WIP Graphics Showcase

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StrikeForcer
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Re: WIP Tileset Showcase (post your WIP here!)

Postby StrikeForcer » Wed May 21, 2014 11:46 pm

Eh, there is too little contrast on the red in your tileset ConXus. Also either make more squares with less of the noise (a terminology used in the pixel art community that describes independent single pixels being described here that doesn't sufficiently convey information by themselves and does not contribute to the piece and serves only to interrupt the area it inhabits and distract the viewer) or make edits to your existing squares to reduce your independent pixels.

While on the current subject of underground tilesets, here is mine: http://s17.postimg.org/ll9ymr43f/Speaki ... ground.png

Slopes will be added soon. Do not use yet.

EDIT:
Emral wrote:
Darkonius Mavakar wrote:Image
ZOMG WTF GENERIC GRASS TILESET WIP WHAT IS THIS
zomfg how does one beat this genericness?
I like the texture.
You like a pillow-shaded texture? That is an inherent no-no when it comes to spriting. Don't do that.
Last edited by StrikeForcer on Wed May 21, 2014 11:51 pm, edited 1 time in total.

Magna DominXus
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Re: WIP Tileset Showcase (post your WIP here!)

Postby Magna DominXus » Wed May 21, 2014 11:49 pm

StrikeForcer wrote:Eh, there is too little contrast on the red in your tileset ConXus. Also either make more squares with less of the noise (a terminology used in the pixel art community that describes independent single pixels being described here that doesn't sufficiently convey information by themselves and does not contribute to the piece and serves only to interrupt the area it inhabits and distract the viewer) or make edits to your existing squares to reduce your independent pixels.

While on the current subject of underground tilesets, here is mine: http://s17.postimg.org/ll9ymr43f/Speaki ... ground.png

Slopes will be added soon. Do not use yet.
Thanks for the suggestion. I will be fixing those pixels to make them look better, perhaps make them large stones, idk. I will post again tomorrow with an update.

Emral
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Re: WIP Tileset Showcase (post your WIP here!)

Postby Emral » Thu May 22, 2014 12:47 am

StrikeForcer wrote:
Emral wrote:
Darkonius Mavakar wrote:Image
ZOMG WTF GENERIC GRASS TILESET WIP WHAT IS THIS
zomfg how does one beat this genericness?
I like the texture.
You like a pillow-shaded texture? That is an inherent no-no when it comes to spriting. Don't do that.
It works for tileset fills on occasion. Don't say something like that without having tried it before.

Magna DominXus
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Re: WIP Tileset Showcase (post your WIP here!)

Postby Magna DominXus » Thu May 22, 2014 1:52 am

Emral wrote:
StrikeForcer wrote:
Emral wrote: zomfg how does one beat this genericness?
I like the texture.
You like a pillow-shaded texture? That is an inherent no-no when it comes to spriting. Don't do that.
It works for tileset fills on occasion. Don't say something like that without having tried it before.
I don't know about tilesets, but I had experience with sprinting npcs with pillow-shading, looks really ugly. Just make shading on the lower right edge to make it look good.

StrikeForcer
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Re: WIP Tileset Showcase (post your WIP here!)

Postby StrikeForcer » Thu May 22, 2014 7:26 am

Emral wrote:
It works for tileset fills on occasion. Don't say something like that without having tried it before.
No I can. I've tried it before with a space station tileset I made, showed it off to a couple of my spriter friends in their Skype group, they noticed the alarms being pillowshaded. And even if I didn't try it before, I can still say it because I've seen spriting showcase topics on various other forums on the Internet that shows posts saying why pillowshading is bad, typically if its devolved into an argument.

Magna DominXus
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Re: WIP Tileset Showcase (post your WIP here!)

Postby Magna DominXus » Thu May 22, 2014 8:58 pm

**UPDATE:
Spoiler: show
Image
How is it now?

Emral
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Re: WIP Tileset Showcase (post your WIP here!)

Postby Emral » Fri May 23, 2014 11:49 am

ConXus wrote:**UPDATE:
Spoiler: show
Image
How is it now?
I think the best way for you to see is if you'd import a few tiles into SMBX and see for yourself. It's already been pointed out what's wrong and it hasn't changed since:
The rocks on the tileset are too bright/the dirt is too dark
There's not enough contrast between the shading on the dirt.

Magna DominXus
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Re: WIP Tileset Showcase (post your WIP here!)

Postby Magna DominXus » Fri May 23, 2014 12:10 pm

Emral wrote:
ConXus wrote:**UPDATE:
Spoiler: show
Image
How is it now?
I think the best way for you to see is if you'd import a few tiles into SMBX and see for yourself. It's already been pointed out what's wrong and it hasn't changed since:
The rocks on the tileset are too bright/the dirt is too dark
There's not enough contrast between the shading on the dirt.
1. I can't play SMBX on Mac. I will have to ask someone else to test it for me.
2. I can fix the dirt AND make it better by adding a pattern for example.
3. What do you mean by contrast?

