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Re: Perfect SMBX Screenshot Thread 10

Posted: Wed Aug 17, 2016 11:04 am
by Emral
bossedit8 wrote:Something utterly simplistic...

Image
Why not just use the standard SMW look? This is so uglyyyy. ESPECIALLY the dirt.

Re: Perfect SMBX Screenshot Thread 10

Posted: Wed Aug 17, 2016 1:54 pm
by Snessy the duck
Enjl wrote:
bossedit8 wrote:Something utterly simplistic...

Image
Why not just use the standard SMW look? This is so uglyyyy. ESPECIALLY the dirt.
Yeah, I agree, the dirt looks like it's cut off! But I still think that other than that, it looks pretty nice!

Re: Perfect SMBX Screenshot Thread 10

Posted: Wed Aug 17, 2016 9:18 pm
by Darux
Valtteri wrote:
Darux wrote:BTW, what do you think of my new avatar?

Image
Please only post screenshots in this topic. You may post other things in this topic: http://www.smbxgame.com/forums/v ... 49&t=11074

Sorry 'Bout That. I will make sure to stay on the subject. Please delete the post as I can't.

Re: Perfect SMBX Screenshot Thread 10

Posted: Thu Aug 18, 2016 3:33 am
by Kuribo
Enjl wrote:
bossedit8 wrote:Something utterly simplistic...

Image
Why not just use the standard SMW look? This is so uglyyyy. ESPECIALLY the dirt.
"This is so uglyyyy." Quality criticism.

Re: Perfect SMBX Screenshot Thread 10

Posted: Thu Aug 18, 2016 3:43 am
by Alagirez
I didnt see anything wrong with the dirt.

It looks fine.

Re: Perfect SMBX Screenshot Thread 10

Posted: Thu Aug 18, 2016 6:54 am
by HVMetal
Image

TCOD2 - Bullet Blast

Re: Perfect SMBX Screenshot Thread 10

Posted: Thu Aug 18, 2016 8:08 am
by underFlo
Spoiler: show
Image

Re: Perfect SMBX Screenshot Thread 10

Posted: Thu Aug 18, 2016 9:31 am
by Gameinsky
Oooh, SMB1 exit! Nice!

Re: Perfect SMBX Screenshot Thread 10

Posted: Thu Aug 18, 2016 12:30 pm
by Snessy the duck
HVMetal wrote:Image

TCOD2 - Bullet Blast
Woah! That looks great! I especially like that background, where did you get that from? I do wanna know what the gimmick of the level is, and what TCOD2 stands for! (The Crypt Of Dongs 2, maybe?

Re: Perfect SMBX Screenshot Thread 10

Posted: Thu Aug 18, 2016 1:04 pm
by RudeGuy
HVMetal wrote:
Spoiler: show
Image
TCOD2 - Bullet Blast
The sizables in the background have a black outline and that makes it confusing.

Re: Perfect SMBX Screenshot Thread 10

Posted: Thu Aug 18, 2016 1:13 pm
by HVMetal
Snessy the duck wrote:
HVMetal wrote:
Spoiler: show
Image

TCOD2 - Bullet Blast
Woah! That looks great! I especially like that background, where did you get that from? I do wanna know what the gimmick of the level is, and what TCOD2 stands for! (The Crypt Of Dongs 2, maybe?
Thanks! I made the background using the SMB3 cloud background, then copy-pasting some sizeables and the fog. The main gimmick is hidden in the name of the level: The Ceiling of Doom 2 or Bullet Blast. The main goal is to survive the bullets which strike you from above and a single touch independent from your form will kill you and anything else except piranhas ( because they are immune to lava ). This level is just a plan, its not official.
RudeGuy07 wrote:The sizables in the background have a black outline and that makes it confusing.
Thank you for pointing that out.


This level is just a plan at all, Its not official yet...

Re: Perfect SMBX Screenshot Thread 10

Posted: Thu Aug 18, 2016 5:28 pm
by Yoshi021
Spoiler: show
Image

Re: Perfect SMBX Screenshot Thread 10

Posted: Thu Aug 18, 2016 8:00 pm
by MrPunchia
Holy crap those are some long paths

Re: Perfect SMBX Screenshot Thread 10

Posted: Sat Aug 20, 2016 10:27 am
by Ness-Wednesday
I'm reviving "Rocketeer" one of my older levels scrapped in March, thou I don't understand what happened to the clouds.
Spoiler: show
Image
Most of the graphics (no other tilesets other than the ones from Shinbison's CC11 level are used thankfully), from Shinbison-Kof's CC11 level inspired me to this idea when I was listening to Rocketeer, this level even plays an 8-bit remix of it!

Re: Perfect SMBX Screenshot Thread 10

Posted: Sat Aug 20, 2016 11:41 am
by Waddle
Oh hey it's that one level by Shinbison-kof.

Re: Perfect SMBX Screenshot Thread 10

Posted: Sat Aug 20, 2016 11:43 am
by Emral
Oh hey it's every level by Shinbison-kof.

Re: Perfect SMBX Screenshot Thread 10

Posted: Sat Aug 20, 2016 11:53 am
by PixelPest
I don't think 8-bit music would be good for it and it's also just killing me that the blocks are stacked in different ways; I'd suggest placing them the way you do them near the top of the screen throughput the whole level

Re: Perfect SMBX Screenshot Thread 10

Posted: Sat Aug 20, 2016 12:08 pm
by Ness-Wednesday
PixelPest wrote:I don't think 8-bit music would be good for it and it's also just killing me that the blocks are stacked in different ways; I'd suggest placing them the way you do them near the top of the screen throughput the whole level
You're right it makes sense now, also thanks for the tips on block placement.
Do you mean the temple blocks?

Re: Perfect SMBX Screenshot Thread 10

Posted: Sun Aug 21, 2016 4:01 am
by Alagirez
Image
I will remove the bushes

Re: Perfect SMBX Screenshot Thread 10

Posted: Sun Aug 21, 2016 5:23 am
by Lukas Old Account
Camacho wrote:Image
I will remove the bushes
You should remove the trees imo. It does not really fit with the atmosphere of the level.
I also heavily recommend you too have a variety of colours.