SMB1 Expanded GFX-Pack v3.0

Share and discuss custom SMBX graphics.

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Which game should get an expansion-pack next?

Poll ended at Mon Oct 13, 2014 4:57 pm

Super Mario Bros 3
66
65%
Super Mario World
35
35%
 
Total votes: 101
Murphmario
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Re: SMB1 Expanded GFX-Pack v2.0 (Barbecue Party^^)

Postby Murphmario » Sun Sep 07, 2014 12:23 pm

Where is the candy tileset?

zlaker
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Re: SMB1 Expanded GFX-Pack v2.0 (Barbecue Party^^)

Postby zlaker » Sun Sep 07, 2014 12:39 pm

Digging lava world map tiles Sednaiur. Keep it up!

Sednaiur
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Re: SMB1 Expanded GFX-Pack v2.0 (Barbecue Party^^)

Postby Sednaiur » Sun Sep 07, 2014 12:47 pm

Murphmario wrote:Where is the candy tileset?
It was so tasty, I just needed to eat it :-P.
Nah, just kidding. They are not done yet, so it would make no sense, to put them in then.
zlakerboy357 wrote:Digging lava world map tiles Sednaiur. Keep it up!
Thank you very much :-).
I try to do so.

RudeGuy
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Re: SMB1 Expanded GFX-Pack v2.0 (Barbecue Party^^)

Postby RudeGuy » Sun Sep 07, 2014 1:14 pm

I really like the lava stuff, as well all the other things. Good job on them.

HeroLinik
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Re: SMB1 Expanded GFX-Pack v2.0 (Barbecue Party^^)

Postby HeroLinik » Sun Sep 07, 2014 1:58 pm

Wow. A fire-based update to the pack? I can't wait to start making an SMB1 lava level. I'd also include an SMB1 Skull Raft in there so we can actually make proper lava caves. But other than that, this pack is getting better and better with every update.

Squishy Rex
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Re: SMB1 Expanded GFX-Pack v2.0 (Barbecue Party^^)

Postby Squishy Rex » Sun Sep 07, 2014 10:41 pm

I don't know if you've seen this Sednaiur, but it may be helpful for a few additional extras.
http://www.mfgg.net/index.php?act=resdb ... 1&id=27436

Frisktaker
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Re: SMB1 Expanded GFX-Pack v1.1 (go away you bugs ^^)

Postby Frisktaker » Mon Sep 08, 2014 6:36 am

Sednaiur wrote:
Avarice wrote:This is awesome. It actually inspired me to make some smb1 worldmap stuff of my own. Specifically, I am currently working on some underground ones. It's turning out pretty well, but I guess that's off-topic.
Edit:Okay, here you go!
Spoiler: show
Image
Still missing a few tiles, but it looks pretty good, right?
I've also made a Castle tileset which is almost complete(The final tiles will be made when Sednaiur releases the lava stuff.) I will post a screenshot later today.
Edit:Here it is
Spoiler: show
Image
This is a very nice idea, and it is well done.
I think it looks better, to make something like this, as I thought ^^. I will see, what I can do in the future, about something like this.
If you want, I could give you a download link once i get home and finish them(I just need a few more for the castle.) I am currently on my 3ds. I'm glad you like my tiles, though, as they took a bit of work. (I used some of your stuff.)

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Re: SMB1 Expanded GFX-Pack v2.0 (Barbecue Party^^)

Postby SMBXRaptor » Tue Sep 09, 2014 5:46 am

good, but in last screen i see than gfx looks simply resized.

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Re: SMB1 Expanded GFX-Pack v2.0 (Barbecue Party^^)

Postby underFlo » Tue Sep 09, 2014 11:44 am

SMBXRaptor wrote:good, but in last screen i see than gfx looks simply resized.
What the fudge are you talking about?

Sed would never just resize stuff for CGFX, expecially because 4x4 pixels.

Frisktaker
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Re: SMB1 Expanded GFX-Pack v2.0 (Barbecue Party^^)

Postby Frisktaker » Wed Sep 10, 2014 2:15 pm


RudeGuy
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Re: SMB1 Expanded GFX-Pack v2.0 (Barbecue Party^^)

Postby RudeGuy » Wed Sep 10, 2014 2:22 pm

Avarice wrote:https://xo2.x10hosting.com:2083/cpsess2 ... owhidden=1
I hope I linked that right.
Why have I to sign up to download the file?

Frisktaker
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Re: SMB1 Expanded GFX-Pack v2.0 (Barbecue Party^^)

Postby Frisktaker » Wed Sep 10, 2014 9:49 pm

Christian07 wrote:
Avarice wrote:https://xo2.x10hosting.com:2083/cpsess2 ... owhidden=1
I hope I linked that right.
Why have I to sign up to download the file?
I...have no idea... I only use xhosting because that's what Luigifan2010 recommends. I'll put adifferent link later I guess.

