Mix World 3 : Animal Jam (August screens is here! )

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PROX
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Re: Mix World 3 : Animal Jam (Another Announcement)

Postby PROX » Sun Apr 24, 2016 8:28 pm

that bramble level looks rather cramped. Aside from that, things look pretty good aside from the fact that if you fall, you have to redo a portion of the level over again. It's not that big of a deal though.

Alagirez
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Re: Mix World 3 : Animal Jam (Another Announcement)

Postby Alagirez » Sun Apr 24, 2016 11:20 pm

PROX wrote:that bramble level looks rather cramped. Aside from that, things look pretty good aside from the fact that if you fall, you have to redo a portion of the level over again. It's not that big of a deal though.
Thanks! BTW, The Thwomp King made the bramble level, not me.

The Thwomp King
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Re: Mix World 3 : Animal Jam (Another Announcement)

Postby The Thwomp King » Mon Apr 25, 2016 6:32 am

Camacho wrote:
PROX wrote:that bramble level looks rather cramped. Aside from that, things look pretty good aside from the fact that if you fall, you have to redo a portion of the level over again. It's not that big of a deal though.
Thanks! BTW, The Thwomp King made the bramble level, not me.
Throwing me under the bus I see. XD haha kidding kidding
Yeah that was my CC12 entry PROX. That one I've taken good care of, but I understand the issues. I may or may not update it again depending on timing.

Alagirez
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Re: Mix World 3 : Animal Jam (Another Announcement)

Postby Alagirez » Tue Apr 26, 2016 8:41 pm

The Thwomp King wrote: Yeah that was my CC12 entry PROX. That one I've taken good care of, but I understand the issues. I may or may not update it again depending on timing.
I think i can fix the issues in your CC12 level.
-------------------------------------------
I need 1 more Beta-tester because one of our beta-testers is inactive. Also Sign-ups still open.

Ness-Wednesday
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Re: Mix World 3 : Animal Jam (Another Announcement)

Postby Ness-Wednesday » Tue Apr 26, 2016 8:44 pm

You know, I will like to support some love to this project if I can be a level designer, I think I can get some levels done.
In fact I've already got one done! ;)

Alagirez
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Re: Mix World 3 : Animal Jam (Another Announcement)

Postby Alagirez » Tue Apr 26, 2016 8:53 pm

Ness-Wednesday wrote:You know, I will like to support some love to this project if I can be a level designer, I think I can get some levels done.
In fact I've already got one done! ;)
You added! :D

The Thwomp King
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Re: Mix World 3 : Animal Jam (Another Announcement)

Postby The Thwomp King » Tue Apr 26, 2016 10:27 pm

Camacho wrote:
The Thwomp King wrote: Yeah that was my CC12 entry PROX. That one I've taken good care of, but I understand the issues. I may or may not update it again depending on timing.
I think i can fix the issues in your CC12 level.
-------------------------------------------
I need 1 more Beta-tester because one of our beta-testers is inactive. Also Sign-ups still open.
That won't be necessary. I'll make the changes myself.

Alagirez
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Re: Mix World 3 : Animal Jam (Another Announcement)

Postby Alagirez » Tue Apr 26, 2016 11:45 pm

The Thwomp King wrote:the changes myself.
OK, sound good ;)

---------------------------------------------------------------
To-do levels list
WIP :
- (censored, my contest entry)
To-do levels
- (another contest entry
- Aerial Arsenal
Just finished
- Vegetable Valley
- Queeramid
Approved levels
- Fuzzy Billy Hills (The Thwomp King)
I'm just received 2 more levels. I will test them ASAP.
New screens + Mix World 3 Lunalua Mechanic proofwill come tomorrow, i guess.

Alagirez
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Re: Mix World 3 : Animal Jam (April Screens, Final Part)

Postby Alagirez » Wed Apr 27, 2016 11:03 pm

Nah here are some new screens! Pls Give feedback!
Spoiler: show
Image
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^ SMB2 level oOoOo
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^ Another pyramid level, the first one has too long length :/
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^ a SML2(?) level, made by The Thwomp King
I still have 3 more screens, they're my SVLC level screens. Also i have one more ,gif screen.I will post them tomorrow.
Last edited by Alagirez on Thu Apr 28, 2016 10:19 pm, edited 1 time in total.

