something wrong.
If an episode was released before 2015 or has been featured, then it is not for 38A.
But how can we know if it was featured or not? (I know this one was featured in November since the Episodes page shows it, but in the case if an episode was featured a long time ago, how can I know?)
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ElectriKong
- Bowser

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Postby ElectriKong » Fri Jan 18, 2019 12:54 pm
VanillaDude wrote: ↑Fri Jan 18, 2019 12:15 pm
Electriking wrote: ↑Fri Jan 18, 2019 12:00 pm
If there is no indication for which version an episode/level is for assume it is for SMBX2. If it does not work, try it in 38A. If it still crashes, then you are doing something wrong.
If an episode was released before 2015 or has been featured, then it is not for 38A.
But how can we know if it was featured or not? (I know this one was featured in November since the Episodes page shows it, but in the case if an episode was featured a long time ago, how can I know?)
In that case just follow my first instructions, and you should get the episode working at some point.
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TheNightingale
- Van De Graf

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Postby TheNightingale » Fri Jan 18, 2019 1:32 pm
Electriking wrote: ↑Fri Jan 18, 2019 12:54 pm
VanillaDude wrote: ↑Fri Jan 18, 2019 12:15 pm
Electriking wrote: ↑Fri Jan 18, 2019 12:00 pm
If there is no indication for which version an episode/level is for assume it is for SMBX2. If it does not work, try it in 38A. If it still crashes, then you are doing something wrong.
If an episode was released before 2015 or has been featured, then it is not for 38A.
But how can we know if it was featured or not? (I know this one was featured in November since the Episodes page shows it, but in the case if an episode was featured a long time ago, how can I know?)
In that case just follow my first instructions, and you should get the episode working at some point.
Thanks. Now I know what to do if an episode/level topic does not mention a SMBX version...
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TheNightingale
- Van De Graf

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Postby TheNightingale » Tue Feb 05, 2019 1:39 pm
Bump
Well I tried this and it's great!
World 1's music is pretty good, 1-3's got stuck in my head :p
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TheNightingale
- Van De Graf

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Postby TheNightingale » Tue Feb 12, 2019 9:07 pm
Sorry for the triple post but...
I have a question: I'm not so sure if the music from this episode comes from some video game so, isn't there anything wrong if I use some of the songs in my project? At least 1-5's, I really like it.
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Cedur
- Link

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Postby Cedur » Wed Feb 13, 2019 7:02 am
asked him on Discord
The only track not allowed to use is Osoroshi's final battle theme
As it was composed for the episode specifically
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TheNightingale
- Van De Graf

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Postby TheNightingale » Wed Feb 13, 2019 12:45 pm
Cedur wrote: ↑Wed Feb 13, 2019 7:02 am
asked him on Discord
The only track not allowed to use is Osoroshi's final battle theme
As it was composed for the episode specifically
Thanks
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TheNightingale
- Van De Graf

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Postby TheNightingale » Sun Mar 31, 2019 11:04 am
another double-post
Ok, so recently I completed this episode so I guess I can review it a bit: (too late though)
All the design and aesthetics were good, pretty varied. One of my favorite levels was Uprising Heights, the design and the setups with the platforms were great. Also, I realized that all the levels outside of Bowser's Vacation Volcano have approximately the same difficulty, excepting Bubble Heaven though. Some jumps were too long, and the bubbled spinies made them even harder.
I also liked a lot the soundtrack you used, specially in the levels Grassy Gardens, Hammer Plains, Plain Scroll (that song is pretty sweet), Nighty Brambling, Fishy Planks, Lazy Forest, Veggie Platforming, World 3's boss battle, every world 4 level, Volcanic Ride, and specially the underwater effect of the overground melody on Sea Stroll.
The setups and events on every phase of every boss battle were great as well! But in my opinion you exaggerated a bit with the world 3's boss difficulty. The Osoroshi's battle is difficult enough for a final boss and it's even easier than the gray Lakitu.
And I have to say that the worldmap is nicely designed. The themes of the levels fit with their position on the worldmap, and the sky on Strawberry Clouds is pretty nice too. In my opinion you should have separated world 1 and 3 but the rest makes up for it!
This episode was great so I'm animated to play the remastered version. Good job!
8/10 
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Zack8985
- Goomba

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Postby Zack8985 » Sun Jun 02, 2019 5:28 pm
What can I do about the boss at the end of Windy Woodtop?
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MegaDood
- Charged Spiny

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Postby MegaDood » Wed Jun 12, 2019 12:16 am
I think it looks like a well designed episode, certainly one that has a lot of love put into it I might have to give this a try, anyone recommend it?
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TheNightingale
- Van De Graf

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Postby TheNightingale » Wed Jun 12, 2019 12:25 am
MegaDood wrote: ↑Wed Jun 12, 2019 12:16 am
I think it looks like a well designed episode, certainly one that has a lot of love put into it I might have to give this a try, anyone recommend it?
I really recommend it, I like its plot and the boss battles are also pretty fun
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MegaDood
- Charged Spiny

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Postby MegaDood » Fri Jun 14, 2019 1:27 am
Scroll wrote: ↑Wed Jun 12, 2019 12:25 am
MegaDood wrote: ↑Wed Jun 12, 2019 12:16 am
I think it looks like a well designed episode, certainly one that has a lot of love put into it I might have to give this a try, anyone recommend it?
I really recommend it, I like its plot and the boss battles are also pretty fun
Oh cool, I've found it to be difficult to make a truly unique Boss Fight without Lua, thanks for recommending it.
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TCM
- Goomba

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Postby TCM » Tue Jul 30, 2019 9:55 am
So.. it looks great, sadly, thsi doesn´t even out the fact of the problems you apparently had with the hitboxes. The Level where you can´t tocuh the edge of the wooden platforms in the first world for example, or the throwing stars of the ninji Endboss.. For that reason i stopped after world one, great design, but hitboxes are important. Would be great if you take a list at these 2 problems and check your world for more, for now, i won´t go on playing it, even though i want to, since the design is very good..
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Reat
- Goomba

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Postby Reat » Thu Aug 01, 2019 4:22 pm
hey what version? 1.3.0.1? 1.4.4? beta for version 2.0?
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Emral
- Cute Yoshi Egg

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Postby Emral » Thu Aug 01, 2019 4:28 pm
Reat wrote: ↑Thu Aug 01, 2019 4:22 pm
hey what version? 1.3.0.1? 1.4.4? beta for version 2.0?
It was posted in march 2014, when 1.3 was the only available version.
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Cedur
- Link

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Postby Cedur » Fri Aug 02, 2019 4:29 am
which also means that you could play it in SMBX2.
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Epicgamer326
- Goomba

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Postby Epicgamer326 » Sat Jun 19, 2021 2:55 am
bro did you make the soundtrack because its fucking fire I would actually listen to this in my free time
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Santi gamerYT
- Goomba

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Postby Santi gamerYT » Tue Aug 31, 2021 8:20 pm
Is for SMBX2, SMBX 1.3.0.1 or SMBX 1.4.5
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tangy
- Monty Mole

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Postby tangy » Wed Sep 01, 2021 5:19 pm
yes it is for one of those
(please read the thread before asking the same question others have asked)
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