Re: Super Mario Legends II: The Power Stars (8/16 Screens)
Posted: Sat Oct 10, 2015 5:54 pm
Nice, that level looks good. Also I'm honored that my graphics are being used in this. I do see some cases of cutoff in the level though o.o
Forums for SMBX
https://www.smbxgame.com/forums/
i see some cut-offs in the tileset, but the design looks nice. Nice cheese level!DarkMecha wrote:
Cheese Canyon:
YouTube Link: https://www.youtube.com/watch?v=7Hq_lrijxOU
be able to send it this weekend, we're just setting a few small details, so please stay tuned these days for your PMs!
I just saw this, but really! I am kind of anxious for this now! Especially since I downloaded Beta 1.0 last night to see how every thing was again!DarkMecha wrote:For the beta testers: We have the beta 2.0 done! so we should be able to send it this weekend, we're just setting a few small details, so please stay tuned these days for your PMs!
Yes! I'm almost-completely sure I've fixed all the problems that you suggested, however the beta 2.0 was a bit... rush, so it's probably some of the old errors are still there, if you notice some error in the old levels, please notify me and I'll fix it immediately!Gameinsky wrote:Cool, I'll be keeping an eye out for it!
Have changes been made to the already tested levels as well?
Thank you! And about what you say... I was talking with SuperMario7 and...h2643 wrote:Hey SuperMario7, I think you forgot to add me as a level designer into the list as I made a level for you (remember?). Anyway best of luck on finishing this!
Thanks for the comment, and I'm happy to hear that! Yeah I knew about the cut-offs but for some reason I decided to ignore them, I didn't think they were a serious problem or maybe it was just my lazy to fix it =P but what you suggested to me through YT is an excellent idea! I'll rotate the right slope to 90° to eliminate this cut-off. Thanks for the suggestion!PROX wrote:Nice, that level looks good. Also I'm honored that my graphics are being used in this. I do see some cases of cutoff in the level though o.o
Hehe thanks! and yeah, I will remove the cutoffs in the next update of the level, perhaps replacing the block with a square will fix it, or maybe I'll replace slope graphic.Harvey36Dice wrote:i see some cut-offs in the tileset, but the design looks nice. Nice cheese level!
the friendly mecha gives me a nightmare
That's good to hear! in that case you just need check out your PMs and you'll find the beta 2.0 there's. Good luck and have fun!MECHDRAGON777 wrote:I just saw this, but really! I am kind of anxious for this now! Especially since I downloaded Beta 1.0 last night to see how every thing was again!
So by the lack of progress, we decided it was better to cancel it. I want to apologize to all those who might be expecting this, is sad for me do it, but we cannot continue more. We did everything we could to keep up, but it just did not work out. I want to give thanks immensely to the team! Thanks to all beta testers for doing a splendid job, also our Boss Designer and Graphic Designer! I would like to thank each and every one of those who supported this, putting it under their firms, and especially with the nice comments. For my part I plan to make a new project soon. I hope everyone can understand what happened and what we did not want to come to this, we gave our best effort and it was a rewarding experience for me to have worked here.SuperMario7 wrote:"You've probably noticed the lack of progress on SML II: TPOS lately. That's because I haven't really been interesting in SMBX for the past few months. So, unfortunately, this project is now cancelled. Thank you everyone who helped work on it, test it, and support it. I've had a great time making this, and I'm sorry to those who have been looking forward to this, but I haven't had enough inspiration for SMBX lately to continue with this."