The popular forum game that separates the good from the bad, the strong from the weak, and the loose-cannon cops from the slightly schizophrenic. That's all after we figure out who's who, of course.
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Raster
- Banned
- Posts: 798
- Joined: Fri Dec 20, 2013 12:35 pm
Postby Raster » Fri Aug 29, 2014 8:51 pm
I dunno man Hitler was pretty vocal about his views, green doesn't suit him.
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zioy
- Reznor

- Posts: 2760
- Joined: Thu Jul 17, 2014 4:47 pm
- Pronouns: he/him
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Contact:
Postby zioy » Fri Aug 29, 2014 8:52 pm
Raster wrote:I dunno man Hitler was pretty vocal about his views, green doesn't suit him.
Well, Hitler grew up Jewish, should I make him cardflip purple?
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Shadow Yoshi
- Dark Knight

- Posts: 4291
- Joined: Sun Dec 01, 2013 12:56 pm
Postby Shadow Yoshi » Fri Aug 29, 2014 10:12 pm
KoolKat wrote:including a Nazi's ability to submit a kill vote.
This is systematically impossible. The Mafia decides as a group who to kill by default.
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zioy
- Reznor

- Posts: 2760
- Joined: Thu Jul 17, 2014 4:47 pm
- Pronouns: he/him
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Contact:
Postby zioy » Fri Aug 29, 2014 10:13 pm
Joey wrote:KoolKat wrote:including a Nazi's ability to submit a kill vote.
This is systematically impossible. The Mafia decides as a group who to kill by default.
Basically, what it does is nullify their kill vote. They have no say in who gets killed by the Mafia. In reality, it basically kills them without removing them from the game.
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Shadow Yoshi
- Dark Knight

- Posts: 4291
- Joined: Sun Dec 01, 2013 12:56 pm
Postby Shadow Yoshi » Fri Aug 29, 2014 10:25 pm
There's no such thing as a "kill vote", though.
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zioy
- Reznor

- Posts: 2760
- Joined: Thu Jul 17, 2014 4:47 pm
- Pronouns: he/him
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Contact:
Postby zioy » Fri Aug 29, 2014 10:28 pm
Joey wrote:There's no such thing as a "kill vote", though.
I worded that wrong. It includes their ability to kill. Basically, they can still decide who to kill with the other Nazis, but if they're the last Nazi standing, they can no longer use the killing ability (they can't be the one to send the PMs to the host).
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Julia Pseudo
- Luigi

- Posts: 5609
- Joined: Wed Jan 08, 2014 12:04 am
- Flair: gay gaymer girl
- Pronouns: She/her
Postby Julia Pseudo » Sat Aug 30, 2014 3:14 am
I agree, Hitler shouldn't cardflip green, it just doesn't make sense. You should either change his role somehow or replace him with a different Nazi leader that might reasonably cardflip green.
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FanofSMBX
- Ludwig von Koopa

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Sun Aug 31, 2014 2:36 pm
I have a suggestion, allow people to sign up for like 24 hours, and take 20 or whatever names out of the list randomly. Then on the NEXT game, only use players that weren't picked the first time, and so on for the next games, until you need to fill it up with already played people. Then it starts over.
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Valentine
- Silver Yoshi Egg

- Posts: 2049
- Joined: Wed Jan 01, 2014 6:50 am
- Flair: evil device
- Pronouns: She/They
Postby Valentine » Sun Aug 31, 2014 3:12 pm
FanofSMBX wrote:I have a suggestion, allow people to sign up for like 24 hours, and take 20 or whatever names out of the list randomly. Then on the NEXT game, only use players that weren't picked the first time, and so on for the next games, until you need to fill it up with already played people. Then it starts over.
To put it bluntly... That idea is stupid.
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Magna
- Banned
- Posts: 1493
- Joined: Fri Jun 06, 2014 9:17 pm
Postby Magna » Sun Aug 31, 2014 3:15 pm
FanofSMBX wrote:I have a suggestion, allow people to sign up for like 24 hours, and take 20 or whatever names out of the list randomly. Then on the NEXT game, only use players that weren't picked the first time, and so on for the next games, until you need to fill it up with already played people. Then it starts over.
Why would experienced players like me skip a game to let new players have a chance to play? That's a kick in the nuts.
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Bomber57
- Red Yoshi Egg

