Re: Claim Levels
Posted: Tue Nov 11, 2014 9:52 pm
I do levels in SMBX, and I use PGE to clone. ( this is nice program!)
While working on my level, I noticed that if a section's at its absolute smallest height (in which the top border is offset), then cloning it will work as it should. Apparently, this also works if you have a section with vertical scrolling while the upper boundary like that. It can be adjusted by shrinking the bottom boundary to one screen height, adjusting the top boundary a little, then expanding the bottom one again. See if that works.Ace wrote:If I understand properly, if i want to clone something into section 4, I make section 4 big and then clone section 2 into it? Because that's what I'm doing and it's not fixing the problem.
Okay but don't make it too confusing. And it really shouldn't be that long...Sux wrote:Well, I started do it some time ago, and ... he has a progressive design, the atmosphere is virtually identical to the Valhalla Land (Shinbson's level in the CC5). I was trying to do this with a really loyal design of the original level
And about the size, is between 5-8 minutes
Great level! Although I'd keep the trees the same color. I'll see what we can do about the pipe.Dark-Mecha77 wrote:I'll taking a break from this, I'm not working at the right pace, Would you be okay Valtteri? I would like to start working on this again when all the level designers have contributed 2 new levels. For a leveling. That okay?
NOTE: I added a song that is already being used in this episode, please delete this, just included it in the attachment so they can play without having the folder. (:
Sorry for using the SMB3 pipe, I not see anything suitable to wear, I hope you do not mind, could you take care of that please?
If you do what Chad said it should work. I usually just change the size of both the source and target sections and play around with them until the duplication is successful (save before copying).Ace wrote:One concern i have with the shadow levels is that copying sections sometimes results in them being vertically offset by a few pixels. I'm not sure why this happens, but it means if you want to make any big changes to the tileset, it becomes almost impossible.
E: Also, I would like to claim brick hole massacre.
Nah, I prefer to use SMBX. PGE has all sorts of neat features like undo and copy-paste but you need to get used to it and you still need the original editor to test levels.Ace wrote:I'd rather not use a totally different editor for just one thing, if I don't have to. Is this what everyone uses now?
It's awesome! It's a perfect homage to the original levels. Using the Maridia background was a great idea. It's a lot of fun to play, too!Chad wrote:All right, finally did it! http://www.mediafire.com/download/gm0dc ... codome.zip
I fixed the darkest color of the tileset, which should look better. The length and hard mode difficulty are a bit beyond what has been submitted so far, but hopefully those aren't too much of an issue. I tried to find a balance between keeping Pwnhammer memorable like it's supposed to be while still keeping it reasonable, plus it's rather difficult to properly challenge a player wielding a Billy Gun. I can always go back and make adjustments if desired, but for now I think this turned out well.
Sounds awesome! I'm looking forward to play it! :)zlakergirl357 wrote:Here's two screens of my level! I decided to do a twist with the Shadow Realm gimmick. In the level you use it to travel between the Light Realm and Shadow Realm to solve puzzles. The first screen is the Light Realm section and the second one is the Shadow Realm section. The screens was taken with PGE by the way ;P
Spoiler: show
No, I think that looks fantastic. Keep going. :) You can make the shadow dimension exceptional if you need to since the light dimension in that level is already pretty dark.Dark-Mecha77 wrote:I have been working at the level "Floating Brick Niche" Valtteri Should I remove any custom graphic?I do not understand how it's supposed to I do section shadows at this level, ie Can this be more obscure?Spoiler: show
I think the shadow realm should still look different. If the graphics are all the same, it loses a lot of the feeling.Valtteri wrote:No, I think that looks fantastic. Keep going.Dark-Mecha77 wrote:I have been working at the level "Floating Brick Niche" Valtteri Should I remove any custom graphic?I do not understand how it's supposed to I do section shadows at this level, ie Can this be more obscure?Spoiler: showYou can make the shadow dimension exceptional if you need to since the light dimension in that level is already pretty dark.
I meant exceptional graphics-wise. You can make it less vanilla in order to make it appear more menacing. I don't know how much of a difference it would make to darken the background when it's already dark.Chad wrote:I think the shadow realm should still look different. If the graphics are all the same, it loses a lot of the feeling.
It's great! I would rather if you didn't use the wood tileset with the green top, though. It's weird. The background in the shadow dimension could be darker, and I noticed you just removed the warp to the secret exit from the shadow dimension. This is a nitpick but you should reward the player somehow for getting there, now you just get a few coins. It's pretty troublesome getting up there afterall. :PDarkonius Mavakar wrote:6-1 FLYNG RACCOON ZONE
FINALLY
https://www.mediafire.com/?xd71tmcm0i6wj7c
don't expect an overgraphiced and complicated level because i'm not at the same levels as sezix, mario7 and zlak, since their levels are much better than mine
Valtteri wrote:It's great! I would rather if you didn't use the wood tileset with the green top, though. It's weird. The background in the shadow dimension could be darker, and I noticed you just removed the warp to the secret exit from the shadow dimension. This is a nitpick but you should reward the player somehow for getting there, now you just get a few coins. It's pretty troublesome getting up there afterall.Darkonius Mavakar wrote:6-1 FLYNG RACCOON ZONE
FINALLY
https://www.mediafire.com/?xd71tmcm0i6wj7c
don't expect an overgraphiced and complicated level because i'm not at the same levels as sezix, mario7 and zlak, since their levels are much better than mine
The background should still be darker, but otherwise, now it's perfect. :)Darkonius Mavakar wrote:https://www.mediafire.com/?69d0a4hd82d25n8
Valtteri wrote:The background should still be darker, but otherwise, now it's perfect.Darkonius Mavakar wrote:https://www.mediafire.com/?69d0a4hd82d25n8