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Re: The SMBX Forums Tale (RPG) (WIP)
Posted: Sun Dec 14, 2014 1:33 pm
by Valentine
Finally i'm getting some sprites.
Re: The SMBX Forums Tale (RPG) (WIP)
Posted: Sun Dec 14, 2014 7:25 pm
by qig
Jacob9300Shadow wrote:Iy is not the best idea, the best would require lots of detqil and making the feel to it, it is your opinion on though so yeah, i personally think it is 5/10 idea due to how i thought about. I jave a diffrent one which depends on more detail and thought. I would see your idea personally. Also little boo, the game far is quite a success, i would buy the game if i could but i would have to get the free download though...
If I had an idea, i wouldn't post it in this thread. I'd use it for my own game.
Re: The SMBX Forums Tale (RPG) (WIP)
Posted: Sun Dec 14, 2014 8:11 pm
by DatDude
Kei wrote:Here's my face:

I'm pretty sure people who sees your avatar and then this will be depressed. xD Anyways, about the Mafia dungeon idea I had.
Have a Rigger enemy that deals confusion-based attacks, for example: Rig the game, Complete Confusion, e.t.c. Also the boss of the dungeon might as well be one of the forum members (Who is good at Mafia)
Re: The SMBX Forums Tale (RPG) (WIP)
Posted: Sun Dec 14, 2014 8:20 pm
by Choco
So after long consideration and thinking about my history in the SMBX community, I think a blue Yoshi would be better off for my sprite. Here's a sprite sheet I found, only use the blue Yoshi part. I can't edit out the other parts at the moment.
Re: The SMBX Forums Tale (RPG) (WIP)
Posted: Mon Dec 15, 2014 3:16 am
by Valentine
that blue yoshi is usable. I'll just have to remove some frames.
Re: The SMBX Forums Tale (RPG) (WIP)
Posted: Mon Dec 15, 2014 5:19 pm
by Choco
Alright, that's great. I'll try to hunt down a face picture as well.
Re: The SMBX Forums Tale (RPG) (WIP)
Posted: Tue Dec 16, 2014 5:39 pm
by Tango
Hey! I back!
For while i found Choco's Face here:
Please, give credits for Neweegee, the real creator of the Pixel Art.
I think that i go make the other sprites, but i don't know how make the MECHDRAGON777's Sprites. Also, since Castlewars's avatar is Bowser, is hard to make a Bowser since the space that you need for NPCs is small to Bowser's height.
I go use Black Mage to 8bitmushroom
Re: The SMBX Forums Tale (RPG) (WIP)
Posted: Tue Dec 16, 2014 9:08 pm
by DatDude
I remember I saw a Greninja spritesheet, but I can't remember where it was...
Re: The SMBX Forums Tale (RPG) (WIP)
Posted: Wed Dec 17, 2014 5:51 am
by Valentine
Miles Troopa wrote:Hey! I back!
For while i found Choco's Face here:
Please, give credits for Neweegee, the real creator of the Pixel Art.
I think that i go make the other sprites, but i don't know how make the MECHDRAGON777's Sprites. Also, since Castlewars's avatar is Bowser, is hard to make a Bowser since the space that you need for NPCs is small to Bowser's height.
I go use Black Mage to 8bitmushroom
Actually, chovo has a fifferrnt sprite now
use 40x40 for caatlewars
BTW typing this from my phone soa sorry for frammar eerrors
UPDATE! OFFICIAL IRC CHANNEL HAS BEEN SETUP
#TSMBXFT is the channel. Same network as #smbx
Re: The SMBX Forums Tale (RPG) (WIP)
Posted: Fri Dec 19, 2014 4:33 am
by sleepy
i will only agree to be in this if i'm with gohan and zvoid in the game
Re: The SMBX Forums Tale (RPG) (WIP)
Posted: Sat Dec 20, 2014 8:11 am
by Valentine
UPDATE! New Level Cap Poll.
Vote for one and help me choose
Re: The SMBX Forums Tale (RPG) (WIP) (LEVEL CAP POLL)
Posted: Sat Dec 20, 2014 8:29 am
by Choco
The Level Cap should really depend on how long you want the game to be.
Re: The SMBX Forums Tale (RPG) (WIP) (LEVEL CAP POLL)
Posted: Sat Dec 20, 2014 8:32 am
by Valentine
Well i don't know how long i want it to be. so i'm letting you guys choose
Re: The SMBX Forums Tale (RPG) (WIP) (LEVEL CAP POLL)
Posted: Sat Dec 20, 2014 10:25 am
by Bomber57
Maybe about 70 could be the level you should be around by the end of the main story, and then have some post-game content such as Super Bosses i.e. Final Fantasy where you can level to 99 or 100
Re: The SMBX Forums Tale (RPG) (WIP) (LEVEL CAP POLL)
Posted: Sat Dec 20, 2014 10:30 am
by Tango
I tried post this when i finish the other sprites, but i go need exit from vacations tomorrow. I wanted be here, but my mom already buy my ticket without warn me...
Well, there's the REAL Choco's face art. I picked the Yoshi's face from ZinDinTimeYUM (what a crazy nickname, don't you think?)
I don't know if my mom go agree in leave my notebook in the vacations, so i go try make the sprites until today tonight.
About the levels, i think in put 100 because... it's a important number (You get it?), but i think that 65 is a good number also.
Re: The SMBX Forums Tale (RPG) (WIP) (LEVEL CAP POLL)
Posted: Sat Dec 20, 2014 11:10 am
by Choco
I think that would be a good one, but run it by Frozen Boo first.
Re: The SMBX Forums Tale (RPG) (WIP) (LEVEL CAP POLL)
Posted: Sat Dec 20, 2014 11:53 am
by Sevennights
I say the level cap should 100.
The main story has 75 as the end level cap, and the extra story eould be 90 at level until a 100 enemy comes up.
Re: The SMBX Forums Tale (RPG) (WIP) (LEVEL CAP POLL)
Posted: Sat Dec 20, 2014 12:39 pm
by Valentine
The maximum level i can set is 99, but i feel that's way too long. And for everyone, there will be a postgame. I'm accounting the level cap for the postgame aswell
Re: The SMBX Forums Tale (RPG) (WIP) (LEVEL CAP POLL)
Posted: Sat Dec 20, 2014 4:39 pm
by Waddle
I'd love to be in this.
Also, I think valterris dialogue (in the screen) has alot of commas, making it a very akward stretched-out sentence. But that's just my opinion.
Re: The SMBX Forums Tale (RPG) (WIP) (LEVEL CAP POLL)
Posted: Sun Dec 21, 2014 12:43 pm
by Valentine
EXCITING NEW STUFF!!!

(Note: This screen never appears ingame)