The Super, Snazzy, & Sick Sixth Screenshot Thread

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Destiny
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Destiny » Sun Feb 15, 2015 8:36 am

Emral wrote:@ShadyFlux: I'm more concerned about the single lava pit than I am about Bowser Statues. If you don't like their behaviour, you can always use bullet bill shooters. Though the fire from the Bowser Statues behaves similarly to the Venus Fire Trap's fire and thus fits better.
I removed these statues. They make the level a bit unfair, or at least for a 1-1.
Nickname wrote:
Spoiler: show
Image
These multiple water zones in the same spot looks pretty unnecessary. Or there's something about them that I don't know?

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby h2643 » Sun Feb 15, 2015 8:51 am

Shady Flux wrote:Or there's something about them that I don't know?
Yes, they don't affect gameplay at all (except if they are about to hit the environment zone limit).

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby FallingSnow » Sun Feb 15, 2015 11:00 am

h2643 wrote:
Shady Flux wrote:Or there's something about them that I don't know?
Yes, they don't affect gameplay at all (except if they are about to hit the environment zone limit).
The fish need water to swim in.

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Murphmario » Sun Feb 15, 2015 12:04 pm

And what's with the warp inside the blocks? Is it a hidden passage like in YI or Nsmbw by any chance?

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby underFlo » Sun Feb 15, 2015 12:09 pm

Murphmario wrote:And what's with the warp inside the blocks? Is it a hidden passage like in YI or Nsmbw by any chance?
It's a mystery

god damnit, i intended to hide that

Oh yeah, the reason for the multiple Water zones is that if a water zone would overlap with a block, the fish would die if it landed there.

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby DimitrisPowerSeven » Sun Feb 15, 2015 12:20 pm

I decided to make the flying gray ruin castle a level for luigi only so here is the new screenshot of the level.
Spoiler: show
Image

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Superiorstar » Sun Feb 15, 2015 12:22 pm

DimitrisPowerSeven wrote:I decided to make the flying gray ruin castle a level for luigi only so here is the new screenshot of the level.
Spoiler: show
Image
Is it autoscroll?

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby DimitrisPowerSeven » Sun Feb 15, 2015 12:26 pm

Superiorstar wrote:
DimitrisPowerSeven wrote:I decided to make the flying gray ruin castle a level for luigi only so here is the new screenshot of the level.
Spoiler: show
Image
Is it autoscroll?
Nope,it is a small labyrinth level.
Where you play as Luigi.

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby h2643 » Sun Feb 15, 2015 12:28 pm

Guess what:
Spoiler: show
Image

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby MrPunchia » Sun Feb 15, 2015 12:58 pm

h2643 wrote:Guess what:
Spoiler: show
Image
It's the E-World! Coolio!

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby h2643 » Sun Feb 15, 2015 1:17 pm

Yes, it's also done now!
Spoiler: show
Image

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby MacheTheFerret » Sun Feb 15, 2015 2:28 pm

h2643 wrote:Yes, it's also done now!
Spoiler: show
Image
Did anyone else notice that the palm trees form a E? Very clever. Are you making this for Samuel (or whatever his username is...the guy making the World-E levels)?

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby h2643 » Sun Feb 15, 2015 2:34 pm

Not really, but that you reminded me that, I might actually send him this world map! Thanks!

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby underFlo » Sun Feb 15, 2015 3:06 pm

Spoiler: show
Image
Holy fuck I'm productive today

That's SMB1 4-2 btw

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby h2643 » Sun Feb 15, 2015 3:15 pm

That grass in the ground looks a bit spammy :/
Also, I think these two blocks should be removed:
Image
They are just too close to the ground.

But I like this level, nice work!

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby underFlo » Sun Feb 15, 2015 3:20 pm

h2643 wrote:That grass in the ground looks a bit spammy :/
Also, I think these two blocks should be removed:
Image
They are just too close to the ground.

But I like this level, nice work!
As I said, it's based off SMB1 4-2. But I could move the whole constellation one block up.

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby bossedit8 » Sun Feb 15, 2015 4:22 pm

I don't think a red Goomba next to my fall would be any good since that could be an evil surprise for the player if he is next to the goomba and he walks to the left all the time aswell. Other than that, this looks very interesting... except that you get a mushroom at the second power up block.

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Mable » Sun Feb 15, 2015 5:02 pm

I think a good reactiom timing is wanted there.

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby MacheTheFerret » Sun Feb 15, 2015 8:09 pm

@Nickname: I feel you should extended the pit with the generating platforms so that the platforms actually HAVE a purpose. The player, from what I can see, can easily clear the gap without the platforms with a running start.

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Zeldamaster12 » Mon Feb 16, 2015 1:12 am

Actually decided to start working on my level again (trust me, I'm really slow at level making and I get bored with it easily). Here's a screenshot of it. If anything needs to be improved or revised, like always, tell me. <3

Image


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