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Re: WIP Graphics Showcase III

Posted: Tue Jan 05, 2021 8:10 pm
by UnoffThrower
It's been a while, huh? Anyways, I need some help, since my tileset has big grass, the grass in the long tiles covers the entire tile, however, that makes the tiles look wonky if you put them next to a normal grass tile but I don't want that, any tips?

Added in 2 minutes 7 seconds:
Oh, btw we got to 69 pages, nice.

Re: WIP Graphics Showcase III

Posted: Wed Jan 06, 2021 9:12 am
by UnderscoreFyreNova
nice.

Re: WIP Graphics Showcase III

Posted: Wed Jan 06, 2021 12:37 pm
by Lucario
What's so nice about this page? It doesn't have any graphics yet!

Re: WIP Graphics Showcase III

Posted: Thu Jan 07, 2021 2:01 am
by Squishy Rex
Lucario wrote:
Wed Jan 06, 2021 12:37 pm
What's so nice about this page? It doesn't have any graphics yet!
Well then, here's something. Not too sure what it will become yet, it will probably have some idle frames with its legs out. Sort of like a 4-legged Bony Beetle.

Image

Re: WIP Graphics Showcase III

Posted: Thu Jan 07, 2021 5:20 am
by Lucario
Squishy Rex wrote:
Thu Jan 07, 2021 2:01 am
Lucario wrote:
Wed Jan 06, 2021 12:37 pm
What's so nice about this page? It doesn't have any graphics yet!
Well then, here's something. Not too sure what it will become yet, it will probably have some idle frames with its legs out. Sort of like a 4-legged Bony Beetle.

Image
Now THAT IS NICE! This has potential to be a big Koopa boss attacking with a shell dash (like the Koopalings! :D )

Re: WIP Graphics Showcase III

Posted: Thu Jan 07, 2021 7:14 am
by PROX
Squishy Rex wrote:
Thu Jan 07, 2021 2:01 am
Lucario wrote:
Wed Jan 06, 2021 12:37 pm
What's so nice about this page? It doesn't have any graphics yet!
Well then, here's something. Not too sure what it will become yet, it will probably have some idle frames with its legs out. Sort of like a 4-legged Bony Beetle.

Image
pretty good stuff!

Re: WIP Graphics Showcase III

Posted: Thu Jan 07, 2021 7:23 am
by FireyPaperMario
I just started with the Hammer Bro form of mah custom GameBoy Mario sprites. So comes the hard part! :o

Image

Re: WIP Graphics Showcase III

Posted: Sun Jan 10, 2021 3:15 pm
by UnoffThrower
Ok, but will anyone help me out?

Re: WIP Graphics Showcase III

Posted: Sun Jan 10, 2021 3:35 pm
by Jumper
Squishy Rex wrote:
Thu Jan 07, 2021 2:01 am
Well then, here's something. Not too sure what it will become yet, it will probably have some idle frames with its legs out. Sort of like a 4-legged Bony Beetle.

Image
Nice. This is reminding me of the other Giant Enemies you've done in the past. Perhaps this is a Giant Spiny?
UnoffThrower wrote:
Tue Jan 05, 2021 8:13 pm
It's been a while, huh? Anyways, I need some help, since my tileset has big grass, the grass in the long tiles covers the entire tile, however, that makes the tiles look wonky if you put them next to a normal grass tile but I don't want that, any tips?
Could we get a glimpse into said tileset so we can help further?
In the meantime, might I suggest a tile that goes between normal and long grass?

Re: WIP Graphics Showcase III

Posted: Sun Jan 10, 2021 9:41 pm
by Murphmario
Jumper wrote:
Sun Jan 10, 2021 3:35 pm
Squishy Rex wrote:
Thu Jan 07, 2021 2:01 am
Well then, here's something. Not too sure what it will become yet, it will probably have some idle frames with its legs out. Sort of like a 4-legged Bony Beetle.

Image
Nice. This is reminding me of the other Giant Enemies you've done in the past. Perhaps this is a Giant Spiny?
Maybe it could be that Giant Spiny boss from SMWCP. Looks pretty cool Squishy Rex!

