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PROX
- Van De Graf

- Posts: 1974
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Sun Apr 24, 2016 8:28 pm
that bramble level looks rather cramped. Aside from that, things look pretty good aside from the fact that if you fall, you have to redo a portion of the level over again. It's not that big of a deal though.
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Alagirez
- Ludwig von Koopa

- Posts: 3616
- Joined: Tue Dec 02, 2014 2:28 am
- Flair: Legalize Awooo!
- Pronouns: He/Him/That wolf
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Contact:
Postby Alagirez » Sun Apr 24, 2016 11:20 pm
PROX wrote:that bramble level looks rather cramped. Aside from that, things look pretty good aside from the fact that if you fall, you have to redo a portion of the level over again. It's not that big of a deal though.
Thanks! BTW, The Thwomp King made the bramble level, not me.
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The Thwomp King
- Boss Bass

- Posts: 1270
- Joined: Tue Feb 17, 2015 12:09 pm
Postby The Thwomp King » Mon Apr 25, 2016 6:32 am
Camacho wrote:PROX wrote:that bramble level looks rather cramped. Aside from that, things look pretty good aside from the fact that if you fall, you have to redo a portion of the level over again. It's not that big of a deal though.
Thanks! BTW, The Thwomp King made the bramble level, not me.
Throwing me under the bus I see. XD haha kidding kidding
Yeah that was my CC12 entry PROX. That one I've taken good care of, but I understand the issues. I may or may not update it again depending on timing.
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Alagirez
- Ludwig von Koopa

- Posts: 3616
- Joined: Tue Dec 02, 2014 2:28 am
- Flair: Legalize Awooo!
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Postby Alagirez » Tue Apr 26, 2016 8:41 pm
The Thwomp King wrote:
Yeah that was my CC12 entry PROX. That one I've taken good care of, but I understand the issues. I may or may not update it again depending on timing.
I think i can fix the issues in your CC12 level.
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I need 1 more Beta-tester because one of our beta-testers is inactive. Also Sign-ups still open.
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Ness-Wednesday
- Purple Yoshi Egg

- Posts: 1658
- Joined: Sun Jun 28, 2015 3:50 pm
- Flair: Diverse Scouts
- Pronouns: He/Him
Postby Ness-Wednesday » Tue Apr 26, 2016 8:44 pm
You know, I will like to support some love to this project if I can be a level designer, I think I can get some levels done.
In fact I've already got one done! 
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Alagirez
- Ludwig von Koopa

- Posts: 3616
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- Flair: Legalize Awooo!
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Contact:
Postby Alagirez » Tue Apr 26, 2016 8:53 pm
Ness-Wednesday wrote:You know, I will like to support some love to this project if I can be a level designer, I think I can get some levels done.
In fact I've already got one done! 
You added! 
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The Thwomp King
- Boss Bass

- Posts: 1270
- Joined: Tue Feb 17, 2015 12:09 pm
Postby The Thwomp King » Tue Apr 26, 2016 10:27 pm
Camacho wrote:The Thwomp King wrote:
Yeah that was my CC12 entry PROX. That one I've taken good care of, but I understand the issues. I may or may not update it again depending on timing.
I think i can fix the issues in your CC12 level.
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I need 1 more Beta-tester because one of our beta-testers is inactive. Also Sign-ups still open.
That won't be necessary. I'll make the changes myself.
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Alagirez
- Ludwig von Koopa

- Posts: 3616
- Joined: Tue Dec 02, 2014 2:28 am
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Postby Alagirez » Tue Apr 26, 2016 11:45 pm
The Thwomp King wrote:the changes myself.
OK, sound good
---------------------------------------------------------------
To-do levels list
WIP :
- (censored, my contest entry)
To-do levels
- (another contest entry
- Aerial Arsenal
Just finished
- Vegetable Valley
- Queeramid
Approved levels
- Fuzzy Billy Hills (The Thwomp King)
I'm just received 2 more levels. I will test them ASAP.
New screens + Mix World 3 Lunalua Mechanic proofwill come tomorrow, i guess.
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Alagirez
- Ludwig von Koopa

- Posts: 3616
- Joined: Tue Dec 02, 2014 2:28 am
- Flair: Legalize Awooo!
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Postby Alagirez » Wed Apr 27, 2016 11:03 pm
Nah here are some new screens! Pls Give feedback!
I still have 3 more screens, they're my SVLC level screens. Also i have one more ,gif screen.I will post them tomorrow.
Last edited by Alagirez on Thu Apr 28, 2016 10:19 pm, edited 1 time in total.
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Ness-Wednesday
- Purple Yoshi Egg

