Share anything artistic that you've made, like short stories, drawings, and music.
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UnoffThrower
- Bit

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Postby UnoffThrower » Fri Nov 27, 2020 2:11 pm
Ok then, any suggestions for the shading?
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FireyPaperMario
- Wart

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Postby FireyPaperMario » Sat Nov 28, 2020 11:04 am
Oh mah god! I got some extra time to work on mah Neo Geo Pocket Color Luigi sprites all of a sudden! And I'm ALSO planning on publishing both mah Mario & Luigi custom sprites for use in the future.

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SergioZen25
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Postby SergioZen25 » Sun Nov 29, 2020 9:14 am
UnoffThrower wrote: ↑Fri Nov 27, 2020 2:13 pm
Ok then, any suggestions for the shading?
You can always look at 8-bit games and study how they shaded things.
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UnoffThrower
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Postby UnoffThrower » Sun Nov 29, 2020 10:11 pm
SergioZen25 wrote: ↑Sun Nov 29, 2020 9:14 am
UnoffThrower wrote: ↑Fri Nov 27, 2020 2:13 pm
Ok then, any suggestions for the shading?
You can always look at 8-bit games and study how they shaded things.
Any examples? (apart from Kirby's adventure)
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SergioZen25
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Postby SergioZen25 » Mon Nov 30, 2020 10:39 am
UnoffThrower wrote: ↑Sun Nov 29, 2020 10:11 pm
Any examples? (apart from Kirby's adventure)
Well, there is quite a few games that use simple shading, like Contra, Megaman and even the original Super Mario Bros has some shading at the very least in the terrain.
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UnoffThrower
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Postby UnoffThrower » Mon Nov 30, 2020 12:04 pm
SergioZen25 wrote: ↑Mon Nov 30, 2020 10:39 am
UnoffThrower wrote: ↑Sun Nov 29, 2020 10:11 pm
Any examples? (apart from Kirby's adventure)
Well, there are quite a few games that use simple shading, like Contra, Megaman and even the original Super Mario Bros has some shading at the very least in the terrain.
Ok, one last question, by shading do you mean adding shadows at the bottom of the tiles or adding lights at the top of the tiles?
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SergioZen25
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Postby SergioZen25 » Mon Nov 30, 2020 12:46 pm
UnoffThrower wrote: ↑Mon Nov 30, 2020 12:04 pm
Ok, one last question, by shading do you mean adding shadows at the bottom of the tiles or adding lights at the top of the tiles?
Actually, both of those things, you could try to use only shadows or only highlights and see what you like best.
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UnoffThrower
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Postby UnoffThrower » Mon Nov 30, 2020 9:41 pm
I added highlights to the tiles, what do yall think?

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PdizzleParker
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Postby PdizzleParker » Mon Nov 30, 2020 10:13 pm
UnoffThrower wrote: ↑Mon Nov 30, 2020 9:41 pm
I added highlights to the tiles, what do yall think?
I think they look much better. It gives them much more depth.
Added in 1 minute :
with that being said, I think adding a shadow where the grass meets the dirt would be good.
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SergioZen25
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Postby SergioZen25 » Thu Dec 10, 2020 1:42 pm
UnoffThrower wrote: ↑Mon Nov 30, 2020 9:41 pm
I added highlights to the tiles, what do yall think?
It definitely has improved just by that.
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Taycamgame
- Gold Yoshi Egg

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Postby Taycamgame » Thu Dec 10, 2020 4:22 pm
thegameseum wrote: ↑Mon Nov 30, 2020 10:14 pm
UnoffThrower wrote: ↑Mon Nov 30, 2020 9:41 pm
I added highlights to the tiles, what do yall think?
I think they look much better. It gives them much more depth.
Added in 1 minute :
with that being said, I think adding a shadow where the grass meets the dirt would be good.
I recommend using a darker shade of that creamy colour and applying it just under the grass. You could also try applying that shading around the edges of the dirt portion, might make it look more 3d.
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gambergoomba
- Shy Guy

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Postby gambergoomba » Fri Dec 18, 2020 8:34 pm
Hello all and I'm back with the next update on my Paper Peach in SMBX2 project. Based on the feedback from the first go-around, I went on and applied some basic shading tips to the character and eliminated the paper outline. How does it look? Furthermore, does she look better with or without eyebrows? Moreover, when entering/exiting vertical pipes, is it better for her to be facing you or to the left/right (kind of like in Super Paper Mario, but without the character disassembling and reassembling)?

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FireyPaperMario
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Postby FireyPaperMario » Sat Dec 19, 2020 5:38 am
gambergoomba wrote: ↑Fri Dec 18, 2020 8:34 pm
Hello all and I'm back with the next update on my Paper Peach in SMBX2 project. Based on the feedback from the first go-around, I went on and applied some basic shading tips to the character and eliminated the paper outline. How does it look? Furthermore, does she look better with or without eyebrows? Moreover, when entering/exiting vertical pipes, is it better for her to be facing you or to the left/right (kind of like in Super Paper Mario, but without the character disassembling and reassembling)?
It depends on your preferences on how faithful you want your design. ^-^"
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gambergoomba
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Postby gambergoomba » Mon Dec 21, 2020 12:41 am
@FieryPaperMario I decided to make my design faithful.
The next thing to do would be to work on her jumping and floating animations. Would it be good to have Peach float using her parasol? Or, would that be better for the Racoon powerup?
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UnderscoreFyreNova
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Postby UnderscoreFyreNova » Mon Dec 21, 2020 8:22 pm
gambergoomba wrote: ↑Mon Dec 21, 2020 12:41 am
@FieryPaperMario I decided to make my design faithful.
The next thing to do would be to work on her jumping and floating animations. Would it be good to have Peach float using her parasol? Or, would that be better for the Racoon powerup?
should probs save it for her raccoon powerup.
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FireyPaperMario
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Postby FireyPaperMario » Tue Dec 22, 2020 11:38 am
So I just decided to go back and work on mah Gameboy style custom Mario sprites... Just started with the Fire Mario form atm:

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FireyPaperMario
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Postby FireyPaperMario » Tue Dec 29, 2020 7:04 am
Hey look, I'm starting working on the Raccoon Mario form for mah Gameboy style custom Mario sprites! And also, the way to tell if you're either Fire Mario or Ice Mario when I published them is by the feather on the cap *. ^-^"
*To explain the "Feather on the cap" thing better, if the feather has some shading on it, you're Fire Mario, and if the feather is just white, you're Ice Mario.
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PROX
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Postby PROX » Sat Jan 02, 2021 6:34 am
So I'm finally remaking this:

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Lucario
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Postby Lucario » Sat Jan 02, 2021 7:53 am
This section should be moved to the Graphics Section
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FireyPaperMario
- Wart

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Postby FireyPaperMario » Tue Jan 05, 2021 7:06 am
Hey lookie here, I'm finished with the Raccoon Mario form of mah custom GameBoy style sprites!
Now comes the FUN part, working on the other forms
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