- Posts: 900
- Joined: Sat Dec 21, 2013 11:54 am
Postby Bomber57 » Sun Aug 31, 2014 11:10 pm
Here is a Mafia game I whipped up that I hope to pitch when M7 rolls around:
M7 - Ms. Frizzle's Wild Ride
25 Players
Cardflip
Role Usage is Mandatory
Mafia
Godfather
Mafioso
Mafioso
Bus Driver (Mafia Aligned version, see below)
Framer (Selects a target each night. If that target is investigated that night, they will appear red.)
Town
Sheriff
Doctor
Vigilante (If they kill an innocent they lose their ability.)
Judge (Has a one-time ability. During the day phase, the Judge will be able to call for a second lynching. That day, two players must be lynched. To do this, they will message the host, who will anonymously announce that there will be a second lynching that day.)
Bus Driver (Is able to swap the locations of two players of their choice each night. Any action that would happen to player A would happen to player B and vice versa. If the Bus Driver A swaps the location of Bus Driver B, Bus Driver B will have his powers nullified. If they both target each other then nothing will happen.)
Townie
Townie
Townie
Townie
Townie
Townie
Townie
Townie
Townie
Townie
Townie
Miller
Millwright
Third Party
Arsonist (Each night, they may either select a target to Douse or Incinerate all Doused targets. Their Incinerate ability has a one night cooldown.)
Lyncher (Is assigned a target, the Lynchee, at the start of the game. Their goal is to get their target lynched and survive the game. Cardflips Yellow.)
FOOTNOTES:
- If the Lynchee dies to a nightkill, the Lyncher is considered to have failed. If they survive the game but fail to kill the Lynchee, they technically did not win.
- The way the Arsonist role is set up is so the Arsonist is taking a risk for every night he doesn't Incinerate, so it is very risk vs. reward.
- The Bus Driver works as either a Town-Aligned or Mafia-Aligned role. Since I didn't want two on town, why not one on Mafia? Considering the town-aligned Bus Driver would hold back to avoid chaos, I decided to make it so you HAVE to act each night!
- Have fun!
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Danny
- Wart

- Posts: 4001
- Joined: Fri Dec 20, 2013 1:12 pm
- Flair: aka LMNtals
- Pronouns: he/they
Postby Danny » Sun Aug 31, 2014 11:32 pm
Blue Dread wrote:FanofSMBX wrote:I have a suggestion, allow people to sign up for like 24 hours, and take 20 or whatever names out of the list randomly. Then on the NEXT game, only use players that weren't picked the first time, and so on for the next games, until you need to fill it up with already played people. Then it starts over.
Why would experienced players like me skip a game to let new players have a chance to play? That's a kick in the nuts.
Because what if I for example wanted to play Mafia and the list is full of players that have already played the past 3 games or so? The list seems to fill up with people that have played before which really gives people who haven't gotten to play more than twice a disadvantage.
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FallingSnow
- Foo

- Posts: 822
- Joined: Sat Dec 21, 2013 4:32 am
Postby FallingSnow » Sun Aug 31, 2014 11:55 pm
I think we can solve that by having more than one game at a time but making a rule that each player can only sign-up/play in a single game at a time. Then maybe possibly we'd have a bit of overlap in the sign-up time.
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Magna
- Banned
- Posts: 1493
- Joined: Fri Jun 06, 2014 9:17 pm
Postby Magna » Mon Sep 01, 2014 8:53 am
FallingSnow wrote:I think we can solve that by having more than one game at a time but making a rule that each player can only sign-up/play in a single game at a time. Then maybe possibly we'd have a bit of overlap in the sign-up time.
Eh, I doubt we have enough people here interested to join two Mafia games making a grand total of about fifty players needed. But you may be right.
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Warlock
- Eerie

- Posts: 759
- Joined: Thu Jan 09, 2014 8:50 am
- Flair: bep
- Pronouns: they/them
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Contact:
Postby Warlock » Mon Sep 01, 2014 9:01 am
Blue Dread wrote:FallingSnow wrote:I think we can solve that by having more than one game at a time but making a rule that each player can only sign-up/play in a single game at a time. Then maybe possibly we'd have a bit of overlap in the sign-up time.
Eh, I doubt we have enough people here interested to join two Mafia games making a grand total of about fifty players needed. But you may be right.
It is possible as many members are hyped to play the games. Also, I know forums where host signups are a first-come, first-served basis, and two RPGs go on at once.
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FallingSnow
- Foo

- Posts: 822
- Joined: Sat Dec 21, 2013 4:32 am
Postby FallingSnow » Mon Sep 01, 2014 11:36 am
Blue Dread wrote:FallingSnow wrote:I think we can solve that by having more than one game at a time but making a rule that each player can only sign-up/play in a single game at a time. Then maybe possibly we'd have a bit of overlap in the sign-up time.
Eh, I doubt we have enough people here interested to join two Mafia games making a grand total of about fifty players needed. But you may be right.
I never said we were going to have 2 20+ player games.
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Thu Sep 04, 2014 1:07 pm
How does the visit works? I don't quite understand it.
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Julia Pseudo
- Luigi

- Posts: 5609
- Joined: Wed Jan 08, 2014 12:04 am
- Flair: gay gaymer girl
- Pronouns: She/her
Postby Julia Pseudo » Thu Sep 04, 2014 1:55 pm
^
If you use your power on another player, you "visit" them.
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Bomber57
- Red Yoshi Egg