- Posts: 1658
- Joined: Sun Jun 28, 2015 3:50 pm
- Flair: Diverse Scouts
- Pronouns: He/Him
Postby Ness-Wednesday » Thu Apr 28, 2016 8:33 am
Wait, how is my level too long?
It's a really short one.
Edit: I just noticed he was talking about his other desert level, my bad. 
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PROX
- Van De Graf

- Posts: 1974
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Thu Apr 28, 2016 1:04 pm
When I get my laptop back up, I'm making those bgos darker. As far as how you used it, it look pretty messy.
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Alagirez
- Ludwig von Koopa

- Posts: 3616
- Joined: Tue Dec 02, 2014 2:28 am
- Flair: Legalize Awooo!
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Postby Alagirez » Thu Apr 28, 2016 10:03 pm
Ness-Wednesday wrote:Wait, how is my level too long?
It's a really short one.
Edit: I just noticed he was talking about his other desert level, my bad. 
Don't worry your desert level screen will come next week i think....
PROX wrote:When I get my laptop back up, I'm making those bgos darker. As far as how you used it, it look pretty messy.
I think i can fix the GFX by reducing the brightness.
-----------------------------------
Also another screens because why not.
 
^ I accidentally won SVLC
Off topic bit : woah this forum has 666 projects
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Alagirez
- Ludwig von Koopa

- Posts: 3616
- Joined: Tue Dec 02, 2014 2:28 am
- Flair: Legalize Awooo!
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Contact:
Postby Alagirez » Wed May 04, 2016 1:04 am
Some New Screens! I also added one gif screen. Please give feedback
woah a lua stuff
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PROX
- Van De Graf

- Posts: 1974
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Wed May 04, 2016 1:37 am
ok one of those levels look waaaay too dark. Aside from that, I like the fact that your levels aren't playing exactly the same anymore based on what I see. It's always a good idea to mix things up.
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Alagirez
- Ludwig von Koopa

- Posts: 3616
- Joined: Tue Dec 02, 2014 2:28 am
- Flair: Legalize Awooo!
- Pronouns: He/Him/That wolf
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Contact:
Postby Alagirez » Wed May 04, 2016 3:45 am
PROX wrote:ok one of those levels look waaaay too dark. Aside from that, I like the fact that your levels aren't playing exactly the same anymore based on what I see. It's always a good idea to mix things up.
Wooo thx for pointing that i will fix it by remove the Lua code that makes the level too dark :/
Also Thanks! i'm planning to make my level have different concept with Lunalua. (Still need more gimmick ideas help me ;-; and i need to learn more about Lunalua tricks)
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RoundPiplup
- Dolphin

- Posts: 1141
- Joined: Sun Jun 15, 2014 12:03 pm
Postby RoundPiplup » Wed May 04, 2016 7:50 am
Oh, it's... A black screen. Or is it the black and white level that's too dark?
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zlaker
- Reznor

- Posts: 2844
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Wed May 04, 2016 9:19 am
Camacho wrote:
Wooo thx for pointing that i will fix it by remove the Lua code that makes the level too dark :/
why removing them at all when you can fix that issue?
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Wed May 04, 2016 10:51 am
Your line for the screen filter should look something like:
Code: Select all Graphics.glDraw({vertexCoords={0,0,800,0,0,600,800,600}, primitive = Graphics.GL_TRIANGLE_STRIP, priority = 10, color = {0.0, 0.0, 0.0, 0.9}})
right now.
What this line does is draw a square of the colour 0.0, 0.0, 0.0 with opacity 90% over the entire screen. What you want to do is turn down the opacity to something like 30%
If you're loading an actual black image file, you're doing things wrong/in an unoptimized and overly complicated way.
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Suckerman7 GM
- Eerie

- Posts: 715
- Joined: Fri Jun 19, 2015 9:42 am
- Flair: Multiversal Traveller/Prismverse's God of Creation
- Pronouns: he/him
Postby Suckerman7 GM » Wed May 04, 2016 11:51 am
Can I be a beta-tester?
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Hani
- Volcano Lotus

- Posts: 565
- Joined: Mon Apr 13, 2015 6:34 pm
Postby Hani » Wed May 04, 2016 12:18 pm
The ice level, it's too saturated blue. Usually an ice level is like a very light blue. But, in this one it is like a blue from the ocean. You know what I mean.. 
People alreay said it but, The last screen, too dark. It should be like more transparent but still night time.
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