Sednaiur
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Re: SMB1 Expanded GFX-Pack v2.0 (Barbecue Party^^)

Postby Sednaiur » Sat Sep 13, 2014 4:53 pm

This new update wasn't panned in the slightest, but when I got the PGE-editor, I couldn't stop having fun with the tileset-editor, so I just made another update for this pack, that includes some new stuff, like a new tileset with forest-theme, some new NPCs like yellow (and faster) cheep cheeps that cannot be shot with any flowers, an actual skull raft (i forgot to make it for the previous update :-P), some new blocks so one can have more constellations in a tileset, and the for PGE needed .tileset-files, so one dosn't necessarily need to make them by themself.
Every new update now will be done like this. If you have any suggestiopns about the way I have arranged the tilesets, just let me know here in this thread, and I will see what I can do about it ^^.
P.S: Yes, I will do this for all my other tileset-packs too!
Christian07 wrote:I really like the lava stuff, as well all the other things. Good job on them.
I tried my best for it, to be good. Thank you :-).
castlewars wrote:Wow. A fire-based update to the pack? I can't wait to start making an SMB1 lava level. I'd also include an SMB1 Skull Raft in there so we can actually make proper lava caves. But other than that, this pack is getting better and better with every update.
Thanks for your comment :-D. It was a rather difficult update, but at least I am done with it now. But since I have already done the next (but not that fast planned) update, you can now make use of some more tiles per tileset, and use also a new one (forest). Yes, I simply forgot to make the skull raft, but now it is done and put into the pack ^^.
Squishy Rex wrote:I don't know if you've seen this Sednaiur, but it may be helpful for a few additional extras.
http://www.mfgg.net/index.php?act=resdb ... 1&id=27436
Thank you for the link, but I already know this one for long. It couldn't really help me, as I needed to edit the original base tiles from SMB1, to change some small things, so it would be too hard to use any of them for that.
It sure is a cool spritesheet, in my opinion ^^.
SMBXRaptor wrote:good, but in last screen i see than gfx looks simply resized.
Sorry but I don't know what you mean :-/. I don't resize things without respriting them, but if you are talking about the giant NPCs (I don't know which last screen you mean, as I already rearranged them), I did redraw them, after I have resized them, so at least you would be right about that. But there is not a single 4x4 pixels in any of my packs, as I always avoid such occurances.
Avarice wrote:https://xo2.x10hosting.com:2083/cpsess2 ... owhidden=1
I hope I linked that right.
As Christian07 already said, one cannot download your file, as we need to sign up, to download it. Sorry.

EDIT: I added a poll for which game should get the expansion next.

RudeGuy
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Re: SMB1 Expanded GFX-Pack v3.0 (PGE-update and poll)

Postby RudeGuy » Sat Sep 13, 2014 5:17 pm

The forest tileset are amagazing. I really like the trees and berries.
Also in the poll I voted for SMW as I'd like to see a fully tileset expansion for that game (there aren't expanded tileset for it) and also because SMB3 have just many graphics.

zioy
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Re: SMB1 Expanded GFX-Pack v3.0 (PGE-update and poll)

Postby zioy » Sat Sep 13, 2014 5:18 pm

SMW because we already have enough SMB3 darnit

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Re: SMB1 Expanded GFX-Pack v3.0 (PGE-update and poll)

Postby Valentine » Sat Sep 13, 2014 6:27 pm

KoolKat wrote:SMW because we already have enough SMB3 darnit
Actually i need some stuff that for smb 3, which fits in the expanded pack category.

Murphmario
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Re: SMB1 Expanded GFX-Pack v3.0 (PGE-update and poll)

Postby Murphmario » Sat Sep 13, 2014 6:49 pm

Wait a minute...

You added Thwomps?

YES! Downloading this update. Thwomps are one of the reasons.

Sednaiur
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Re: SMB1 Expanded GFX-Pack v3.0 (PGE-update and poll)

Postby Sednaiur » Sat Sep 13, 2014 7:55 pm

Christian07 wrote:The forest tileset are amagazing. I really like the trees and berries.
Thank you. I am glad that you like it. I think, that the forest-tiles was the most fun to do, in this pack so far ^^. First I thought it would be too simple, but then in the end it turned out well, for my taste.
Murphmario wrote:Wait a minute...

You added Thwomps?

YES! Downloading this update. Thwomps are one of the reasons.
Yes, I just forgot to mention them xD. But good thing is, that they are visible on the screens anyways.

Rage_quitter_98
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Re: SMB1 Expanded GFX-Pack v3.0 (PGE-update and poll)

Postby Rage_quitter_98 » Sun Sep 14, 2014 12:09 am

Those Forest Tilesets... man you're officially on my respect list. those GFX are sweet man. also i voted for SMW cause i feel like theres already more SMB3 content than SMW.

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Re: SMB1 Expanded GFX-Pack v3.0 (PGE-update and poll)

Postby Mable » Sun Sep 14, 2014 1:43 pm

Damn that stuff looks awesome as hell.

Shame most people voted for smb3 i would rather have smw first since i really like smw and smb3 well is kinda overused in smbx.


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