Topics that have reached 100 pages.
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Eternity
- Snifit

- Posts: 214
- Joined: Fri Dec 20, 2013 3:27 pm
Postby Eternity » Sun Aug 09, 2015 9:33 pm
@KingBowserKoopa: Design looks really well made! I like the NPC placement here (even if there are some weirdly placed ones, such as a Dry Bones on top of some random question blocks and underwater Shy Guys), and the overall atmosphere is fine.
@RudeGuy07: Great job with the level design! This level seems really fun to play through. The tileset is good, but it might lack some color variety.
@Squishy Rex: Interesting graphics mix! Those fit surprisingly well, and the atmosphere is rather unique overall. The Rex playable looks good, but it would be nice to show some more frames if possible.
Also late but nice work @OrangeJack, the aesthetics there are excellent. The clouds with priority over the ground are simple but add a lot to the overall atmosphere, I'd really like to see more of that.
e: something

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OtherOtter
- Cheep-Cheep

- Posts: 14
- Joined: Sat Jun 27, 2015 4:03 pm
Postby OtherOtter » Sun Aug 09, 2015 10:29 pm
OrangeJack wrote:
I started with SMBX recently, and this is the first level I made with it (just used PGE to take the screenshot). I used some other engines so I have a basic knowledge about level design.
Man, that level looks amazing! May I ask how did you make those priority-clouds? They seem to use a lot of graphical space, and only few BGOs actually have priority over blocks and NPCS.
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OrangeJack
- Guest
Postby OrangeJack » Sun Aug 09, 2015 11:46 pm
OtherOtter wrote:OrangeJack wrote:
I started with SMBX recently, and this is the first level I made with it (just used PGE to take the screenshot). I used some other engines so I have a basic knowledge about level design.
Man, that level looks amazing! May I ask how did you make those priority-clouds? They seem to use a lot of graphical space, and only few BGOs actually have priority over blocks and NPCS.
It's an NPC replacing the SMB2 mushroom, with some npc codes on it. It uses "foreground=1" so it has priority over everything (or almost everything). The graphic itself is 4096x270.
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PersonNamedUser
- Reznor

- Posts: 2882
- Joined: Fri Feb 27, 2015 8:07 pm
Postby PersonNamedUser » Mon Aug 10, 2015 12:15 am
OrangeJack wrote:OtherOtter wrote:OrangeJack wrote:
I started with SMBX recently, and this is the first level I made with it (just used PGE to take the screenshot). I used some other engines so I have a basic knowledge about level design.
Man, that level looks amazing! May I ask how did you make those priority-clouds? They seem to use a lot of graphical space, and only few BGOs actually have priority over blocks and NPCS.
It's an NPC replacing the SMB2 mushroom, with some npc codes on it. It uses "foreground=1" so it has priority over everything (or almost everything). The graphic itself is 4096x270.
Why does it replace the SMB2 Mushroom? A SMB2 Mushroom Block would be a better idea.
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Lukas Old Account
- Snifit

- Posts: 227
- Joined: Sat Mar 28, 2015 3:01 pm
Postby Lukas Old Account » Mon Aug 10, 2015 4:41 am
Again, another collab level, this is Spacestation Invaders, the idea behind this is kinda like the maindeck in metroid fusion, this is just the lower deck, more sections coming soon.
(Remember, it's still in development.)
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Mon Aug 10, 2015 5:13 am
Why the starting positions are floating?
Looks good anyway.
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Lukas Old Account
- Snifit

- Posts: 227
- Joined: Sat Mar 28, 2015 3:01 pm
Postby Lukas Old Account » Mon Aug 10, 2015 5:15 am
The reason why i did that was to give it an landing effect, i tought it would be kinda cool. But anyway, if people don't like it i can still chance it.
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OrangeJack
- Guest
Postby OrangeJack » Mon Aug 10, 2015 9:49 am
SuperMario12345 wrote:Why does it replace the SMB2 Mushroom? A SMB2 Mushroom Block would be a better idea.
Because I'm not using the SMB2 mushroom. Also, when I tried to use with a solid NPC, Mario couldn't walk behind it because he started jumping automatically over it, with a "kick" effect (effect-75).
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h2643
- Reznor

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Contact:
Postby h2643 » Mon Aug 10, 2015 10:17 am
YES I know that there's clash but who cares?
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glitch4
- Banned
- Posts: 2577
- Joined: Tue Dec 31, 2013 3:43 pm
Postby glitch4 » Mon Aug 10, 2015 10:30 am
h2643 wrote:
YES I know that there's clash but who cares?
no1
That looks pretty nice and great :>
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FanofSMBX
- Ludwig von Koopa

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Mon Aug 10, 2015 10:33 am
h2643 wrote:
YES I know that there's clash but who cares?
Unless that's from an already made level you can change the clash you know. There are even subsitutes in SMBX (like SMB3 hills for SMB1 hills).
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Mon Aug 10, 2015 10:33 am
h2643 wrote:
YES I know that there's clash but who cares?
Where is it?
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FanofSMBX
- Ludwig von Koopa

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Mon Aug 10, 2015 10:38 am
Enjl wrote:h2643 wrote:
YES I know that there's clash but who cares?
Where is it?
2edgy5me
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Mon Aug 10, 2015 10:46 am
h2643 wrote:
YES I know that there's clash but who cares?

fixed
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h2643
- Reznor

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Contact:
Postby h2643 » Mon Aug 10, 2015 10:50 am
Good lord, 5 replies to a single picture?!!
RudeGuy07 wrote:
fixed
thx
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underFlo
- Wart

- Posts: 4456
- Joined: Mon Jul 14, 2014 10:44 am
- Flair: sup im lesbiab
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Postby underFlo » Mon Aug 10, 2015 10:53 am
that didnt even look bad
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Axiom
- Phanto

- Posts: 1471
- Joined: Tue Dec 24, 2013 2:23 pm
Postby Axiom » Mon Aug 10, 2015 11:08 am
smb3 and smb1 actually go fairly well together
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Mon Aug 10, 2015 11:39 am
RudeGuy07 wrote:h2643 wrote:
YES I know that there's clash but who cares?

fixed
I prefer h2643's version.
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FanofSMBX
- Ludwig von Koopa

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Mon Aug 10, 2015 11:41 am
Enjl wrote:RudeGuy07 wrote:h2643 wrote:
YES I know that there's clash but who cares?

fixed
I prefer h2643's version.
What do you prefer about it? Is it just on principle?
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h2643
- Reznor

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Contact:
Postby h2643 » Mon Aug 10, 2015 11:42 am
FanofSMBX wrote:What do you prefer about it? Is it just on principle?
Maybe because it's vanilla???
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