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Re: Game Concept Thread
Posted: Sun Jan 04, 2015 3:52 pm
by FallingSnow
Role Party
Now with 100% less townies!
Town
Sheriff - May inspect a player each night and learn the targeted player's color.
Deputy - May visit a player each night. If the player is the Sheriff, the Deputy will be promoted to a Sheriff.
Doctor - May save a dying player from death each night. May only self-heal a single time.
Mortician - May visit one dead player each night and learn that player's role.
Escort - May distract one player each night and prevent the targeted player from using an ability.
Lookout - May watch a player and see who the targeted player visits each night.
Bodyguard - May protect one player from death each night. If the protected player is killed, the Bodyguard dies instead.
Vigilante - May kill one player each night. Loses this ability for one night if an innocent player is killed.
Doublevoter - His/her vote counts for double in lynches. Always wins tie votes.
Survivor - Survives a single night kill.
Operator - Survives a single lynch.
Baker - May bake each night. After baking, may distribute baked goods each successive night to two players. Upon delivering baked goods to the Party Planner, votes count for double.
Chef - May cook a meal each night. After cooking, may distribute cooked food each successive night to two players. Upon delivering cooked food to the Party Planner, votes count for double.
Hunter - May go hunting each night. After hunting, may distribute fresh meat each successive night to two players. Upon delivering fresh meat to the Party Planner, votes count for double.
Party Planner - May throw a single party after receiving either baked goods, cooked food, or fresh meat. During the night of the party, no abilities may be used aside from the Sheriff's inspection.
Mafia
Agent - May inspect a player each night and learn the targeted player's color.
Consort - May distract one player each night and prevent the targeted player from using an ability.
Silencer - May silence a player each night. The following day, if the targeted player talks, he/she will immediately die.
Wraith - Survives death a single time.
Independent
Saboteur - May place an explosive on a player. If another player visits the targeted player within two days, both players will die. Mines expire after two days and are revealed to the public. May only place one mine at a time.
WIP
The goal was to try to create a game without any townies (as some people were requesting). I might change things around a bit. I haven't done many balance checks atm.
Re: Game Concept Thread
Posted: Sun Jan 04, 2015 4:08 pm
by Zeldamaster12
Wow, that's a lot of roles.
Re: Game Concept Thread
Posted: Sun Jan 04, 2015 10:15 pm
by MistakesWereMade
FallingSnow wrote:Role Party
Now with 100% less townies!
Town
Sheriff - May inspect a player each night and learn the targeted player's color.
Deputy - May visit a player each night. If the player is the Sheriff, the Deputy will be promoted to a Sheriff.
Doctor - May save a dying player from death each night. May only self-heal a single time.
Mortician - May visit one dead player each night and learn that player's role.
Escort - May distract one player each night and prevent the targeted player from using an ability.
Lookout - May watch a player and see who the targeted player visits each night.
Bodyguard - May protect one player from death each night. If the protected player is killed, the Bodyguard dies instead.
Vigilante - May kill one player each night. Loses this ability for one night if an innocent player is killed.
Doublevoter - His/her vote counts for double in lynches. Always wins tie votes.
Survivor - Survives a single night kill.
Operator - Survives a single lynch.
Baker - May bake each night. After baking, may distribute baked goods each successive night to two players. Upon delivering baked goods to the Party Planner, votes count for double.
Chef - May cook a meal each night. After cooking, may distribute cooked food each successive night to two players. Upon delivering cooked food to the Party Planner, votes count for double.
Hunter - May go hunting each night. After hunting, may distribute fresh meat each successive night to two players. Upon delivering fresh meat to the Party Planner, votes count for double.
Party Planner - May throw a single party after receiving either baked goods, cooked food, or fresh meat. During the night of the party, no abilities may be used aside from the Sheriff's inspection.
Mafia
Agent - May inspect a player each night and learn the targeted player's color.
Consort - May distract one player each night and prevent the targeted player from using an ability.
