Re: Mix World 2 : The Star Seeker (November Screens, Final P
Posted: Sat Nov 28, 2015 10:55 am
by sezixor
Your screens are awesome as usual. I really like the forest castle! Great work.
Re: Mix World 2 : The Star Seeker (November Screens, Final P
Posted: Sat Nov 28, 2015 1:27 pm
by Erik
Your new screens look very good!, as usual. Btw, when will you send the first beta?
Re: Mix World 2 : The Star Seeker (November Screens, Final P
Posted: Sat Nov 28, 2015 3:14 pm
by The Thwomp King
I'm liking what I'm seeing overall, and the levels I tested are all generally great! I look forward to playing the final product.
Re: Mix World 2 : The Star Seeker (November Screens, Final P
Posted: Sat Nov 28, 2015 4:03 pm
by glitch4
Awesome graphic use and great level design. Keep it up.
Re: Mix World 2 : The Star Seeker (November Screens, Final P
Posted: Sat Nov 28, 2015 8:40 pm
by Ness-Wednesday
You levels look perfect and have graphics that fit to each one of them well.
By looking at the screens, I can start learning about some improvements here and there thanks to you.
Re: Mix World 2 : The Star Seeker (November Screens, Final P
Posted: Sat Nov 28, 2015 10:13 pm
by Alagirez
Ness-Wednesday wrote:You levels look perfect and have graphics that fit to each one of them well.
By looking at the screens, I can start learning about some improvements here and there thanks to you.
glitch4 wrote:Awesome graphic use and great level design. Keep it up.
sezixor wrote:Your screens are awesome as usual. I really like the forest castle! Great work.
Thank you for the comment guys! I appreciated them ^^....
Ludwig von Koopa wrote:Your new screens look very good!, as usual. Btw, when will you send the first beta?
I will send you the first beta at December (contains 5-10-?? levels) , please be patient, and thx.
Re: Mix World 2 : The Star Seeker (November Screens, Final P
Posted: Sat Nov 28, 2015 11:12 pm
by The Thwomp King
Of course. We'll wait as long as necessary.
Re: Mix World 2 : The Star Seeker (November Screens, Final P
Posted: Wed Dec 02, 2015 12:05 am
by Alagirez
A video by 8flight
Broken death effect has been fixed, So ignore that flaw pls...
?
Posted: Wed Dec 02, 2015 12:05 am
by Alagirez
deleted
Re: Mix World 2 : The Star Seeker (A Video added)
Posted: Wed Dec 02, 2015 1:15 am
by Lx Xzit
You did accidentally a double post =P (I meant you made two posts about the video saying the same).
On-topic: The level looks cool! I really like the environment and the music sounds good. I like the way that the road appears while the player progresses, good job!
I just saw two error (or at least I consider so), the first Yoshi is bad placed, I.e it's easy to lost it because you need hang in the vines and there's no much free space in the ground (because there's the wall of the switches), I think you should move out the Yoshi of there, maybe in the next section would be better. The other thing is... What's happens if the player fail after the platform appear? (check out the minute 2:04)there's a platform too high, if the player has been returned a little, he can not back to up.
Also try to don't put any power-ups / Yoshis in moving blocks, it makes a cut-off.
Otherwise the level looks really cool! Can you tell me what's the music name? it's cool!
Re: Mix World 2 : The Star Seeker (A Video added)
Posted: Thu Dec 03, 2015 2:07 am
by Alagirez
DarkMecha wrote:You did accidentally a double post =P (I meant you made two posts about the video saying the same).
i did it again... thanks for remind me. I hope someone can delete that post.
DarkMecha wrote:
On-topic: The level looks cool! I really like the environment and the music sounds good. I like the way that the road appears while the player progresses, good job!
I just saw two error (or at least I consider so), the first Yoshi is bad placed, I.e it's easy to lost it because you need hang in the vines and there's no much free space in the ground (because there's the wall of the switches), I think you should move out the Yoshi of there, maybe in the next section would be better. The other thing is... What's happens if the player fail after the platform appear? (check out the minute 2:04)there's a platform too high, if the player has been returned a little, he can not back to up.
Thanks! i'll fix these two errors. About minute 2:04, of course he will die....
DarkMecha wrote:
Also try to don't put any power-ups / Yoshis in moving blocks, it makes a cut-off.
Otherwise the level looks really cool! Can you tell me what's the music name? it's cool!