Super Mario: Heroes on the Star Quest - Cancelled

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What this game has lack of?

Level Design
5
6%
Gameplay
7
9%
Atmosphere
11
14%
Replay Value
15
19%
Good NPC Placement
39
51%
 
Total votes: 77
Kingbowser112
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Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Postby Kingbowser112 » Wed Feb 26, 2014 10:38 am

Hmmm, this SUCKS! No, I'm kidding you. Well, this screen sounds as the style of Darknoius Mavakar. Yeah, but a thing: the white pipe on f that gigantic mush, why is in SMW style? I advice you to use it in SMB3 style, behave, a simple recolor. Anyway good job and sorry if I'm been too categorical, but it's only an advice. BYE.

zlaker
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Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Postby zlaker » Wed Feb 26, 2014 12:09 pm

I think it's the grey pipe is SMB3 styled. And I don't think it's Darkonius64 style because he use an other type of Koopas and Galoombas. Also I know much you love this game so I doubt you'll say any if my screenshots sucks. :P

glitch4
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Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Postby glitch4 » Wed Feb 26, 2014 12:33 pm

Eh,why your screenshots have to suck?They're great.

Kingbowser112
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Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Postby Kingbowser112 » Wed Feb 26, 2014 3:24 pm

zlakerboy357 wrote:I think it's the grey pipe is SMB3 styled. And I don't think it's Darkonius64 style because he use an other type of Koopas and Galoombas. Also I know much you love this game so I doubt you'll say any if my screenshots sucks. :P

Yeah, you have reason. :D

Your game is too cool and great!

So I'm waiting for the second DEMO!

Good work on this!

zlaker
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Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Postby zlaker » Wed Feb 26, 2014 3:30 pm

Yeah lol. I only have four levels left and I'll send ya it. It will consist of World 1, and while the Beta Testers are testing World 1 I'll continue World 2...

Kingbowser112
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Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Postby Kingbowser112 » Wed Feb 26, 2014 4:34 pm

Good idea! Also the Prequel will be finish in this next two weeks, so before the relasing, you've to test many levels! Good work!

zlaker
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Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Postby zlaker » Fri Feb 28, 2014 3:33 pm


A video instead of a screenshot. You guys didn't expect that didn't you guys. This is a level recorded by bossedit8. As always I'll explain everything. It's a lake level with mushrooms, Shell Goombas, new enemies in this game, upside down Question Mark Blocks and Purple Blocks. This is the last level before the castle level. There are some errors in the level which I'm going to fix and bossedit8 didn't find every secret. This video also confirms how to enter a Warp Box. Instead of using insant warp I used pipe instead because if anyone walked up to the Warp Box by an accident they would be transported to another section which kinda suck. But if you guys want me to use instant warp that's ok. It also shows other items & objects in the game in action. Hope you liked the level and thanks again bossedit8 for recording the level and for giving me 9.25/10 on the level. That just makes me happy.

BTW The poll of this topic will end Monday and i'll add a new poll. So if you haven't voted yet do it now! And thanks for those who voted. I've goten over 50 votes. I will also post 1 vid every month so stay tuned. If want to see more just visit mu YouTube Channel for trailers and other type of footage.

anisk
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Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Postby anisk » Sat Mar 01, 2014 7:53 am

can i be the beta tester plz

zlaker
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Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Postby zlaker » Sat Mar 01, 2014 8:01 am

Sorry. All the spots is taken.

zlaker
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Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Postby zlaker » Sun Mar 02, 2014 12:50 pm

Spoiler: show
Image
Screenshot of today! A ghost house level. In this level the Ghost Yoshi plays a huge role and you have to eat every signle ghost in the level. After that you have to fight a boss; Big Boo. Kinda like in SM64. This isn't avery hard ghost house, but it has a lot of rooms you must go into so good luck Beta Testers finding those pesky Boos. Also this is the first ghost house in the game.
BTW this is the last day before the poll is ending. I'll replace it with another poll tommorow. VOTE NOW!

zlaker
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Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Postby zlaker » Mon Mar 03, 2014 9:43 am

Final results of the poll. It seems that Yoshi got the most votes. Thanks for everyone for voting and here's a new poll. I'll keep making new polls every month.

Yoshi 24 votes 42%
Daisy 7 votes 12%
Donkey Kong 7 votes 12%
Yellow Toad 5 votes 9%
Wario 7 votes 12%
Link 7 votes 12%
Total votes : 57

zlaker
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Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Postby zlaker » Mon Mar 03, 2014 10:25 am

Spoiler: show
Image
Screenshot of today! I've shown this level before, but I didn't explain anything much. It's the first level of the game. The level has SM3DW styled Galoombas, Koopas, Rex and othe grass you would expect. As you can see everything SMB3 recolored and the level features something that you have seen before in a SMBX project; the rolling hills! But it's not exaclty rolling. It moves instead. I tried to do the same thing as Mecha :P. BTW the level has a underground sectio you must visit before ending the level. And you can see the forst 8-bit Luigi made by me. Hope you like the screen.

BTW the upcoming update that I mentioned has been delayed to end of May, because of in the end of March will the 7th Community Contest be host by Valtteri and people will focusing on that and the results of the contest also I'm super busy at that time. Hope you understand. So....CAT SUITS EVERYONE! XD

icemario12
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Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Postby icemario12 » Mon Mar 03, 2014 10:39 am

Good work out there. I'm soooo jealous! If only I didn't go every day at school...except sunday, that is.

EDIT: Zlakerboy357, I have a new project! Check this out!
*Link removed by Kep - User has been PM'd*
Last edited by silent_ on Fri Mar 07, 2014 3:58 pm, edited 2 times in total.
Reason: PM'd user and removed link.

zlaker
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Re: SM: Heroes on the Star Quest - New Poll Added!

Postby zlaker » Mon Mar 03, 2014 4:23 pm

Thanks. I actually go to school every day except for the weekends.. I also see you're supporting my came, but you're using the old banner I made. I've released a new one you know that. But

zlaker
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Re: SM: Heroes on the Star Quest - New Poll Added!

Postby zlaker » Fri Mar 07, 2014 1:54 pm

Spoiler: show
Image
Screenshot of today. I'm busy right now so I'll not explain anything today.

Kingbowser112
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Re: SM: Heroes on the Star Quest - New Poll Added!

Postby Kingbowser112 » Fri Mar 07, 2014 4:40 pm

Good to see, but I've a simple quest: why you use the SMW style bob-omb instead of a recolor?
However the desing is many nice, infact I really like this style, but I haven't found a name for this style, anyway it sounds also many interesting, yeah, good to play! Go so and good wokr bro. !

meowflash
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Re: SM: Heroes on the Star Quest - New Poll Added!

Postby meowflash » Sat Mar 08, 2014 4:35 pm

Could you bring back the Double Cherries?

glitch4
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Re: SM: Heroes on the Star Quest - New Poll Added!

Postby glitch4 » Sun Mar 09, 2014 1:04 am

meowflash wrote:Could you bring back the Double Cherries?
Man,stop.If zlackerboy357 introduced Double Cherries,then IT WILL be in this episode.

zlaker
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Re: SM: Heroes on the Star Quest - New Poll Added!

Postby zlaker » Thu Mar 13, 2014 10:04 am

New screenshots. Haven't posted any new ones for while so here you go. Enjoy.
Spoiler: show
ImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImage
Hope you guys like them...

Turak500
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Re: SM: Heroes on the Star Quest - New Screenshots 13/3/14

Postby Turak500 » Thu Mar 13, 2014 10:41 am

I think the idea with the Casino Level fully cool, simply because it just looks funny. :lol:


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