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Re: Mix World 3 : Animal Jam (Another Announcement)
Posted: Sun Apr 24, 2016 8:28 pm
by PROX
that bramble level looks rather cramped. Aside from that, things look pretty good aside from the fact that if you fall, you have to redo a portion of the level over again. It's not that big of a deal though.
Re: Mix World 3 : Animal Jam (Another Announcement)
Posted: Sun Apr 24, 2016 11:20 pm
by Alagirez
PROX wrote:that bramble level looks rather cramped. Aside from that, things look pretty good aside from the fact that if you fall, you have to redo a portion of the level over again. It's not that big of a deal though.
Thanks! BTW, The Thwomp King made the bramble level, not me.
Re: Mix World 3 : Animal Jam (Another Announcement)
Posted: Mon Apr 25, 2016 6:32 am
by The Thwomp King
Camacho wrote:PROX wrote:that bramble level looks rather cramped. Aside from that, things look pretty good aside from the fact that if you fall, you have to redo a portion of the level over again. It's not that big of a deal though.
Thanks! BTW, The Thwomp King made the bramble level, not me.
Throwing me under the bus I see. XD haha kidding kidding
Yeah that was my CC12 entry PROX. That one I've taken good care of, but I understand the issues. I may or may not update it again depending on timing.
Re: Mix World 3 : Animal Jam (Another Announcement)
Posted: Tue Apr 26, 2016 8:41 pm
by Alagirez
The Thwomp King wrote:
Yeah that was my CC12 entry PROX. That one I've taken good care of, but I understand the issues. I may or may not update it again depending on timing.
I think i can fix the issues in your CC12 level.
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I need 1 more Beta-tester because one of our beta-testers is inactive. Also Sign-ups still open.
Re: Mix World 3 : Animal Jam (Another Announcement)
Posted: Tue Apr 26, 2016 8:44 pm
by Ness-Wednesday
You know, I will like to support some love to this project if I can be a level designer, I think I can get some levels done.
In fact I've already got one done!

Re: Mix World 3 : Animal Jam (Another Announcement)
Posted: Tue Apr 26, 2016 8:53 pm
by Alagirez
Ness-Wednesday wrote:You know, I will like to support some love to this project if I can be a level designer, I think I can get some levels done.
In fact I've already got one done!

You added!

Re: Mix World 3 : Animal Jam (Another Announcement)
Posted: Tue Apr 26, 2016 10:27 pm
by The Thwomp King
Camacho wrote:The Thwomp King wrote:
Yeah that was my CC12 entry PROX. That one I've taken good care of, but I understand the issues. I may or may not update it again depending on timing.
I think i can fix the issues in your CC12 level.
-------------------------------------------
I need 1 more Beta-tester because one of our beta-testers is inactive. Also Sign-ups still open.
That won't be necessary. I'll make the changes myself.
Re: Mix World 3 : Animal Jam (Another Announcement)
Posted: Tue Apr 26, 2016 11:45 pm
by Alagirez
The Thwomp King wrote:the changes myself.
OK, sound good
---------------------------------------------------------------
To-do levels list
WIP :
- (censored, my contest entry)
To-do levels
- (another contest entry
- Aerial Arsenal
Just finished
- Vegetable Valley
- Queeramid
Approved levels
- Fuzzy Billy Hills (The Thwomp King)
I'm just received 2 more levels. I will test them ASAP.
New screens + Mix World 3 Lunalua Mechanic proofwill come tomorrow, i guess.
Re: Mix World 3 : Animal Jam (April Screens, Final Part)
Posted: Wed Apr 27, 2016 11:03 pm
by Alagirez
Nah here are some new screens! Pls Give feedback!
I still have 3 more screens, they're my SVLC level screens. Also i have one more ,gif screen.I will post them tomorrow.
Re: Mix World 3 : Animal Jam (April Screens, Final Part)
Posted: Thu Apr 28, 2016 8:33 am
by Ness-Wednesday
Wait, how is my level too long?
It's a really short one.
Edit: I just noticed he was talking about his other desert level, my bad.

