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Re: Super Mario World at War [Ready for some Nostalgia?]
Posted: Sun Jun 11, 2017 12:16 pm
by ElectriKong
glitch4 wrote:Looks pretty neat, I'll definetly join co-leadering and design levels.
Cool, please join the Discord server as that will be a requirement for every team member. Then you also need to bear in mind that co-leaders are essentially admins for those Discord server as well as the development for Super Mario World at War. You also have every position available to apply for.
Re: Super Mario World at War [Ready for some Nostalgia?]
Posted: Tue Aug 01, 2017 4:00 am
by ElectriKong
TheKidCodee wrote:Can I Help With Converting the game To 1.4.4?
I don't think it would be posssible because the game uses 2.0 features and LuanLua, and I don't really use 1.4.
Re: Super Mario World at War [Ready for some Nostalgia?]
Posted: Tue Aug 01, 2017 10:29 am
by ElectriKong
TheKidCodee wrote:Electriking wrote:TheKidCodee wrote:Can I Help With Converting the game To 1.4.4?
I don't think it would be posssible because the game uses 2.0 features and LuanLua, and I don't really use 1.4.
Oh Its Possible Alright.
Well ATM this is staying in 2.0 because IMO it is the better version as well as the primary version in this community, and everyone on our dev team use 2.0 (or they should do anyway). And I am pretty sure that not all the levels could be ported over to 1.4 because the project will make heavy use of LunaLua (1-5 relies on it for its switch blocks, 2-1 will for clear pipes when there is an API for it or if it is included in 2.0 beta 4 and 2-4 will for the Angry Sun). Also the physics of 1.4 could break the game (such as possibly making levels impossible). So yeah, I don't really see it going to 1.4 anytime soon. Sorry.
Re: Super Mario World at War [Ready for some Nostalgia?]
Posted: Tue Aug 01, 2017 10:38 am
by Westretroman
TheKidCodee wrote:Electriking wrote:TheKidCodee wrote:Can I Help With Converting the game To 1.4.4?
I don't think it would be posssible because the game uses 2.0 features and LuanLua, and I don't really use 1.4.
Oh Its Possible Alright.
Yeah, I definitely see no point in there being a 1.4 version as what was said above and I don't really like the fact that 1.4's physics is quite rugged, compared to 2.0.
Re: Super Mario World at War [SCREENSHOTS]
Posted: Thu Aug 03, 2017 3:05 pm
by ElectriKong
I have a few new screens here
Also, there is a sign-up form to the SMWaW dev team if you want to join that theam. You have to be a member here as well as a member of my Discord Server.
https://docs.google.com/forms/d/e/1FAIp ... sp=sf_link
Re: Super Mario World at War [SCREENSHOTS]
Posted: Fri Aug 11, 2017 1:04 pm
by diego corp
i want to be betatester
Re: Super Mario World at War [SCREENSHOTS]
Posted: Fri Aug 11, 2017 1:39 pm
by ElectriKong
diego corp wrote:i want to be betatester
I would suggest you fill out the sign-up form linked in the post above you. Also, be sure to join My Discord Server if you haven't already.