Silencer - May silence a player each night. The following day, if the targeted player talks, he/she will immediately die.
Wraith - Survives death a single time.
Independent
Saboteur - May place an explosive on a player. If another player visits the targeted player within two days, both players will die. Mines expire after two days and are revealed to the public. May only place one mine at a time.
WIP
The goal was to try to create a game without any townies (as some people were requesting). I might change things around a bit. I haven't done many balance checks atm.
the town will just buttfuck the mafia with all those roles lmao
Re: Game Concept Thread
Posted: Sun Jan 04, 2015 10:36 pm
by Zeldamaster12
Yeah man, there are WAY too many roles in the Town compared to the Mafia. I would recommend these following things:
1. Just include Townies, it makes it a lot more balanced. I know that this is the gimmick of the game, but still, the Town is really OP compared to the Mafia.
2. Heavily buff the Mafia somehow, or nerf a lot of the Town's roles.
3. Include a couple more Mafia members.
4. Remove some of the Town.
Re: Game Concept Thread
Posted: Sun Jan 04, 2015 10:45 pm
by Sevennights
Mafia and the third party needs to extremly buffed up times 500x
Or town could be decreased, and third part and mafia could have numbers increased.
Re: Game Concept Thread
Posted: Mon Jan 05, 2015 4:21 pm
by FallingSnow
FallingSnow wrote:Role Party
Now with 100% less townies!
Cardflip
19 Players
Town
Sheriff - May inspect a player each night and learn the targeted player's color.
Deputy - May visit a player each night. If the player is the Sheriff, the Deputy will be promoted to a Sheriff.
Doctor - May save a dying player from death each night. May never self-heal.
Mortician - May visit one dead player each night and learn that player's role.
Escort - May distract one player each night and prevent the targeted player from using an ability.
Lookout - May watch a player and see who the targeted player visits each night.
Bodyguard - May protect one player from death each night. If the protected player is killed, the Bodyguard dies instead. Cannot be saved from death by the Doctor.
Vigilante - May kill one player each night. Loses this ability for one night if an innocent player is killed.
Doublevoter (x2) - His/her vote counts for double in lynches after the other Doublevoter has been killed.. Always wins tie votes.
Baker - May bake each night. After baking, may distribute baked goods each successive night to two players. Upon delivering baked goods to the Party Planner, votes count for double.
Chef - May cook a meal each night. After cooking, may distribute cooked food each successive night to two players. Upon delivering cooked food to the Party Planner, votes count for double.
Hunter - May go hunting each night. After hunting, may distribute fresh meat each successive night to two players. Upon delivering fresh meat to the Party Planner, votes count for double.
Party Planner - May throw a single party after receiving either baked goods, cooked food, or fresh meat. During the night of the party, no abilities may be used aside from the Sheriff's inspection.
* Only one of the Baker/Chef/Hunter may achieve the double vote by being the first to deliver to the Party Planner.
Mafia
Agent - May inspect a player each night and learn the targeted player's color.
Consort - May distract one player each night and prevent the targeted player from using an ability.
Silencer - May silence a player each night. The following day, if the targeted player talks, he/she will immediately die.
Assassin - May kill one player independent of the mafia's kill. Has a two night cooldown.
Independent
Saboteur - May place an explosive on a player. If another player visits the targeted player within two days, both players will die. Mines expire after two days and are revealed to the public. May only place one mine at a time.
WIP
The goal was to try to create a game without any townies (as some people were requesting). I might change things around a bit. I haven't done many balance checks atm.
Like I said, it was a WIP. :)
Changelog so far:
Removed Wraith from the Mafia
Removed Survivor and Operator from the Town
Added Assassin to the Mafia
Added a footnote to the Baker/Chef/Hunter
Doctor can no longer self heal
Bodyguard can no longer be saved by the Doctor
At this point, I'm afraid the Mafia may have too much kill potential. I'll do some more thinking about it.
(Currently, if everyone's abilities work, then 5 players could potentially die on night 1, 2 from the mafia, 1 from the vigi, and 2 from the saboteur)
hm.
