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Re: Kaizo Level Contest (Rules Modified)

Posted: Mon Apr 25, 2016 8:33 pm
by MECHDRAGON777
Nerx wrote:Can we assume that powerups (and reserve powerups of course) and Yoshi are filtered?
If I end up hiding a level, I will play with a small character and the Character I am told to play with (via lua coding or just told).

Re: Kaizo Level Contest (Rules Modified)

Posted: Mon Apr 25, 2016 10:06 pm
by PixelPest
MECHDRAGON777 wrote:
Nerx wrote:Can we assume that powerups (and reserve powerups of course) and Yoshi are filtered?
If I end up hiding a level, I will play with a small character and the Character I am told to play with (via lua coding or just told).
Not all of what MECHDRAGON777 said is true. The judges will start each level is small Mario; no power-up, no reserve power-up, no nothing. You must provide player blocks if the player should play the level with a character other than Mario

Re: Kaizo Level Contest (Rules Modified)

Posted: Mon Apr 25, 2016 10:40 pm
by MECHDRAGON777
PixelPest wrote:
MECHDRAGON777 wrote:
Nerx wrote:Can we assume that powerups (and reserve powerups of course) and Yoshi are filtered?
If I end up hiding a level, I will play with a small character and the Character I am told to play with (via lua coding or just told).
Not all of what MECHDRAGON777 said is true. The judges will start each level is small Mario; no power-up, no reserve power-up, no nothing. You must provide player blocks if the player should play the level with a character other than Mario
The rules say lua is not allowed, so you can make it so the level starts you as that character.

Re: Kaizo Level Contest (Rules Modified)

Posted: Tue Apr 26, 2016 10:21 am
by PixelPest
MECHDRAGON777 wrote:
Where are you getting all of this false info? LunaLua is allowed and it's stated so twice in the main post

Re: Kaizo Level Contest (Rules Modified)

Posted: Tue Apr 26, 2016 4:56 pm
by MECHDRAGON777
PixelPest wrote:
MECHDRAGON777 wrote:
Where are you getting all of this false info? LunaLua is allowed and it's stated so twice in the main post
That was a typographical error. I tried to type (disallowed) since it is allowed, you can code it tonstart you off as the filtered character.

Re: Kaizo Level Contest (Rules Modified)

Posted: Tue Apr 26, 2016 6:52 pm
by Nerx
Can we use non-star goals as an obstacle? (for example, keyholes in a level where you have to take a key for something)

Re: Kaizo Level Contest (Rules Modified)

Posted: Tue Apr 26, 2016 9:01 pm
by PixelPest
Nerx wrote:Can we use non-star goals as an obstacle? (for example, keyholes in a level where you have to take a key for something)
You can do whatever you want, as long as it's within the rules

Re: Kaizo Level Contest (Rules Modified)

Posted: Wed Apr 27, 2016 12:25 am
by MECHDRAGON777
PixelPest wrote:
Nerx wrote:Can we use non-star goals as an obstacle? (for example, keyholes in a level where you have to take a key for something)
You can do whatever you want, as long as it's within the rules
However, I think I took off for it in the MaGKLX2 contest I judged...

Re: Kaizo Level Contest (Rules Modified)

Posted: Wed Apr 27, 2016 6:35 am
by PixelPest
MECHDRAGON777 wrote:
PixelPest wrote:
Nerx wrote:Can we use non-star goals as an obstacle? (for example, keyholes in a level where you have to take a key for something)
You can do whatever you want, as long as it's within the rules
However, I think I took off for it in the MaGKLX2 contest I judged...
Doesn't mean he can't do it

Re: Kaizo Level Contest (Rules Modified)

Posted: Wed Apr 27, 2016 8:53 am
by MECHDRAGON777
PixelPest wrote:
MECHDRAGON777 wrote:
PixelPest wrote: You can do whatever you want, as long as it's within the rules
However, I think I took off for it in the MaGKLX2 contest I judged...
Doesn't mean he can't do it
true.

Re: Kaizo Level Contest (Rules Modified)

Posted: Wed Apr 27, 2016 9:28 am
by Nerx
Thanks, I was confused on the wording of the "only use a star" part for some reason.

Re: Kaizo Level Contest (15 Day Countdown)

Posted: Sat May 07, 2016 5:57 pm
by PixelPest
15 days left!

If you'd like to join you still can. Sitting at two submissions so far

Re: Kaizo Level Contest (15 Day Countdown)

Posted: Sat May 07, 2016 6:32 pm
by Mivixion
i'll have mine ready by then for sure

Re: Kaizo Level Contest (15 Day Countdown)

Posted: Sat May 07, 2016 7:58 pm
by Nerx
Mine is almost done :)

Re: Kaizo Level Contest (15 Day Countdown)

Posted: Sat May 07, 2016 9:25 pm
by PixelPest
Great to hear it! That means at least 5 entries

Re: Kaizo Level Contest (15 Day Countdown)

Posted: Sun May 08, 2016 12:32 am
by MECHDRAGON777
I will submit a nightmare.

Re: Kaizo Level Contest (15 Day Countdown)

Posted: Sun May 08, 2016 9:46 am
by Nerx
Can we have the judges include a death count with their reviews? I'm intrested in how hard my level is going to be

Re: Kaizo Level Contest (15 Day Countdown)

Posted: Sun May 08, 2016 9:53 am
by PixelPest
Nerx wrote:Can we have the judges include a death count with their reviews? I'm intrested in how hard my level is going to be
A death count isn't required, however the judges will each give a difficulty rating out of 20

Re: Kaizo Level Contest (15 Day Countdown)

Posted: Sun May 08, 2016 3:26 pm
by MECHDRAGON777
PixelPest wrote:
Nerx wrote:Can we have the judges include a death count with their reviews? I'm intrested in how hard my level is going to be
A death count isn't required, however the judges will each give a difficulty rating out of 20
My difficulty score comes from an equation that uses my death counter.

Re: Kaizo Level Contest (9 Days Left)

Posted: Mon May 09, 2016 6:36 am
by PixelPest
MECHDRAGON777 wrote:
That's fine. Also, sorry for my poor math, but there are only 9 days left, not 14. For some reason I thought that the deadline was later