Pokémon: 2k1x Edition

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Marina
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Re: Pokémon: 2k1x Edition

Postby Marina » Fri Sep 09, 2016 4:45 pm

You guys aren't really helping. Please do not be rude to people posting in this thread, thank you.

Anyways, here's an update. We decided to go for a HGSS-styled map, and here's the result

Image

And here is the map without the towns to give you a look at that really fine-ass geography.

Image

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Re: Pokémon: 2k1x Edition

Postby MECHDRAGON777 » Fri Sep 09, 2016 5:16 pm

The map looks nice. Can not wait. I like the effect the snow pulls off in the West of the map as well.

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Re: Pokémon: 2k1x Edition

Postby lighthouse64 » Fri Sep 09, 2016 5:54 pm

What's with the orange trees? The path doesn't really touch it that much, so I'm wondering why they're there. I mean, they're unique compared to the other trees, so I feel like they're more than just "scenery".

Love the map otherwise.

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Re: Pokémon: 2k1x Edition

Postby underFlo » Fri Sep 09, 2016 6:02 pm

lighthouse64 wrote:What's with the orange trees? The path doesn't really touch it that much, so I'm wondering why they're there. I mean, they're unique compared to the other trees, so I feel like they're more than just "scenery".

Love the map otherwise.
If the path went over the trees you couldn't really see them in-game.

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Re: Pokémon: 2k1x Edition

Postby Ecruteak » Fri Sep 09, 2016 6:09 pm

Maybe the route with the orange trees has some gimmick to it, and it's just visible from the map.

Also, I really like the geography you did. The HGSS map style looks cool too.

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Re: Pokémon: 2k1x Edition

Postby Julia Pseudo » Fri Sep 09, 2016 6:33 pm

Damn sick map, looks like it could be in an official game.

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Re: Pokémon: 2k1x Edition

Postby Ness-Wednesday » Fri Sep 09, 2016 8:53 pm

Nice, almost reminds me of the original HG/SS map, good times.
I really like the settings on the paths too.

Okay, I have my lines:

Encounter: "Me and my Raichu go a long way, but another encounter is our challenge today!"

Defeat: "Okay... You win, but I work every week in this place, so I can earn more than you're getting."

After the battle: "I have a parody to sing, do you wanna hear it? I sign it all the time."
Last edited by Ness-Wednesday on Fri Sep 09, 2016 9:46 pm, edited 3 times in total.

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Re: Pokémon: 2k1x Edition

Postby Emral » Fri Sep 09, 2016 8:59 pm

Pseudo-dino wrote:Damn sick map, looks like it could be in an official game.
IMO it has a bit tooooo much stuff going on to be in an official game but it looks very sweet nontheless.

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Re: Pokémon: 2k1x Edition

Postby Circle Guy » Fri Sep 09, 2016 9:49 pm

that's cool
Last edited by Circle Guy on Sat Sep 10, 2016 4:52 am, edited 1 time in total.

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Re: Pokémon: 2k1x Edition

Postby Fuyu » Fri Sep 09, 2016 10:14 pm

I do think the map looks like it could have appeared in an official Pokémon game if said game belonged to the 4th generation at least. I don't think it's crammed with a lot of stuff, to be honest, I believe that's the full map and once you start your adventure in the game you wouldn't have that much stuff such as the green markers which I believe are level entrance locations such as caves and whatnot. What I do think is that it has way too many towns. At times if looked at from the distance paths would just seem non-existent, besides the one fork in the middle.

By the way, how the hell are you supposed to reach the one place on the bottom-right corner of the map? I suppose you would go by boat, but there's no such path leading to the shore anywhere.

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Re: Pokémon: 2k1x Edition

Postby Ace » Fri Sep 09, 2016 10:31 pm

Gary the Goomba wrote:By the way, how the hell are you supposed to reach the one place on the bottom-right corner of the map? I suppose you would go by boat, but there's no such path leading to the shore anywhere.
how important do you think a path leading to the shore really is

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Re: Pokémon: 2k1x Edition

Postby MECHDRAGON777 » Sat Sep 10, 2016 1:46 am

Ace wrote:
Gary the Goomba wrote:By the way, how the hell are you supposed to reach the one place on the bottom-right corner of the map? I suppose you would go by boat, but there's no such path leading to the shore anywhere.
how important do you think a path leading to the shore really is
Honestly, any green dot on the shore is enough to signify. I think I remember seeing at least one.

