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Re: [NPC/Block] Extension Pack (2.1)
Posted: Sat Sep 09, 2023 11:20 am
by FirestarPlays
I found a version of the Extension Pack 2.1 that's trojan-free today. It's the version on:
https://smbxarchive.wohlsoft.ru/Assets/ ... 0%28X2%29/
Re: [NPC/Block] Extension Pack (2.1)
Posted: Sat Sep 09, 2023 10:06 pm
by mariobrigade2018
Ahhhhh, the Archive site. Welp, hope you find the pack useful.
Re: [NPC/Block] Extension Pack (2.1)
Posted: Thu Dec 14, 2023 1:52 am
by MaximalCuboid
Found a bug with the NSMB Red Coins where they disappear when touched on a descending platform.
Being collected this way they do not contribute to the total; in this example, if I collected the remaining six red coins, it did not activate the prize spawning.
Re: [NPC/Block] Extension Pack (2.1)
Posted: Thu Feb 29, 2024 9:20 pm
by MengaV0L
how do the smw bubbles work? i've been trying to put them in generators, but they don't work for some reason.
Re: [NPC/Block] Extension Pack (2.1)
Posted: Sun Mar 03, 2024 3:19 pm
by Just_Thomas
MengaV0L wrote: ↑Thu Feb 29, 2024 9:20 pm
how do the smw bubbles work? i've been trying to put them in generators, but they don't work for some reason.
Generators do generate (duh) npcs with default settings (at least in a certain sense). However by default the bubble does not contain anything.
Place a bubble and put an item inside (item properties -> Contents of the current container).
The advanced mumbo-jumbo settings for the bubble below seem to be optional.
Edit: Ok, ok badly formulated, let's put it this way, just place the bubble normally without the generator and then something sensible will come about
BTW: No idea what is wrong the dl link in the actual thread
viewtopic.php?t=27266
Re: [NPC/Block] Extension Pack (2.1)
Posted: Mon Apr 01, 2024 2:37 pm
by Donkdonker124
It's kinda hard to work with the Custom Boss NPC, and I want to use it for the final boss of an episode I'm working on. Is there any easier way to code the attacks for a boss? If not, can it be explained more in-depth?
Re: [NPC/Block] Extension Pack (2.1)
Posted: Mon Apr 01, 2024 2:56 pm
by Pixelated_Perfection
I'm still confused about people saying it has a trojan, what part of it is a trojan? I haven't encountered one from when I've used it, so it just confuses me.
Re: [NPC/Block] Extension Pack (2.1)
Posted: Tue Apr 02, 2024 12:21 am
by mariobrigade2018
Pixelated_Perfection wrote: ↑Mon Apr 01, 2024 2:56 pm
I'm still confused about people saying it has a trojan, what part of it is a trojan? I haven't encountered one from when I've used it, so it just confuses me.
It was a false alarm. Don't worry about it.
Re: [NPC/Block] Extension Pack (2.1)
Posted: Tue Apr 02, 2024 12:54 pm
by Pixelated_Perfection
mariobrigade2018 wrote: ↑Tue Apr 02, 2024 12:21 am
Pixelated_Perfection wrote: ↑Mon Apr 01, 2024 2:56 pm
I'm still confused about people saying it has a trojan, what part of it is a trojan? I haven't encountered one from when I've used it, so it just confuses me.
It was a false alarm. Don't worry about it.
oh, oki!
i just got worried was all
Re: [NPC/Block] Extension Pack (2.1)
Posted: Sat Apr 06, 2024 7:46 am
by Just_Thomas
Hey, I am interested to use the "\Extension Pack 2.1\Misc\Broozer" npc.
I noticed however he can only break through the SMB3 Brick Blocks (the regular ones, not the giant ones for example also not any other default bricks of SMBX or the SMW rotating blocks) and not Hard Blocks as he is actually known for in the original games.
https://www.mariowiki.com/Broozer
These enemies can be useful, and they can punch otherwise unbreakable bricks, allowing Mario to reach items and Star Coins that could not otherwise be reached.
if I have to guess, the following piece of code is responsible for breaking the blocks
Code: Select all
for k,b in Block.iterateIntersecting(v.x + v.speedX, v.y, v.x + v.width + v.speedX, v.y + v.height) do
if Block.MEGA_SMASH[b.id] then
if not b.isHidden and b:mem(0x5A, FIELD_BOOL) == false then
if v.speedX ~= 0 then
if b.id == 667 then
b:hit()
v.speedX = v.speedX * 0.85
else
b:remove(true)
v.speedX = v.speedX * 0.85
end
end
end
end
end
Can I request a code addition like a table of "npc can break these blocks"?
Maybe also even a table creation for blocks being able to hit/activate (like ?-blocks)?