Re: Mix World 3 : Animal Jam (April Screens, Final Part)
Posted: Thu Apr 28, 2016 1:04 pm
by PROX
When I get my laptop back up, I'm making those bgos darker. As far as how you used it, it look pretty messy.
Re: Mix World 3 : Animal Jam (April Screens, Final Part)
Posted: Thu Apr 28, 2016 10:03 pm
by Alagirez
Ness-Wednesday wrote:Wait, how is my level too long?
It's a really short one.
Edit: I just noticed he was talking about his other desert level, my bad.

Don't worry your desert level screen will come next week i think....
PROX wrote:When I get my laptop back up, I'm making those bgos darker. As far as how you used it, it look pretty messy.
I think i can fix the GFX by reducing the brightness.
-----------------------------------
Also another screens because why not.


^ I accidentally won SVLC
Off topic bit : woah this forum has 666 projects
Re: Mix World 3 : Animal Jam (Oh yes May Screens!)
Posted: Wed May 04, 2016 1:04 am
by Alagirez
Some New Screens! I also added one gif screen. Please give feedback
woah a lua stuff
Re: Mix World 3 : Animal Jam (Oh yes May Screens!)
Posted: Wed May 04, 2016 1:37 am
by PROX
ok one of those levels look waaaay too dark. Aside from that, I like the fact that your levels aren't playing exactly the same anymore based on what I see. It's always a good idea to mix things up.
Re: Mix World 3 : Animal Jam (Oh yes May Screens!)
Posted: Wed May 04, 2016 3:45 am
by Alagirez
PROX wrote:ok one of those levels look waaaay too dark. Aside from that, I like the fact that your levels aren't playing exactly the same anymore based on what I see. It's always a good idea to mix things up.
Wooo thx for pointing that i will fix it by remove the Lua code that makes the level too dark :/
Also Thanks! i'm planning to make my level have different concept with Lunalua. (Still need more gimmick ideas help me ;-; and i need to learn more about Lunalua tricks)
Re: Mix World 3 : Animal Jam (Oh yes May Screens!)
Posted: Wed May 04, 2016 7:50 am
by RoundPiplup
Oh, it's... A black screen. Or is it the black and white level that's too dark?
Re: Mix World 3 : Animal Jam (Oh yes May Screens!)
Posted: Wed May 04, 2016 9:19 am
by zlaker
Camacho wrote:
Wooo thx for pointing that i will fix it by remove the Lua code that makes the level too dark :/
why removing them at all when you can fix that issue?
Re: Mix World 3 : Animal Jam (Oh yes May Screens!)
Posted: Wed May 04, 2016 10:51 am
by Emral
Your line for the screen filter should look something like:
Code: Select all
Graphics.glDraw({vertexCoords={0,0,800,0,0,600,800,600}, primitive = Graphics.GL_TRIANGLE_STRIP, priority = 10, color = {0.0, 0.0, 0.0, 0.9}})
right now.
What this line does is draw a square of the colour
0.0,
0.0,
0.0 with opacity 90% over the entire screen. What you want to do is turn down the opacity to something like 30%
If you're loading an actual black image file, you're doing things wrong/in an unoptimized and overly complicated way.
Re: Mix World 3 : Animal Jam (Oh yes May Screens!)
Posted: Wed May 04, 2016 11:51 am
by Suckerman7 GM
Can I be a beta-tester?
Re: Mix World 3 : Animal Jam (Oh yes May Screens!)
Posted: Wed May 04, 2016 12:18 pm
by Hani
The ice level, it's too saturated blue. Usually an ice level is like a very light blue. But, in this one it is like a blue from the ocean. You know what I mean..

People alreay said it but, The last screen, too dark. It should be like more transparent but still night time.