Perfect SMBX Screenshot Thread 10

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Emral
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Re: Perfect SMBX Screenshot Thread 10

Postby Emral » Wed Aug 17, 2016 11:04 am

bossedit8 wrote:Something utterly simplistic...

Image
Why not just use the standard SMW look? This is so uglyyyy. ESPECIALLY the dirt.

Snessy the duck
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Re: Perfect SMBX Screenshot Thread 10

Postby Snessy the duck » Wed Aug 17, 2016 1:54 pm

Enjl wrote:
bossedit8 wrote:Something utterly simplistic...

Image
Why not just use the standard SMW look? This is so uglyyyy. ESPECIALLY the dirt.
Yeah, I agree, the dirt looks like it's cut off! But I still think that other than that, it looks pretty nice!

Darux
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Re: Perfect SMBX Screenshot Thread 10

Postby Darux » Wed Aug 17, 2016 9:18 pm

Valtteri wrote:
Darux wrote:BTW, what do you think of my new avatar?

Image
Please only post screenshots in this topic. You may post other things in this topic: http://www.smbxgame.com/forums/v ... 49&t=11074

Sorry 'Bout That. I will make sure to stay on the subject. Please delete the post as I can't.

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Re: Perfect SMBX Screenshot Thread 10

Postby Kuribo » Thu Aug 18, 2016 3:33 am

Enjl wrote:
bossedit8 wrote:Something utterly simplistic...

Image
Why not just use the standard SMW look? This is so uglyyyy. ESPECIALLY the dirt.
"This is so uglyyyy." Quality criticism.

Alagirez
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Re: Perfect SMBX Screenshot Thread 10

Postby Alagirez » Thu Aug 18, 2016 3:43 am

I didnt see anything wrong with the dirt.

It looks fine.

HVMetal
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Re: Perfect SMBX Screenshot Thread 10

Postby HVMetal » Thu Aug 18, 2016 6:54 am

Image

TCOD2 - Bullet Blast

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Re: Perfect SMBX Screenshot Thread 10

Postby underFlo » Thu Aug 18, 2016 8:08 am

Spoiler: show
Image

Gameinsky
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Re: Perfect SMBX Screenshot Thread 10

Postby Gameinsky » Thu Aug 18, 2016 9:31 am

Oooh, SMB1 exit! Nice!

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Re: Perfect SMBX Screenshot Thread 10

Postby Snessy the duck » Thu Aug 18, 2016 12:30 pm

HVMetal wrote:Image

TCOD2 - Bullet Blast
Woah! That looks great! I especially like that background, where did you get that from? I do wanna know what the gimmick of the level is, and what TCOD2 stands for! (The Crypt Of Dongs 2, maybe?

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Re: Perfect SMBX Screenshot Thread 10

Postby RudeGuy » Thu Aug 18, 2016 1:04 pm

HVMetal wrote:
Spoiler: show
Image
TCOD2 - Bullet Blast
The sizables in the background have a black outline and that makes it confusing.

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Re: Perfect SMBX Screenshot Thread 10

Postby HVMetal » Thu Aug 18, 2016 1:13 pm

Snessy the duck wrote:
HVMetal wrote:
Spoiler: show
Image

TCOD2 - Bullet Blast
Woah! That looks great! I especially like that background, where did you get that from? I do wanna know what the gimmick of the level is, and what TCOD2 stands for! (The Crypt Of Dongs 2, maybe?
Thanks! I made the background using the SMB3 cloud background, then copy-pasting some sizeables and the fog. The main gimmick is hidden in the name of the level: The Ceiling of Doom 2 or Bullet Blast. The main goal is to survive the bullets which strike you from above and a single touch independent from your form will kill you and anything else except piranhas ( because they are immune to lava ). This level is just a plan, its not official.
RudeGuy07 wrote:The sizables in the background have a black outline and that makes it confusing.
Thank you for pointing that out.


This level is just a plan at all, Its not official yet...

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Re: Perfect SMBX Screenshot Thread 10

Postby Yoshi021 » Thu Aug 18, 2016 5:28 pm

Spoiler: show
Image

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Re: Perfect SMBX Screenshot Thread 10

Postby MrPunchia » Thu Aug 18, 2016 8:00 pm

Holy crap those are some long paths

Ness-Wednesday
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Re: Perfect SMBX Screenshot Thread 10

Postby Ness-Wednesday » Sat Aug 20, 2016 10:27 am

I'm reviving "Rocketeer" one of my older levels scrapped in March, thou I don't understand what happened to the clouds.
Spoiler: show
Image
Most of the graphics (no other tilesets other than the ones from Shinbison's CC11 level are used thankfully), from Shinbison-Kof's CC11 level inspired me to this idea when I was listening to Rocketeer, this level even plays an 8-bit remix of it!

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Re: Perfect SMBX Screenshot Thread 10

Postby Waddle » Sat Aug 20, 2016 11:41 am

Oh hey it's that one level by Shinbison-kof.

Emral
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Re: Perfect SMBX Screenshot Thread 10

Postby Emral » Sat Aug 20, 2016 11:43 am

Oh hey it's every level by Shinbison-kof.

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Re: Perfect SMBX Screenshot Thread 10

Postby PixelPest » Sat Aug 20, 2016 11:53 am

I don't think 8-bit music would be good for it and it's also just killing me that the blocks are stacked in different ways; I'd suggest placing them the way you do them near the top of the screen throughput the whole level

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Re: Perfect SMBX Screenshot Thread 10

Postby Ness-Wednesday » Sat Aug 20, 2016 12:08 pm

PixelPest wrote:I don't think 8-bit music would be good for it and it's also just killing me that the blocks are stacked in different ways; I'd suggest placing them the way you do them near the top of the screen throughput the whole level
You're right it makes sense now, also thanks for the tips on block placement.
Do you mean the temple blocks?

Alagirez
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Re: Perfect SMBX Screenshot Thread 10

Postby Alagirez » Sun Aug 21, 2016 4:01 am

Image
I will remove the bushes

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Re: Perfect SMBX Screenshot Thread 10

Postby Lukas Old Account » Sun Aug 21, 2016 5:23 am

Camacho wrote:Image
I will remove the bushes
You should remove the trees imo. It does not really fit with the atmosphere of the level.
I also heavily recommend you too have a variety of colours.


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