Re: Level Design Tips
Posted: Mon Oct 19, 2015 9:40 am
130. If you make the power up NPCs bigger, you will need to use PGE to put them in the block.
How is that actually revelant to level design.FanofSMBX wrote:130. If you make the power up NPCs bigger, you will need to use PGE to put them in the block.
All you have to do is disable the size codes (remove them from the text file, or easier yet, move the text file elsewhere temporarily) when you want to put the power-up in the block. When you're done, enable them again (readd the size codes / move back the text file).FanofSMBX wrote:130. If you make the power up NPCs bigger, you will need to use PGE to put them in the block.
Don't use decimal NPC codes. They may work for you, but the problem is that they don't work on some people's computers, and thus they'll get an error.Ironed Sandwich wrote:1.5-2.25 will usually suffice)
If people are too lazy to download LunaLua (which I believe fixes the bug), it's their problem.Linik wrote:Don't use decimal NPC codes. They may work for you, but the problem is that they don't work on some people's computers, and thus they'll get an error.Ironed Sandwich wrote:1.5-2.25 will usually suffice)
LunaDLL / LunaLUA is awesome anyway. It's definitely for the best.h2643 wrote:If people are too lazy to download LunaLua (which I believe fixes the bug), it's their problem.Linik wrote:Don't use decimal NPC codes. They may work for you, but the problem is that they don't work on some people's computers, and thus they'll get an error.Ironed Sandwich wrote:1.5-2.25 will usually suffice)
Thats not really a problem if you know the way around it wven without lunalua.Linik wrote:Don't use decimal NPC codes. They may work for you, but the problem is that they don't work on some people's computers, and thus they'll get an error.Ironed Sandwich wrote:1.5-2.25 will usually suffice)
what's that? (I have LunaDLL, but it would be nice to have it on the record anyway).Tinkerbell wrote:Thats not really a problem if you know the way around it even without lunalua.Linik wrote:Don't use decimal NPC codes. They may work for you, but the problem is that they don't work on some people's computers, and thus they'll get an error.Ironed Sandwich wrote:1.5-2.25 will usually suffice)
bobogamer2500x wrote:138:don't be afraid to swich to kaiso after world 8
139:never use inopropreate language
But this sentence literally has them in it...Miles Troopa wrote:140. If are making a Role-Playing level, or has much cutscenes, or has much sings and Message Blocks, try not write grammatical errors.
And why exactly? A postgame world should still have fair levels, not almost impossible levels.bobogamer2500x wrote:138:don't be afraid to swich to kaiso after world 8
YOU AGAIN !Tinkerbell wrote:bobogamer2500x wrote:138:don't be afraid to swich to kaiso after world 8
139:never use inopropreate language
138: Kaizo*
139: inappropriate* but fuck yeah i like when mario swears in a mario episode.
But this sentence literally has them in it...Miles Troopa wrote:140. If are making a Role-Playing level, or has much cutscenes, or has much sings and Message Blocks, try not write grammatical errors.
Please don't make posts like this. Although what Tinkerbell said is a bit risque, try to refrain from short, unconstructive posts.bobogamer2500x wrote:YOU AGAIN !
what I meant is , once you are past the game , it should get more difficult and FAST , and not just that , the difficulty curve should go up faster and faster, the deeper you are into post-game (you might even make it as long as Mario 3d world wiiU edition) AND FINALY, anyone got some good ideas for post-game world themes?RudeGuy07 wrote:And why exactly? A postgame world should still have fair levels, not almost impossible levels.bobogamer2500x wrote:138:don't be afraid to swich to kaiso after world 8