Emral
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Re: WIP Tileset Showcase (post your WIP here!)

Postby Emral » Fri May 23, 2014 12:17 pm

ConXus wrote:
Emral wrote:
ConXus wrote:**UPDATE:
Spoiler: show
Image
How is it now?
I think the best way for you to see is if you'd import a few tiles into SMBX and see for yourself. It's already been pointed out what's wrong and it hasn't changed since:
The rocks on the tileset are too bright/the dirt is too dark
There's not enough contrast between the shading on the dirt.
1. I can't play SMBX on Mac. I will have to ask someone else to test it for me.
2. I can fix the dirt AND make it better by adding a pattern for example.
3. What do you mean by contrast?
1. Pick any lava background, open it in paint and start copypasting the tiles in front of it in a pattern you'd make. Or learn to dualboot windows and macOS
2. If you insist...
3. http://en.wikipedia.org/wiki/Contrast_%28vision%29

Magna DominXus
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Re: WIP Tileset Showcase (post your WIP here!)

Postby Magna DominXus » Fri May 23, 2014 12:23 pm

So basically, add more color variation?

StrikeForcer
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Re: WIP Tileset Showcase (post your WIP here!)

Postby StrikeForcer » Fri May 23, 2014 1:23 pm

ConXus wrote:So basically, add more color variation?
Not really. You need to make the darker red much darker than what it currently is. That is, raise the contrast. You should also make some ground tiles bereft of those bone patterns.

Dragonmaster146
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Re: WIP Tileset Showcase (post your WIP here!)

Postby Dragonmaster146 » Fri May 23, 2014 2:54 pm

So what do you think of this better Peach?
Image
This is Still In W.I.P.

Darkonius Mavakar
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Re: WIP Tileset Showcase (post your WIP here!)

Postby Darkonius Mavakar » Fri May 23, 2014 3:49 pm

Dragonmaster146 wrote:So what do you think of this better Peach?
Image
This is Still In W.I.P.

That is really fucking good

zlaker
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Re: WIP Tileset Showcase (post your WIP here!)

Postby zlaker » Fri May 23, 2014 3:56 pm

Dragonmaster146 wrote:So what do you think of this better Peach?
Image
This is Still In W.I.P.
Holy shit! Playable SM3DW Peach. Nice job there Dragonmaster146!

Murphmario
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Re: WIP Tileset Showcase (post your WIP here!)

Postby Murphmario » Fri May 23, 2014 5:27 pm

Dragonmaster146 wrote:So what do you think of this better Peach?
Image
This is Still In W.I.P.
Other than the mouth, it looks good. I'd prefer if Peach has no mouth, it just looks bad.

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Re: WIP Tileset Showcase (post your WIP here!)

Postby Fuyu » Mon May 26, 2014 5:43 pm

@Dragonmaster146: You still did not tone down Fire/Ice's custom contrast, I'd suggest you to actually do it.

Also, more CoISMM stuff comming!! Revamping the Enchanted Forest tileset for the moment. What do you guys think?
Image

mochila
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Re: WIP Tileset Showcase (post your WIP here!)

Postby mochila » Tue May 27, 2014 7:19 am

Heres mine
I really want to rip the SMB3 Waterfall Blocks
but I can't
so I just made a custom using same palletes :D
Image

Darkonius Mavakar
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Re: WIP Tileset Showcase (post your WIP here!)

Postby Darkonius Mavakar » Tue May 27, 2014 8:25 am

Natsu wrote:@Dragonmaster146: You still did not tone down Fire/Ice's custom contrast, I'd suggest you to actually do it.

Also, more CoISMM stuff comming!! Revamping the Enchanted Forest tileset for the moment. What do you guys think?
Image
stahp!!!!!
you're making me feel way too creative D:

Fuyu
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Re: WIP Tileset Showcase (post your WIP here!)

Postby Fuyu » Tue May 27, 2014 9:50 am

mochila wrote:Heres mine
I really want to rip the SMB3 Waterfall Blocks
but I can't
so I just made a custom using same palletes :D
Image
Nice tileset you have there. One suggestion though, try toning up the entire tileset's contrast, it looks somewhat misty and wouldn't fit for the actual SMB3 Waterfall background if you wouldn't recolor it as well.
Darkonius Mavakar wrote:stahp!!!!!
you're making me feel way too creative D:
NEVAH!!

That's actually great. =P

StrikeForcer
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Re: WIP Tileset Showcase (post your WIP here!)

Postby StrikeForcer » Tue May 27, 2014 1:46 pm

http://s23.postimg.org/7jc6yd8zr/Absolu ... ileset.png

Snow World tileset. Its 90% done. I just need to add in a few more tiles.


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