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Re: Pokémon: 2k1x Edition

Postby Marina » Sat Sep 10, 2016 5:31 am

Gary the Goomba wrote:I do think the map looks like it could have appeared in an official Pokémon game if said game belonged to the 4th generation at least. I don't think it's crammed with a lot of stuff, to be honest, I believe that's the full map and once you start your adventure in the game you wouldn't have that much stuff such as the green markers which I believe are level entrance locations such as caves and whatnot. What I do think is that it has way too many towns. At times if looked at from the distance paths would just seem non-existent, besides the one fork in the middle.

By the way, how the hell are you supposed to reach the one place on the bottom-right corner of the map? I suppose you would go by boat, but there's no such path leading to the shore anywhere.
There's only two towns accessable during the main story that don't contain gyms - and those are the first two small towns on the bottom left. The two small towns in the bottom middle as well as the small town on the very right are postgame area, and therefore also don't contain gyms. So in total there's four towns that don't contain gyms, which is five less than Sinnoh has for example :)
I don't know how accurate this map is yet. Might be that we change the size of some towns accordingly when we actually make those towns. You're right in that there aren't many long routes, but we'll be sure to design them in such a way that they play out to be just as long as in the normal games, because as you can tell from the map, Ezembyex is a very mountain-y region and therefore the roads are designed around that. I have to admit though that this is sort of a preference of mine, I'm not a fan of overly long routes and I'd rather prefer quick story progression where you can still go back for exploration and training later.

The island is reached by boat. If you look at the city on that island, you can see a green spot at the bottom left. That's the harbor. From there you get access to a few ships and boats, including the Yacht of Opinions :)

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Re: Pokémon: 2k1x Edition

Postby Fuyu » Sat Sep 10, 2016 8:54 am

Ace wrote:
Gary the Goomba wrote:By the way, how the hell are you supposed to reach the one place on the bottom-right corner of the map? I suppose you would go by boat, but there's no such path leading to the shore anywhere.
how important do you think a path leading to the shore really is
After playing PFR and getting to the Sevii Islands I get the feeling it needs a path that goes to the shore or the town itself is located on the shore. That's how I see it at the very least.
MECHDRAGON777 wrote:Honestly, any green dot on the shore is enough to signify. I think I remember seeing at least one.
Well, I haven't. That's why I was rather confused.

@Marina: Maybe I'm just not accustomed to the size of the town icons, or that there's a difference in route length when comparing Gen 3 or lower maps to Gen 4+, but that was truly the first thought that popped into my mind upon looking at the map. I do get where you're coming from about the length of routes, after all, it is annoying to have to travel long distances just to get to the next town; I still remember how long it took me to get to Lavaridge Town in Pokémon Emerald in my very first playthrough, but if there aren't long routes that would mean you would have to put various types of pokémon in one route just so all of them have a proper location to capture. Unless of course, you would counteract that with other levels such as caves, a Safari Zone, etc.

But anyway, I'm getting way deep into this. I'm not even part of the development team. Good luck on this one, can't wait to see more.

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Re: Pokémon: 2k1x Edition

Postby Radiance » Sat Sep 10, 2016 9:35 am

lighthouse64 wrote:What's with the orange trees? The path doesn't really touch it that much, so I'm wondering why they're there. I mean, they're unique compared to the other trees, so I feel like they're more than just "scenery".

Love the map otherwise.
This orange trees are seen in the Ecruteak Town specifically in Brass Tower.

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Re: Pokémon: 2k1x Edition

Postby lighthouse64 » Sat Sep 10, 2016 11:39 am

Mr Briney wrote:
lighthouse64 wrote:What's with the orange trees? The path doesn't really touch it that much, so I'm wondering why they're there. I mean, they're unique compared to the other trees, so I feel like they're more than just "scenery".