Re: Game Concept Thread
Posted: Tue Jan 06, 2015 9:20 pm
by MistakesWereMade
M15: Mystery of the emblem
16 Players
Cardflip
Role usage is optional
Promotion

Each night, a player shall recieve a promotion (which shall be announced to the public once the night ends, in the form of "<Role> has been promoted to <Promoted role>!", which shall increase the effectiveness/number of abilities the player can use, but in order to recieve it, the player must meet the following criteria:
-The player is still alive
-The player isn't visited that night
-Nobody voted to lynch that player the previous day phase
-The player has not been promoted already
Every player that meets this criteria will be thrown into a list, and one of those players on the list will be randomly selected to recieve the promotion.
Every role has a promotion, and it will be stated under the role name in the role list (Marked with a *)
The traitors Goal: Kill the lone warrior and have an equal ammount of traitors and the kingdom folk.
Pirate - May get rid of the corpse of the player that was nightkilled by the rebellion up to 2 times throughout the game, making their death not get announced the following day (same as butcher). Promotes into
berserker.
*
Berserker - Gets 2 extra uses of his ability
Shaman - Can cast a dark spell on a player each night, making them unable to use their role ability for that night. Promotes into
druid
*
Druid - His dark spell will also make the player unable to speak for the following day phase.

-
Thief - Can select a player to steal their Legendary Weapon if they own one. Promotes into
assasin.
*

-
Assasin - If the selected player DOES have a legendary weapon, the assasin will kill them and he will also take the weapon.
The kingdom - Goal: Kill off the traitors and the lone warrior
Knight - Can choose to guard a player each night, if that player is to be killed, the knight will die in his stead. The knight will also redirect any abilities used on the selected player to himself. Promotes into
general
*
General - Cannot die when guarding someone, unless the general himself is the target of the kill.
Cleric - Can bless a player each night, saving them from death that night (Can only self bless once). Promotes into
bishop
*
Bishop - The bless will also make the selected player immune to any abilities.
Merchant - Can choose to give a player a Legendary Weapon each night, giving them the ability to kill only one person with it. Cannot give himself weapons nor can any player carry more than 1 weapon at once. Promotes into
Travelling merchant
*
Travelling merchant - Will learn the color of the player the merchant gave the weapon to.
Pegasus knight - Can fly near a player to tell them a random secret about a random other player, much like the penguin. Promotes into
Falco Knight.
*
Falco Knight - Can choose who's secret to reveal.
Civillian - Serves the role of a townsperson. Promotes into
Patrol member
Civillian
Civillian
Civillian
Civillian
Civillian
Civillian
Civillian
*
Patrol member - Lynch vote counts for 2
The lone warrior - Goal: Be the last one alive
Myrmidon - Can choose to kill a player each night. Promotes into
swordmaster
*
Swordmaster - His kill ability cannot be blocked by anything, such as the knight's or the cleric's.
*put in a spoiler because fuck whatever site these images are on*
Re: Game Concept Thread
Posted: Tue Jan 06, 2015 9:24 pm
by Sevennights
Nien, your game is based off of fire emblem: mystery of the emblem ain't it?
Re: Game Concept Thread
Posted: Tue Jan 06, 2015 9:27 pm
by MistakesWereMade
Bloodedge wrote:Nien, your game is based off of fire emblem: mystery of the emblem ain't it?
its based on the FE games on the gba, i just thought mystery of the emblem was the better title
also pls tell me nobody else's sprites for the blues are like mega large, i ripped them from this page and they looked normal when i posted them
http://fireemblem.wikia.com/wiki/List_o ... red_Stones
Re: Game Concept Thread
Posted: Tue Jan 06, 2015 9:28 pm
by Shadow Yoshi
PLEASE FIX THOSE IMAGES AAHHHH
Re: Game Concept Thread
Posted: Tue Jan 06, 2015 9:29 pm
by MistakesWereMade
oh gosh wHAT THE FUCK HAPPENED
i'll just fix them tomorrow since i have to do other shit atm
Re: Game Concept Thread
Posted: Tue Jan 06, 2015 9:34 pm
by Sevennights
Well the game looks pretty good and i believe it is well balanced. Could have a tweaks and the images are not that big. They are large as hell
I would want to play it in the future.
