Topics that have reached 100 pages.
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Destiny
- Volcano Lotus

- Posts: 572
- Joined: Tue Apr 22, 2014 2:40 pm
Postby Destiny » Sun Feb 15, 2015 8:36 am
Emral wrote:@ShadyFlux: I'm more concerned about the single lava pit than I am about Bowser Statues. If you don't like their behaviour, you can always use bullet bill shooters. Though the fire from the Bowser Statues behaves similarly to the Venus Fire Trap's fire and thus fits better.
I removed these statues. They make the level a bit unfair, or at least for a 1-1.
These multiple water zones in the same spot looks pretty unnecessary. Or there's something about them that I don't know?
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h2643
- Reznor

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Contact:
Postby h2643 » Sun Feb 15, 2015 8:51 am
Shady Flux wrote:Or there's something about them that I don't know?
Yes, they don't affect gameplay at all (except if they are about to hit the environment zone limit).
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FallingSnow
- Foo

- Posts: 822
- Joined: Sat Dec 21, 2013 4:32 am
Postby FallingSnow » Sun Feb 15, 2015 11:00 am
h2643 wrote:Shady Flux wrote:Or there's something about them that I don't know?
Yes, they don't affect gameplay at all (except if they are about to hit the environment zone limit).
The fish need water to swim in.
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Murphmario
- 2025 Egg Hunter

- Posts: 2389
- Joined: Fri Dec 20, 2013 7:07 pm
- Pronouns: he/him
Postby Murphmario » Sun Feb 15, 2015 12:04 pm
And what's with the warp inside the blocks? Is it a hidden passage like in YI or Nsmbw by any chance?
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underFlo
- Wart

- Posts: 4456
- Joined: Mon Jul 14, 2014 10:44 am
- Flair: sup im lesbiab
- Pronouns: They/She
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Contact:
Postby underFlo » Sun Feb 15, 2015 12:09 pm
Murphmario wrote:And what's with the warp inside the blocks? Is it a hidden passage like in YI or Nsmbw by any chance?
It's a mystery
god damnit, i intended to hide that
Oh yeah, the reason for the multiple Water zones is that if a water zone would overlap with a block, the fish would die if it landed there.
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DimitrisPowerSeven
- Volcano Lotus

- Posts: 519
- Joined: Sun Apr 06, 2014 8:56 am
Postby DimitrisPowerSeven » Sun Feb 15, 2015 12:20 pm
I decided to make the flying gray ruin castle a level for luigi only so here is the new screenshot of the level.
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Superiorstar
- Birdo

- Posts: 2153
- Joined: Tue Jul 22, 2014 5:49 pm
Postby Superiorstar » Sun Feb 15, 2015 12:22 pm
DimitrisPowerSeven wrote:I decided to make the flying gray ruin castle a level for luigi only so here is the new screenshot of the level.
Is it autoscroll?
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DimitrisPowerSeven
- Volcano Lotus

- Posts: 519
- Joined: Sun Apr 06, 2014 8:56 am
Postby DimitrisPowerSeven » Sun Feb 15, 2015 12:26 pm
Superiorstar wrote:DimitrisPowerSeven wrote:I decided to make the flying gray ruin castle a level for luigi only so here is the new screenshot of the level.
Is it autoscroll?
Nope,it is a small labyrinth level.
Where you play as Luigi.
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h2643
- Reznor

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Contact:
Postby h2643 » Sun Feb 15, 2015 12:28 pm
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MrPunchia
- Eerie

- Posts: 788
- Joined: Fri Dec 20, 2013 9:51 pm
- Flair: muncher moment
- Pronouns: any
Postby MrPunchia » Sun Feb 15, 2015 12:58 pm
It's the E-World! Coolio!
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h2643
- Reznor

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Contact:
Postby h2643 » Sun Feb 15, 2015 1:17 pm
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MacheTheFerret
- Rex

- Posts: 1547
- Joined: Mon Dec 23, 2013 4:17 pm
- Pronouns: she/her
Postby MacheTheFerret » Sun Feb 15, 2015 2:28 pm
h2643 wrote:Yes, it's also done now!
Did anyone else notice that the palm trees form a E? Very clever. Are you making this for Samuel (or whatever his username is...the guy making the World-E levels)?
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h2643
- Reznor

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Contact:
Postby h2643 » Sun Feb 15, 2015 2:34 pm
Not really, but that you reminded me that, I might actually send him this world map! Thanks!
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underFlo
- Wart

- Posts: 4456
- Joined: Mon Jul 14, 2014 10:44 am
- Flair: sup im lesbiab
- Pronouns: They/She
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Postby underFlo » Sun Feb 15, 2015 3:06 pm
Holy fuck I'm productive today
That's SMB1 4-2 btw
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h2643
- Reznor

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Contact:
Postby h2643 » Sun Feb 15, 2015 3:15 pm
That grass in the ground looks a bit spammy :/
Also, I think these two blocks should be removed:

They are just too close to the ground.
But I like this level, nice work!
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underFlo
- Wart

- Posts: 4456
- Joined: Mon Jul 14, 2014 10:44 am
- Flair: sup im lesbiab
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Postby underFlo » Sun Feb 15, 2015 3:20 pm
h2643 wrote:That grass in the ground looks a bit spammy :/
Also, I think these two blocks should be removed:

They are just too close to the ground.
But I like this level, nice work!
As I said, it's based off SMB1 4-2. But I could move the whole constellation one block up.
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bossedit8
- Banned
- Posts: 6838
- Joined: Fri Dec 20, 2013 12:35 pm
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Postby bossedit8 » Sun Feb 15, 2015 4:22 pm
I don't think a red Goomba next to my fall would be any good since that could be an evil surprise for the player if he is next to the goomba and he walks to the left all the time aswell. Other than that, this looks very interesting... except that you get a mushroom at the second power up block.
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Mable
- Luigi

- Posts: 5806
- Joined: Sat Dec 21, 2013 4:23 am
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Postby Mable » Sun Feb 15, 2015 5:02 pm
I think a good reactiom timing is wanted there.
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MacheTheFerret
- Rex

- Posts: 1547
- Joined: Mon Dec 23, 2013 4:17 pm
- Pronouns: she/her
Postby MacheTheFerret » Sun Feb 15, 2015 8:09 pm
@Nickname: I feel you should extended the pit with the generating platforms so that the platforms actually HAVE a purpose. The player, from what I can see, can easily clear the gap without the platforms with a running start.
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Zeldamaster12
- Cid

- Posts: 4105
- Joined: Mon Feb 24, 2014 7:43 pm
- Flair: stop looking at my flair dangit
Postby Zeldamaster12 » Mon Feb 16, 2015 1:12 am
Actually decided to start working on my level again (trust me, I'm really slow at level making and I get bored with it easily). Here's a screenshot of it. If anything needs to be improved or revised, like always, tell me. <3

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