The Star of Subcon

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h2643
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Re: The Star of Subcon

Postby h2643 » Tue Aug 04, 2015 3:57 pm

Radishl wrote:EDIT: Focus on your own unique design and do not succumb to what the community wants.
Uh, but it does look bad, as it's spammed with NPCs and it's unnecessary long + switches. Also if everyone is going to do "what he wants", as you say, there would be no good levels out there.

Superiorstar
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Re: The Star of Subcon

Postby Superiorstar » Tue Aug 04, 2015 4:15 pm

Unique? it's literally taken things from SMB2.
Not that it's bad.

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Re: The Star of Subcon

Postby Radishl » Tue Aug 04, 2015 11:59 pm

h2643 wrote:
Radishl wrote:EDIT: Focus on your own unique design and do not succumb to what the community wants.
Uh, but it does look bad, as it's spammed with NPCs and it's unnecessary long + switches. Also if everyone is going to do "what he wants", as you say, there would be no good levels out there.
unnecessarily long? Or do you mean it's not going from left to right.

Im sure it's perfect lenght.

h2643
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Re: The Star of Subcon

Postby h2643 » Wed Aug 05, 2015 4:58 am

Radishl wrote:
h2643 wrote:
Radishl wrote:EDIT: Focus on your own unique design and do not succumb to what the community wants.
Uh, but it does look bad, as it's spammed with NPCs and it's unnecessary long + switches. Also if everyone is going to do "what he wants", as you say, there would be no good levels out there.
unnecessarily long? Or do you mean it's not going from left to right.

Im sure it's perfect lenght.
No, what I mean is:

1) You exit the door and enter the checkpoint;
2) You go right and start digging sand;
2.5) You have to avoid the enemy spam there;
3) Also you realize that you dug up the wrong way, you go up and start digging sand to the yellow switch;
4) Once you hit it, you have to go up again, dig the sand again, but later you realize that you dug up the wrong way again;
5) You go up, then you go left, and dig the sand again to hit the green switch;
6) Once you hit it, you have to go up and dig sand down again;
7) Then you go down to dig MORE sand and avoid spammed enemies;
7.5) Also a Snifit spam at the end.

This is what's in my view wrong, all of this makes the level tedious and un-enjoyable (for me). But this is just my opinion.

Ace
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Re: The Star of Subcon

Postby Ace » Wed Aug 05, 2015 6:31 am

Superiorstar wrote:Unique? it's literally taken things from SMB2.
Not that it's bad.
it wouldn't be so bad if it didn't have 2 switch blocks to artificially lengthen the section. The section is comprised entirely of digging, which is already not fun to begin with. Not to mention the challenge in SMB2 was that shy guys would follow you down the pit, changing direction as they fall to reach you faster. the way they behave in SMBX makes it not difficult at all and just a pain. I'm not sure but I believe digging is also slower in SMBX. It's just a gimmick that really doesn't translate well across games, and this section is probably the least fun section I could come up with if I tried real hard.

The reason I didn't comment on anything else though is because everything else looks very good so far, and I want you to know that. I especially like the giant cave section you posted a while back. It's just that digging section in particular that made me sad :(

II's good that you recognized the bad design on your own, and the redesign doesn't need to be totally different. Just not as annoying to play through (especially if you end up having to redo it).

TheKingOfBoos
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Re: The Star of Subcon

Postby TheKingOfBoos » Wed Aug 05, 2015 3:06 pm

This diggable sand thing everyone keeps arguing about? I like it! I'd play it! :)

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Re: The Star of Subcon

Postby RudeGuy » Wed Aug 05, 2015 3:13 pm

Ace wrote:the way they behave in SMBX makes it not difficult at all and just a pain. I'm not sure but I believe digging is also slower in SMBX. It's just a gimmick that really doesn't translate well across games, and this section is probably the least fun section I could come up with if I tried real hard.
Well, in fact, that's the reason of why I'm gonna remake it - that section is boring and not fun, which is a thing I don't like. And thank you for the nice comment!
TheKingOfBoos wrote:This diggable sand thing everyone keeps arguing about? I like it! I'd play it!
If I'll ever use it again I wouldn't such sections but instead trying to come with a better use.

