Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again
Posted: Sat May 03, 2025 8:27 pm
by PizzaNoob
Is this normal for Toad when he has the penguin suit (This happens when I swim close to the surface and press down while moving horizontally)? If not, what is a possible fix?
Edit:
Also, I get this error when Toad collects the Propeller Mushroom
Edit 2: nvm, the second bug was an easy fix
Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again
Posted: Mon May 19, 2025 1:57 am
by arthur4272
I put the power ups in the episode folder, and they are working very well in all levels, the problem is they don't appear in the map, I put the local cp = require("customPowerups") in map.lua, I forget to do something more?
Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again
Posted: Mon May 19, 2025 4:41 am
by DeviousQuacks23
what powerups are you using?
Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again
Posted: Mon May 19, 2025 11:32 am
by arthur4272
Super Bell, Cape Feather, Cloud Flower, Bubble Flower, Poison Flower, Chuck Suit, Frog Suit and Bee Mushroom
Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again
Posted: Tue May 20, 2025 7:23 am
by DeviousQuacks23
how are they not appearing in the map?
Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again
Posted: Tue May 20, 2025 12:27 pm
by arthur4272
when I finish a level with one of the powerups, in the map, they became Fire Flower Mario
Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again
when I finish a level with one of the powerups, in the map, they became Fire Flower Mario
Are you playing/testing the episode from the editor?
Try playing from the launcher and see if the issue persists.
Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again
Posted: Thu May 22, 2025 12:03 am
by arthur4272
this appears, when I enter another level, I appear with the powerup again
Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again
Posted: Mon May 26, 2025 8:00 am
by John Nameless
Heya! Since people have been struggling on what the exact process is in adding a custom powerup into your level,
here's a brand new guide that showcases the ideal way of implementing The Rip Lair's Powerup Pack!
Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again
Posted: Mon May 26, 2025 1:42 pm
by arthur4272
after some tests, finally I get it what happen, the problem happen to me it's the not compatibility with the pausemenu in map.lua, without it the pausemenu, works normally here
Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again
Posted: Sat May 31, 2025 11:45 am
by RadMetalMarioSMIX
You all did amazing, but you forgot the Wing Cap. Also for some reason the power-up icons for the Metal Cap and Vanish Cap aren't showing up How are we supposed to install those power-ups?
Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again
And… and how would that work… you inconsiderate, innocent…
LITTLE FREAK!
MWAAAAAAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAH
*Cough Cough*
As for the other caps, what exactly are you talking about? I don’t remember them having any icons, and you just drag them into the episode/level folder like any other powerup.
Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again
And… and how would that work… you inconsiderate, innocent…
LITTLE FREAK!
MWAAAAAAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAH
*Cough Cough*
As for the other caps, what exactly are you talking about? I don’t remember them having any icons, and you just drag them into the episode/level folder like any other powerup.
Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again
*Brigade falling off the deep end for a bit*
*Cough Cough*
As for the other caps, what exactly are you talking about? I don’t remember them having any icons, and you just drag them into the episode/level folder like any other powerup.
Ah.
In that case, you’re going to need to mess with the INI file for the caps.
Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again
Posted: Sun Jun 01, 2025 5:54 pm
by RadMetalMarioSMIX
fixed them!
Added in 11 minutes 34 seconds:
But for the Wing Cap and how it'd work. First we'd have to make it compatible with Triple Jump and Ground Pound Lua, not that you'd have too but it should be and option since it's what you used to fly and stop flying in 64 respectively. Why not deactivate the player's gravity while they're flying and allow them to fly in any given direction until they decide to stop flying or the power-Up times out. Kinda like swimming for the for the frog suit but for air. you could immediately start flying if the player shot themselves out of a cannon or barrel cannon. The Wing Cap could be and upgraded version of the Super Leaf like the Frog suit upgraded Mario and Luigi to swim better in water then they normally could. You could even use code from the P-Wing. But those are just Ideas...
Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again
But for the Wing Cap and how it'd work. First we'd have to make it compatible with Triple Jump and Ground Pound Lua, not that you'd have too but it should be and option since it's what you used to fly and stop flying in 64 respectively. Why not deactivate the player's gravity while they're flying and allow them to fly in any given direction until they decide to stop flying or the power-Up times out. Kinda like swimming for the for the frog suit but for air. you could immediately start flying if the player shot themselves out of a cannon or barrel cannon. The Wing Cap could be and upgraded version of the Super Leaf like the Frog suit upgraded Mario and Luigi to swim better in water then they normally could. You could even use code from the P-Wing. But those are just Ideas...
ok i am trying so hard not to crash out again
The wing cap doesn’t disable gravity, it completely rewrites how the player moves around, and it most certainly does not act like frog suit but air. As for the p-wing code, it only sets the mem value for leaf flight to true, not actual new flight code.
If I were to work on a wing cap powerup, I’d make it act like SM63/127. The problem with it so far is that there’s no good sprites to use for it, the code would be a pain to make, and there isn’t a lot of unique things it can do. It’s just another flight powerup, and those aren’t use that much in SMBX.
Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again
Posted: Sun Jun 01, 2025 9:24 pm
by RadMetalMarioSMIX
I meant it would allow free flight in any direction. And unlike the other flight power-ups it can take off without having to gain speed first.
Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again
I meant it would allow free flight in any direction. And unlike the other flight power-ups it can take off without having to gain speed first.
True for the first part to an extent, but I’d argue against the second one. Instead of p-speed, you either have to use other libraries or convoluted methods to achieve the same thing, which is better…how?
Look, the wing cap is cool and all, but I feel like the work needed to get it outweighs the usefulness of it. I personally haven’t been in contact with the Rip Members in a solid minute, but I’ve yet to find someone there that would willingly get one working. (Tho, we were talking about how to make one shortly before V3 came out)
Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again
Posted: Sun Jun 01, 2025 10:51 pm
by RadMetalMarioSMIX
Well, I really need one for my episode.
Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again