Love the map otherwise.
This orange trees are seen in the Ecruteak Town specifically in Brass Tower.
Oh ok. Thx for the info because I was really confused about their placement, but now I see their use in the johto map.

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Re: Pokémon: 2k1x Edition

Postby MECHDRAGON777 » Sat Sep 10, 2016 2:49 pm

Gary the Goomba wrote:
Ace wrote:
Gary the Goomba wrote:By the way, how the hell are you supposed to reach the one place on the bottom-right corner of the map? I suppose you would go by boat, but there's no such path leading to the shore anywhere.
how important do you think a path leading to the shore really is
After playing PFR and getting to the Sevii Islands I get the feeling it needs a path that goes to the shore or the town itself is located on the shore. That's how I see it at the very least.
MECHDRAGON777 wrote:Honestly, any green dot on the shore is enough to signify. I think I remember seeing at least one.
Well, I haven't. That's why I was rather confused.

@Marina: Maybe I'm just not accustomed to the size of the town icons, or that there's a difference in route length when comparing Gen 3 or lower maps to Gen 4+, but that was truly the first thought that popped into my mind upon looking at the map. I do get where you're coming from about the length of routes, after all, it is annoying to have to travel long distances just to get to the next town; I still remember how long it took me to get to Lavaridge Town in Pokémon Emerald in my very first playthrough, but if there aren't long routes that would mean you would have to put various types of pokémon in one route just so all of them have a proper location to capture. Unless of course, you would counteract that with other levels such as caves, a Safari Zone, etc.

But anyway, I'm getting way deep into this. I'm not even part of the development team. Good luck on this one, can't wait to see more.
Image

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Re: Pokémon: 2k1x Edition

Postby Marina » Sat Sep 10, 2016 3:34 pm

lighthouse64 wrote:
Mr Briney wrote:
lighthouse64 wrote:What's with the orange trees? The path doesn't really touch it that much, so I'm wondering why they're there. I mean, they're unique compared to the other trees, so I feel like they're more than just "scenery".

Love the map otherwise.
This orange trees are seen in the Ecruteak Town specifically in Brass Tower.
Oh ok. Thx for the info because I was really confused about their placement, but now I see their use in the johto map.
The plan is to kind of have it be an autumn-y route like Route 15 in X/Y
Gary the Goomba wrote:@Marina: Maybe I'm just not accustomed to the size of the town icons, or that there's a difference in route length when comparing Gen 3 or lower maps to Gen 4+, but that was truly the first thought that popped into my mind upon looking at the map. I do get where you're coming from about the length of routes, after all, it is annoying to have to travel long distances just to get to the next town; I still remember how long it took me to get to Lavaridge Town in Pokémon Emerald in my very first playthrough, but if there aren't long routes that would mean you would have to put various types of pokémon in one route just so all of them have a proper location to capture. Unless of course, you would counteract that with other levels such as caves, a Safari Zone, etc.

But anyway, I'm getting way deep into this. I'm not even part of the development team. Good luck on this one, can't wait to see more.
Gen 3 maps can't be compared to the Gen 4 maps though. In Gen 3 all the towns are 1x1 squares on the map, not actually representing their in-game size. In Gen 4, the map actually represents how large the towns are in-game, one square equals one quadrant on the overworld.

The areas for the Pokémon are already determined, and all 342 Pokémon can be caught on one route or the other. Some people might find that too overwhelming, but I liked the idea of you encountering some new Pokémon on every route, just like in X/Y.

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Re: Pokémon: 2k1x Edition

Postby Emral » Sat Sep 10, 2016 3:50 pm

Marina wrote: Gen 3 maps can't be compared to the Gen 4 maps though. In Gen 3 all the towns are 1x1 squares on the map, not actually representing their in-game size.
Image

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Re: Pokémon: 2k1x Edition

Postby Marina » Sat Sep 10, 2016 4:45 pm

Fair enough, I was thinking of the FRLG map

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