Ness-Wednesday
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Re: Mix World 3 : Animal Jam (April Screens, Final Part)

Postby Ness-Wednesday » Thu Apr 28, 2016 8:33 am

Wait, how is my level too long?
It's a really short one.

Edit: I just noticed he was talking about his other desert level, my bad. :P

PROX
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Re: Mix World 3 : Animal Jam (April Screens, Final Part)

Postby PROX » Thu Apr 28, 2016 1:04 pm

When I get my laptop back up, I'm making those bgos darker. As far as how you used it, it look pretty messy.

Alagirez
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Re: Mix World 3 : Animal Jam (April Screens, Final Part)

Postby Alagirez » Thu Apr 28, 2016 10:03 pm

Ness-Wednesday wrote:Wait, how is my level too long?
It's a really short one.

Edit: I just noticed he was talking about his other desert level, my bad. :P
Don't worry your desert level screen will come next week i think....
PROX wrote:When I get my laptop back up, I'm making those bgos darker. As far as how you used it, it look pretty messy.
I think i can fix the GFX by reducing the brightness.
-----------------------------------
Also another screens because why not.
Spoiler: show
ImageImage
^ I accidentally won SVLC
Off topic bit : woah this forum has 666 projects

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Re: Mix World 3 : Animal Jam (Oh yes May Screens!)

Postby Alagirez » Wed May 04, 2016 1:04 am

Some New Screens! I also added one gif screen. Please give feedback
Spoiler: show
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The ice level one : I was going to use this in the TTK's ice level contest, but the deadline has won me back, so I not participated in the contest, (i also added some lunalua stuff after the deadline)
Spoiler: show
Image
woah a lua stuff

PROX
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Re: Mix World 3 : Animal Jam (Oh yes May Screens!)

Postby PROX » Wed May 04, 2016 1:37 am

ok one of those levels look waaaay too dark. Aside from that, I like the fact that your levels aren't playing exactly the same anymore based on what I see. It's always a good idea to mix things up.

Alagirez
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Re: Mix World 3 : Animal Jam (Oh yes May Screens!)

Postby Alagirez » Wed May 04, 2016 3:45 am

PROX wrote:ok one of those levels look waaaay too dark. Aside from that, I like the fact that your levels aren't playing exactly the same anymore based on what I see. It's always a good idea to mix things up.
Wooo thx for pointing that i will fix it by remove the Lua code that makes the level too dark :/
Also Thanks! i'm planning to make my level have different concept with Lunalua. (Still need more gimmick ideas help me ;-; and i need to learn more about Lunalua tricks)

RoundPiplup
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Re: Mix World 3 : Animal Jam (Oh yes May Screens!)

Postby RoundPiplup » Wed May 04, 2016 7:50 am

Oh, it's... A black screen. Or is it the black and white level that's too dark?

zlaker
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Re: Mix World 3 : Animal Jam (Oh yes May Screens!)

Postby zlaker » Wed May 04, 2016 9:19 am

Camacho wrote: Wooo thx for pointing that i will fix it by remove the Lua code that makes the level too dark :/
why removing them at all when you can fix that issue?

Emral
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Re: Mix World 3 : Animal Jam (Oh yes May Screens!)

Postby Emral » Wed May 04, 2016 10:51 am

Your line for the screen filter should look something like:

Code: Select all

Graphics.glDraw({vertexCoords={0,0,800,0,0,600,800,600}, primitive = Graphics.GL_TRIANGLE_STRIP, priority = 10, color = {0.0, 0.0, 0.0, 0.9}})
right now.

What this line does is draw a square of the colour 0.0, 0.0, 0.0 with opacity 90% over the entire screen. What you want to do is turn down the opacity to something like 30%

If you're loading an actual black image file, you're doing things wrong/in an unoptimized and overly complicated way.

Suckerman7 GM
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Re: Mix World 3 : Animal Jam (Oh yes May Screens!)

Postby Suckerman7 GM » Wed May 04, 2016 11:51 am

Can I be a beta-tester?

Hani
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Re: Mix World 3 : Animal Jam (Oh yes May Screens!)

Postby Hani » Wed May 04, 2016 12:18 pm

The ice level, it's too saturated blue. Usually an ice level is like a very light blue. But, in this one it is like a blue from the ocean. You know what I mean.. :)
People alreay said it but, The last screen, too dark. It should be like more transparent but still night time.


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