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Re: Super Mario Land: The Great Heist Hiring a Level Designe

Posted: Thu Oct 02, 2014 12:46 am
by Radishl
Heres some screenshots project-wise.

Spoiler: show
Image

Image
*hugs Natsu*

Thank you for those cloud foregrounds ;-;


And thank you to all of those who have helped and aided in the graphical construction of SMLTGH!

Althought theres tons of more work to be done!
If you have any questions or concerns, contact me via PM or through this thread.


Re: Super Mario Land: The Great Heist Hiring a Level Designe

Posted: Sat Oct 11, 2014 2:16 pm
by h2643
I really hope this project will go well, it looks promising. There aren't many SML Styled episodes (if there are any). Can't wait to play the whole episode, really!

Re: Super Mario Land: The Great Heist Hiring a Level Designe

Posted: Sat Oct 11, 2014 5:10 pm
by Radishl
h2643 wrote:I really hope this project will go well, it looks promising. There aren't many SML Styled episodes (if there are any). Can't wait to play the whole episode, really!
Thanks!

Re: Super Mario Land: The Great Heist Hiring a Level Designe

Posted: Mon Oct 13, 2014 11:50 pm
by FanofSMBX
Idk if you've gleaned this but I quit as graphic designer. I might make some SML2 stuff but I don't think I'll take any requests other than NPCs or BGOs.

Re: Super Mario Land: The Great Heist Hiring a Level Designe

Posted: Mon Oct 13, 2014 11:53 pm
by Radishl
FanofSMBX wrote:Idk if you've gleaned this but I quit as graphic designer. I might make some SML2 stuff but I don't think I'll take any requests other than NPCs or BGOs.
Alright, i'll still ask you for requests here and there but ill refrain from asking you too much.

Re: Super Mario Land: The Great Heist Hiring a Level Designe

Posted: Sun Oct 19, 2014 2:39 pm
by Radishl
Due to some complicated problems graphics wise, SMLTGH will be put on hiatus untill further notice.

Re: Super Mario Land: The Great Heist - HIATUS

Posted: Sun Oct 19, 2014 2:41 pm
by Valtteri
Locked by request.

Re: Super Mario Land: The Great Heist - HIATUS

Posted: Tue Dec 30, 2014 2:06 pm
by Radishl
Alright, I feel like I want to restart this project entirely, but I could use some graphical help!

Anyone interested?

Re: Super Mario Land: The Great Heist - HIATUS

Posted: Tue Dec 30, 2014 2:14 pm
by underFlo
Radishl wrote:Alright, I feel like I want to restart this project entirely, but I could use some graphical help!

Anyone interested?
I could try (if I don't just forget it like always)

Re: Super Mario Land: The Great Heist - HIATUS

Posted: Tue Dec 30, 2014 2:22 pm
by Radishl
Nickname wrote:
Radishl wrote:Alright, I feel like I want to restart this project entirely, but I could use some graphical help!

Anyone interested?
I could try (if I don't just forget it like always)
Alright, let's start from the beginning.

I was thinking we could use SML2 styled Peachs castle tiles, but none exists, how could we style tiles to look sml2 - fied?

Re: Super Mario Land: The Great Heist - HIATUS

Posted: Tue Dec 30, 2014 2:59 pm
by underFlo
Radishl wrote:
Nickname wrote:
Radishl wrote:Alright, I feel like I want to restart this project entirely, but I could use some graphical help!

Anyone interested?
I could try (if I don't just forget it like always)
Alright, let's start from the beginning.

I was thinking we could use SML2 styled Peachs castle tiles, but none exists, how could we style tiles to look sml2 - fied?
Seeing as MSL2 was black and white and had NES-like GFX, I'd say we should restlye it all to SMB3, since frankly, it didnt look that good. I'll se what I could do there.

As for Princess Peaches Castle, the only tiles of this I've seen so far belong to AirSHip's project and heven't been released yet.

