Legend-tony980 wrote:Knux wrote:Legend-tony980 wrote:How come you guys never told me there was a new successor?
There are actually two in the works, the other by Wohlstand.
Oh silly me. Gosh, I should have noticed that. Sorry Wohlstand. Wait, is it two different "SMBXes" or they are developing the game together? If they are working together, it's great. It'll make things faster. It's good to know.

The main differences between our projects:
VSMBX
- Using .NET platform and Visual Basic.NET language
- Can be build for Windows only (Not tested with Mono on Linux or MacOS)
- Supporting layering of BGO to three positions: Background, middle, Foreground
- Editor similar to original SMBX, single document opening.
- Planned history manager for undo/redo
- Not compatible with SMBX
- Created chat Client-Server, planed shared editing via network
- Never published
- State: pre-Alpha
(If I wrote wrong items of this list, please, correct me)
PGE
- Using Qt platform and C++ language
- Can be build for Windows, Linux and MacOS, and other platforms
- Item layering by variable Z-position (for SMBX files not editable)
- Editor have unique GUI, don't similar to SMBX editor, multi document opening
- Implemented history manager for undo/redo any changes and internal clipboard
- Implemented NPC.txt editor with interactive preview window (used mixing with user defined and default values by npc-ID)
- Fully flexible with global configurations of items by INI-files
- Possible to Open and Save SMBX-files
- Networking support not implemented, but planned in future
- Published, Open Source with GPLv3, latest published 0.0.8-Alpha, next 0.1-Alpha
- State: Alpha