Or is it more likely that no more changes will be made to this NPC pack as it is already final?
Re: [NPC/Block] Extension Pack (2.1)
Posted: Mon Apr 15, 2024 5:09 pm
by Donkdonker124
Donkdonker124 wrote: ↑Mon Apr 01, 2024 2:37 pm
It's kinda hard to work with the Custom Boss NPC, and I want to use it for the final boss of an episode I'm working on. Is there any easier way to code the attacks for a boss? If not, can it be explained more in-depth?
I'm also having trouble with the "shooting" ability.
Re: [NPC/Block] Extension Pack (2.1)
Posted: Tue Apr 16, 2024 11:08 am
by timocomsmbx2345
This pack keeps getting better, and better! I love it!
Re: [NPC/Block] Extension Pack (2.1)
Posted: Tue Apr 16, 2024 11:20 am
by mariobrigade2018
timocomsmbx2345 wrote: ↑Tue Apr 16, 2024 11:08 am
This pack keeps getting better, and better! I love it!
There's been no update to this since 2022 what
Re: [NPC/Block] Extension Pack (2.1)
Posted: Tue Apr 16, 2024 1:16 pm
by timocomsmbx2345
mariobrigade2018 wrote: ↑Tue Apr 16, 2024 11:20 am
timocomsmbx2345 wrote: ↑Tue Apr 16, 2024 11:08 am
This pack keeps getting better, and better! I love it!
There's been no update to this since 2021 what
then when was 2.1
Re: [NPC/Block] Extension Pack (2.1)
Posted: Tue Apr 16, 2024 2:11 pm
by Just_Thomas
From the first post: Last edited by KateBulka on Wed Sep 15, 2021 2:49 pm, edited 25 times in total.
... nope ...but this here:
KateBulka wrote: ↑Wed Jun 08, 2022 4:30 pm
Download link is in the topic!!
HOWEVER OP is still active on the forum, so it is MAYBE possible an other update (not necessarily new content but maybe bugfixes and luna updates for current SMBX version) might get released at some point, as soon as it is worthwhile.
Re: [NPC/Block] Extension Pack (2.1)
Posted: Tue May 07, 2024 1:30 pm
by ComparatorClock
Hey, just an FYI, but the ice ball for the ice bros (aka NPC 832) is broken and needs to be fixed for beta 5.
Re: [NPC/Block] Extension Pack (2.1)
Posted: Tue May 07, 2024 6:15 pm
by mariobrigade2018
ComparatorClock wrote: ↑Tue May 07, 2024 1:30 pm
Hey, just an FYI, but the ice ball for the ice bros (aka NPC 832) is broken and needs to be fixed for beta 5.
How is it broken? It works fine for me. Did you also copy the lua file for npc-263 (the ice cube)?
Re: [NPC/Block] Extension Pack (2.1)
Posted: Tue May 07, 2024 7:43 pm
by RotisserieSalad
hey this is really cool but does anybody know how to change the time limit on the frog switch?
Re: [NPC/Block] Extension Pack (2.1)
Posted: Wed May 08, 2024 12:25 am
by dragonfan96
RotisserieSalad wrote: ↑Tue May 07, 2024 7:43 pm
hey this is really cool but does anybody know how to change the time limit on the frog switch?
Open up the lua file for the frog switch, should be line 26 where it's apart of a table where it says "time = 180"
180 would equal 3:00 however you can change this to whatever you like, every 60 is 1:00(1 minute) for the timer
I recommend
Notepad++ or
Visual Studio Code for reading Lua script files, if you are unable to open them, or make modifying the file easier
Re: [NPC/Block] Extension Pack (2.1)
Posted: Thu May 09, 2024 1:28 pm
by ComparatorClock
mariobrigade2018 wrote: ↑Tue May 07, 2024 6:15 pm
ComparatorClock wrote: ↑Tue May 07, 2024 1:30 pm
Hey, just an FYI, but the ice ball for the ice bros (aka NPC 832) is broken and needs to be fixed for beta 5.
How is it broken? It works fine for me. Did you also copy the lua file for npc-263 (the ice cube)?
oh **** I was missing a lua file? gtg
Added in 15 minutes 31 seconds:
ComparatorClock wrote: ↑Thu May 09, 2024 1:28 pm
mariobrigade2018 wrote: ↑Tue May 07, 2024 6:15 pm
ComparatorClock wrote: ↑Tue May 07, 2024 1:30 pm
Hey, just an FYI, but the ice ball for the ice bros (aka NPC 832) is broken and needs to be fixed for beta 5.
How is it broken? It works fine for me. Did you also copy the lua file for npc-263 (the ice cube)?
oh **** I was missing a lua file? gtg
update: everything works now, thx!