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Re: The Star of Subcon

Postby RudeGuy » Tue Aug 25, 2015 3:26 pm

Image

PersonNamedUser
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Re: The Star of Subcon

Postby PersonNamedUser » Wed Aug 26, 2015 7:47 pm

This is very great project you got going! Keep up the good work!
Last edited by PersonNamedUser on Sun Oct 25, 2015 11:02 am, edited 1 time in total.

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Re: The Star of Subcon

Postby RudeGuy » Sat Aug 29, 2015 11:17 am

Spoiler: show
Image
(this is a remake of my CC8 level(oh and I know I haven't added buried veggies, I'll do that now))

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Re: The Star of Subcon

Postby KBorg64 » Thu Sep 03, 2015 7:39 am

Wow, RudeGuy07, this looks great! Everything's pretty polished. However, why is there a red shyguy in the ground?

RudeGuy
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Re: The Star of Subcon

Postby RudeGuy » Thu Sep 03, 2015 7:45 am

64searchman46 wrote:However, why is there a red shyguy in the ground?
That's in a slope. You can put NPCs in the slopes.

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Re: The Star of Subcon

Postby Witchking666 » Sat Sep 05, 2015 2:19 am

Although usually i am not really a smb2 type of guy
This looks amazing
Looking forward to this!

RudeGuy
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Re: The Star of Subcon

Postby RudeGuy » Sun Sep 06, 2015 10:47 am

thank you

ImageImage
ImageImage
Also I finished the remake. It's a lot shorter and has less blocks and BGOs.

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Re: The Star of Subcon

Postby Sednaiur » Sun Sep 06, 2015 1:37 pm

Since I started to spectate your project, I need to say that most of the screens you showed off so far, are looking very decent, in my opinion. I really hunger for more SMB2-gameplay since Reign's Mario Prime, so I am looking forward to play your great-looking episode when it is finished.
This may be first classical SMB2 episode in ages, and as only other SMB2-styled episode I know "Super Princess Dreamland" anyways :-P.

Please resume work onto it, and good luck for the further works :-)

Erik
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Re: The Star of Subcon

Postby Erik » Sun Sep 06, 2015 2:07 pm

Your new screens look really good, good work!

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Re: The Star of Subcon

Postby RudeGuy » Wed Sep 23, 2015 2:38 pm

Thanks guys.
Oh and also, here's screens for the 1-2 remake (I'm remaking every level that are in world 1 and 2, after that I'll probably upload the first demo).
ImageImage
ImageImage
And also here's a screen of the remake of 1-3:
Image

TheKingOfBoos
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Re: The Star of Subcon

Postby TheKingOfBoos » Wed Sep 23, 2015 4:02 pm

RudeGuy07 wrote:Thanks guys.
Oh and also, here's screens for the 1-2 remake (I'm remaking every level that are in world 1 and 2, after that I'll probably upload the first demo).
ImageImage
ImageImage
And also here's a screen of the remake of 1-3:
Image
Dude, this is good. This is gold. Keep it up! You have my support all the way!

RudeGuy
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Re: The Star of Subcon

Postby RudeGuy » Thu Sep 24, 2015 3:34 pm

Thank you.
Copypasted from screenshot thread:
ImageImage
For some reason I finished this level in 2 days, it still needs a good boss though. My main focus in this level are pansers (which replace hammer bros), and since they're quite strong in general I've added many vegetables too (though for some reason there are none in those 2 screens).

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Re: The Star of Subcon

Postby RudeGuy » Wed Oct 14, 2015 10:40 am

Spoiler: show
Image
Image
Image
I completely finished this level. This means I have finished to remake the entire world 1, and to release the beta I just have to finish to remake world 2 (and fix some stuff in other levels too).


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