I just feel like town needs a sheriff role but the town is quite powerful actually...
Re: Game Concept Thread
Posted: Tue Jan 06, 2015 9:41 pm
by MistakesWereMade
im not even sure whats happening, some images were normalized for a bit, but when i refreshed the page later they got fucked again.
happened on snow's end too
i probably have to upload those things myseLF UHG
Re: Game Concept Thread
Posted: Wed Jan 07, 2015 12:35 am
by TLtimelord
M#: (Not) Any Colour You Like
20 Players
Mafia Aligned:
-Stalker - Can visit a user and fully learn their role.
-Saboteur - Can visit a user and will rig the user's vest or gun to malfunction
-Fabricator - Can give a user a fake Vest or Gun
-Paralyzer - Can choose to cancel any lynch for a day. Only can be used once.
Town Aligned:
-Sheriff
-Nurse - Same thing as Doctor
-Vigilante - Loses power for one night they kill a town aligned user.
-Gunsmith - Can give a user a Gun
-Blacksmith - Can give a user a bulletproof Vest
-Dreamer - Has a dream about 1 innocent user or 3 users: One is town, one is cult, one is mafia.
-Penguin - Tells a user a random message about a random user.
-Villager x5
Third Party:
-Creepy Girl - Gives a user a doll. If that user doesn't give the doll by the end of the next phase, they die. If a user dies by a doll, the creepy girl hands one out again.
Cult:
-Warlock- - Picks a user each night. If the warlock choosesusers who die the next phase twice, the cult wins
-Lyncher - Is chosen one user at the beginning of the game. If that user is lynched, the cult wins
-Fool -Cult wins if lynched by end of phase (not by insta or knife in the box).
Info:
-The cult not drag the game along, but, basically being the 'third party' past the creepy girl, they don't win with the mafia or village.
-Creepy Girl default wins with either remaining side.
-When a user acquires a doll, they pm the host and the cycle continues.
-If a player receives a gun, they can shoot and kill someone during the day with the risk of being exposed. If given a gun by Fabricator, the gun might explode and kill them, and the Saboteur visit will cause the gun to explode on them.
-If a player is given a vest, they can survive one shot before the vest wears off. Vest given by fabricator or rigged by saboteur will not protect, however.
Not sure how crazy this game is. ._.
Re: Game Concept Thread
Posted: Wed Jan 07, 2015 12:40 am
by Danny
You should probably mention how somebody "gives" the doll to another person, you didn't specify that so I would assume you just mean to send a PM to the host saying you give somebody a doll.
Re: Game Concept Thread
Posted: Wed Jan 07, 2015 12:42 am
by HeroOfRhyme
I've always wanted to be a creepy girl! :O
Re: Game Concept Thread
Posted: Wed Jan 07, 2015 5:17 pm
by Zeldamaster12
Lots of roles, TNT, but it looks really good still yet. I'd love to play that one.
Re: Game Concept Thread
Posted: Wed Jan 07, 2015 6:56 pm
by TLtimelord
I won't plan on hosting it if it actually wins a game.
By the way, I edited wording for cult member descriptions and also added a couple extra points.
Re: Game Concept Thread
Posted: Wed Jan 07, 2015 7:00 pm
by Zeldamaster12
But TNT, you're like the best host ever :c
Re: Game Concept Thread
Posted: Wed Jan 07, 2015 10:13 pm
by TLtimelord
Zeldamaster12 wrote:But TNT, you're like the best host ever :c
Idk I tend to talk to Mystogan.
Meh, I might sign up, but others deserve to host a game at least once before I'd host 3 times.