Re: Super Mario Land: The Great Heist - HIATUS

Posted: Tue Dec 30, 2014 3:44 pm
by Radishl
Weird really?
Where can I see these?


And as for smb3 styled, yea that's what we should go for.

EDIT: I don't think those tiles are sml2 but we could imitate them if we knew how to sprite sml2 styled.

Re: Super Mario Land: The Great Heist - HIATUS

Posted: Tue Dec 30, 2014 3:46 pm
by underFlo
Radishl wrote:Weird really?
Where can I see these?
And as for smb3 styled, yea that's what we should go for.
Somewhere in the project thread for AirShip's project (Super Mario Magical Paintings).

I've started getting a spritesheet with all the enemies and am currently restyling them to SMB3 btw

Re: Super Mario Land: The Great Heist - GRAPHICAL HELP NEEDE

Posted: Tue Dec 30, 2014 3:56 pm
by Superiorstar
I'll help you with this. Even though I'm already making some GFX for it in the first place.

Re: Super Mario Land: The Great Heist - HIATUS

Posted: Tue Dec 30, 2014 4:02 pm
by FanofSMBX
Nickname wrote:
Radishl wrote:Weird really?
Where can I see these?
And as for smb3 styled, yea that's what we should go for.
Somewhere in the project thread for AirShip's project (Super Mario Magical Paintings).

I've started getting a spritesheet with all the enemies and am currently restyling them to SMB3 btw
Uh... I already did that

Re: Super Mario Land: The Great Heist - HIATUS

Posted: Tue Dec 30, 2014 4:03 pm
by underFlo
FanofSMBX wrote:
Nickname wrote:
Radishl wrote:Weird really?
Where can I see these?
And as for smb3 styled, yea that's what we should go for.
Somewhere in the project thread for AirShip's project (Super Mario Magical Paintings).

I've started getting a spritesheet with all the enemies and am currently restyling them to SMB3 btw
Uh... I already did that
Really? Did you do all of them? For some reason I remember most of the enemies having this weird fusion style of SML2 and SMB3 which didn't look too good, or I am mixing things up.

Re: Super Mario Land: The Great Heist - HIATUS

Posted: Tue Dec 30, 2014 4:06 pm
by FanofSMBX
All of them that weren't in the ultimate GFX pack

Re: Super Mario Land: The Great Heist - HIATUS

Posted: Tue Dec 30, 2014 4:54 pm
by Radishl
Nickname wrote:
Radishl wrote:Weird really?
Where can I see these?
And as for smb3 styled, yea that's what we should go for.
Somewhere in the project thread for AirShip's project (Super Mario Magical Paintings).

I've started getting a spritesheet with all the enemies and am currently restyling them to SMB3 btw
Yippie , you should check fanofsmbx's graphics and kinda use them as a template.

Re: Super Mario Land: The Great Heist - HIATUS

Posted: Tue Dec 30, 2014 5:02 pm
by underFlo
Radishl wrote:
Nickname wrote:
Radishl wrote:Weird really?
Where can I see these?
And as for smb3 styled, yea that's what we should go for.
Somewhere in the project thread for AirShip's project (Super Mario Magical Paintings).

I've started getting a spritesheet with all the enemies and am currently restyling them to SMB3 btw
Yippie , you should check fanofsmbx's graphics and kinda use them as a template.
Well, I'd rather just make them either completely on my own or not at all, since I doubt using FoS' templates would help me save any time. Maybe I'll take a look at them for color choices, but that's all.

Re: Super Mario Land: The Great Heist - HIATUS

Posted: Tue Dec 30, 2014 5:10 pm
by Radishl
Alright, you could use them as a base, or something.

But enemies aside, what we really need that's in HIGH demand is tile sets, I think we should focus on tile sets and bgos first then NCPS. Lets start with tree zone. I already got a background just need the tiles smb3 styled as easy to work with. No cut off and all.