I have a feeling that the Level that requires to use a Leaf with a SM3DW Music in the background was from @Chad but that could be just me. Also, Bees are hurtful. Don't trust a Bee!
At the very last Level, was this intended to be empty like that at the last Section because now I can't seem to find the Exit... but I know this was supposed to be leftovers that didn't made it to the game itself but I do wonder.
I really had a very fun time playing this Game especially how unique it was and even new Design was chosen here. Definetly worth playing again in the future.
Re: New Great Castle Adventure!
Posted: Mon Oct 20, 2014 2:32 pm
by restlessfeelin
hey man
joined to say this is a very fun game and has provided me with hours of fun
thanks
love from here
Re: New Great Castle Adventure!
Posted: Mon Oct 20, 2014 2:47 pm
by greengoomba02
restlessfeelin wrote:hey man
joined to say this is a very fun game and has provided me with hours of fun
thanks
love from here
^ I agree with this guy!
Re: New Great Castle Adventure!
Posted: Fri Oct 31, 2014 7:32 pm
by Otabo
Looks to be a solid episode and looks fun, too. I might give it a try; perhaps I'll do a video playthrough of it. Keep up the good work.
Re: New Great Castle Adventure!
Posted: Mon Nov 10, 2014 7:35 am
by HeroLinik
Just a note concerning the TGCA remake and its relation to this one:
Sorry to disappoint some of you guys, but the episode still isn't finished. As I have IRL demands to cater for such as college and also my future CC10 level, progress on it is slowed, but it's still going. Just don't expect a patch of NGCA to be released with the TGCA remake in the near future. However, I am trying my very best to keep working on it, and looking at the older TGCA levels from time to time motivates me to remake them.
Re: New Great Castle Adventure!
Posted: Sat Dec 27, 2014 10:03 am
by AlphaCPS
This is one of my favorite SMBX episodes!
Re: New Great Castle Adventure!
Posted: Sat Dec 27, 2014 4:04 pm
by ShadowStarX
Second best SMBX episode ever. (Mario classic is the winner) And this is a really challenging one, difficulty increases a lot per room. Temple of despair kicks my ass because Link is hard to control.