- Posts: 900
- Joined: Sat Dec 21, 2013 11:54 am
Postby Bomber57 » Thu Sep 04, 2014 4:49 pm
Bomber57 wrote:Here is a Mafia game I whipped up that I hope to pitch when M7 rolls around:
M7 - Ms. Frizzle's Wild Ride
25 Players
Cardflip
Role Usage is Mandatory
Mafia
Godfather
Mafioso
Mafioso
Bus Driver (Mafia Aligned version, see below)
Framer (Selects a target each night. If that target is investigated that night, they will appear red.)
Town
Sheriff
Doctor
Vigilante (If they kill an innocent they lose their ability.)
Judge (Has a one-time ability. During the day phase, the Judge will be able to call for a second lynching. That day, two players must be lynched. To do this, they will message the host, who will anonymously announce that there will be a second lynching that day.)
Bus Driver (Is able to swap the locations of two players of their choice each night. Any action that would happen to player A would happen to player B and vice versa. If the Bus Driver A swaps the location of Bus Driver B, Bus Driver B will have his powers nullified. If they both target each other then nothing will happen.)
Townie
Townie
Townie
Townie
Townie
Townie
Townie
Townie
Townie
Townie
Townie
Miller
Millwright
Third Party
Arsonist (Each night, they may either select a target to Douse or Incinerate all Doused targets. Their Incinerate ability has a one night cooldown.)
Lyncher (Is assigned a target, the Lynchee, at the start of the game. Their goal is to get their target lynched and survive the game. Cardflips Yellow.)
FOOTNOTES:
- If the Lynchee dies to a nightkill, the Lyncher is considered to have failed. If they survive the game but fail to kill the Lynchee, they technically did not win.
- The way the Arsonist role is set up is so the Arsonist is taking a risk for every night he doesn't Incinerate, so it is very risk vs. reward.
- The Bus Driver works as either a Town-Aligned or Mafia-Aligned role. Since I didn't want two on town, why not one on Mafia? Considering the town-aligned Bus Driver would hold back to avoid chaos, I decided to make it so you HAVE to act each night!
- Have fun!
Posting this again because everyone ignored it.
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Danny
- Wart

- Posts: 4001
- Joined: Fri Dec 20, 2013 1:12 pm
- Flair: aka LMNtals
- Pronouns: he/they
Postby Danny » Thu Sep 04, 2014 6:27 pm
Posting this here just because I want to see what people think for M7 and so I can just easily copy/paste this into the M7 host poll thread.
M7 - Stölheim
It is the dark of night in the small forested town of Stölheim, and the noble of the town, Frederik Ziënger, has been found dead in his home with scratch marks on his chest and face. Werewolves are the suspected cause of this murdering, and so the town guard has been on active duty to try and rid of the menace that may still be lurking in the once peaceful town...
-Werewolves-
Traitor: Can kill a player once per night. Cardflips green when inspected.
Werewolf: Can kill a player once per night.
Werewolf: Can kill a player once per night.
Sorceror: Can disable the powers of a player once per night.
Spy: Can inspect any player each night (player's color will be revealed to the Spy only).
-Village-
Mayor: Can choose to either host a second lynching during the day where a second player gets lynched, or can inspect any player each night (player's color will be revealed to the Mayor only).
Town Guard: Prevents the death of a player once per night.
Town Guard: Prevents the death of a player once per night.
Cleric: Can heal any player he chooses at night if that player dies.
Executioner: Can choose to kill any player at night. If he kills an innocent, he loses his ability for one night.
Villager: A normal player with no special abilities. They vote each day to get someone lynched.
Villager: A normal player with no special abilities. They vote each day to get someone lynched.
Villager: A normal player with no special abilities. They vote each day to get someone lynched.
Villager: A normal player with no special abilities. They vote each day to get someone lynched.
Villager: A normal player with no special abilities. They vote each day to get someone lynched.
Villager: A normal player with no special abilities. They vote each day to get someone lynched.
Villager: A normal player with no special abilities. They vote each day to get someone lynched.
Villager: A normal player with no special abilities. They vote each day to get someone lynched.
Villager: A normal player with no special abilities. They vote each day to get someone lynched.
Villager: A normal player with no special abilities. They vote each day to get someone lynched.
Villager: A normal player with no special abilities. They vote each day to get someone lynched.
Villager: A normal player with no special abilities. They vote each day to get someone lynched.
Villager: A normal player with no special abilities. They vote each day to get someone lynched.
Villager: A normal player with no special abilities. They vote each day to get someone lynched.
Mysterious Villager: A normal villager that cardflips red.
Last edited by Danny on Fri Sep 05, 2014 2:38 am, edited 2 times in total.
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