Re: WIP Graphics Showcase III

Posted: Wed Jan 13, 2021 11:40 pm
by UnoffThrower
UnoffThrower wrote:
Wed Jan 13, 2021 11:38 pm
Squishy Rex wrote:
Thu Jan 07, 2021 2:01 am
It's been a while, huh? Anyways, I need some help, since my tileset has big grass, the grass in the long tiles covers the entire tile, however, that makes the tiles look wonky if you put them next to a normal grass tile but I don't want that, any tips?
Could we get a glimpse into said tileset so we can help further?
In the meantime, might I suggest a tile that goes between normal and long grass?
Here is the arrangement of tiles I'm having trouble with.
Image

Re: WIP Graphics Showcase III

Posted: Thu Jan 14, 2021 1:28 am
by PROX
Updated a bit. BGOs and other things will be included soon.
Image

Re: WIP Graphics Showcase III

Posted: Thu Jan 14, 2021 4:57 am
by FireyPaperMario
PROX wrote:
Thu Jan 14, 2021 1:28 am
Updated a bit. BGOs and other things will be included soon.
Image
Very Binary and Matrix like imo....

Re: WIP Graphics Showcase III

Posted: Fri Jan 15, 2021 7:47 am
by Squishy Rex
Murphmario wrote:
Sun Jan 10, 2021 9:41 pm
Jumper wrote:
Sun Jan 10, 2021 3:35 pm
Nice. This is reminding me of the other Giant Enemies you've done in the past. Perhaps this is a Giant Spiny?
It’ll be a Giant Spiny of sorts for sure. Exactly what it will do though, I haven’t yet decided.

Maybe it could be that Giant Spiny boss from SMWCP. Looks pretty cool Squishy Rex!
Thanks! That’s actually not a bad idea. Maybe that with a few small differences so it doesn’t look like a carbon copy perhaps, it could definitely work.

Re: WIP Graphics Showcase III

Posted: Sat Jan 16, 2021 2:15 am
by PROX
FireyPaperMario wrote:
Thu Jan 14, 2021 4:57 am
PROX wrote:
Thu Jan 14, 2021 1:28 am
Updated a bit. BGOs and other things will be included soon.
Image
Very Binary and Matrix like imo....
well, yes, that was the goal lol

Re: WIP Graphics Showcase III

Posted: Sun Jan 17, 2021 8:53 am
by FireyPaperMario
So I decided to go back to basics* with mah custom 16-bit Mario sprites, and edit my Sega Mega Drive style back to the original palette. And I JUST started with Fire Mario atm....

Image


*No triggered pun intended. :\

Re: WIP Graphics Showcase III

Posted: Mon Jan 18, 2021 12:17 am
by UnoffThrower
Squishy Rex wrote:
Thu Jan 07, 2021 2:01 am
UnoffThrower wrote:
Wed Jan 13, 2021 11:38 pm
It's been a while, huh? Anyways, I need some help, since my tileset has big grass, the grass in the long tiles covers the entire tile, however, that makes the tiles look wonky if you put them next to a normal grass tile but I don't want that, any tips?
Could we get a glimpse into said tileset so we can help further?
In the meantime, might I suggest a tile that goes between normal and long grass?
Here is the arrangement of tiles I'm having trouble with.
Image

Re: WIP Graphics Showcase III

Posted: Mon Jan 18, 2021 2:22 am
by erkyp3rky
UnoffThrower wrote:
Mon Jan 18, 2021 12:17 am
Squishy Rex wrote:
Thu Jan 07, 2021 2:01 am
UnoffThrower wrote:
Wed Jan 13, 2021 11:38 pm
It's been a while, huh? Anyways, I need some help, since my tileset has big grass, the grass in the long tiles covers the entire tile, however, that makes the tiles look wonky if you put them next to a normal grass tile but I don't want that, any tips?
Could we get a glimpse into said tileset so we can help further?
In the meantime, might I suggest a tile that goes between normal and long grass?
Here is the arrangement of tiles I'm having trouble with.
Image
didnt you already post this...?

Re: WIP Graphics Showcase III

Posted: Mon Jan 18, 2021 3:26 am
by Sonya Sanchez
They probably posted I again cause they didn’t get a response last time and maybe thought they got ignored.

Re: WIP Graphics Showcase III

Posted: Tue Jan 19, 2021 6:17 am
by FireyPaperMario
So I finished the Fire Mario form of my original 16-bit Mario sprites a little faster than I was expecting...

Image




Now comes the working on either the Ice Mario form, or the Raccoon Mario form