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Re: 2k1x Subzero Heroes
Posted: Mon Oct 05, 2020 7:40 am
by Emral
GorgiUpcevWOW wrote: ↑Mon Oct 05, 2020 7:07 am
you mean by enabling "Performance>Visuals", Shaders need to be disabled in the final boss too. How am i suppose to beat this? Why SMBX2b4 frameskips/lags like that, it lags right in the final boss
Try playing on something other than a potato.
Re: 2k1x Subzero Heroes
Posted: Fri Oct 09, 2020 3:16 pm
by joelcanciones
Can someone answer this question for me please?
In the worldmap, What's the difference between a blue mark/level entrance and a blue mark/level entrance with a yellow star? What do I need to get the yellow star when I complete a level?
Re: 2k1x Subzero Heroes
Posted: Fri Oct 09, 2020 3:54 pm
by Emral
Get the magnets
Re: 2k1x Subzero Heroes
Posted: Fri Oct 09, 2020 6:05 pm
by joelcanciones
Enjl wrote: ↑Fri Oct 09, 2020 3:54 pm
Get the magnets
Thanks for the answer. Do they have a purpose or unlock something or they are only an extra optional challenge?
Re: 2k1x Subzero Heroes
Posted: Fri Oct 09, 2020 6:15 pm
by Emral
joelcanciones wrote: ↑Fri Oct 09, 2020 6:05 pm
Enjl wrote: ↑Fri Oct 09, 2020 3:54 pm
Get the magnets
Thanks for the answer. Do they have a purpose or unlock something or they are only an extra optional challenge?
Play the game to find out
Re: 2k1x Subzero Heroes
Posted: Fri Oct 09, 2020 6:59 pm
by joelcanciones
What's the difference between rooms' prices in Enjiland?
Added in 3 hours 41 minutes 15 seconds:
Please could you tell me whats the meaning of Time in this episode and what's its use? It isn't too clear to me. Thanks in advance.
Re: 2k1x Subzero Heroes
Posted: Fri Oct 09, 2020 10:55 pm
by cato
joelcanciones wrote: ↑Fri Oct 09, 2020 10:40 pm
What's the difference between rooms' prices in Enjiland?
Added in 3 hours 41 minutes 15 seconds:
Please could you tell me whats the meaning of Time in this episode and what's its use? It isn't too clear to me. Thanks in advance.
The price replenish different HP.
Time is like an extra health. You can get a maximum of 5 Time in the game.
Re: 2k1x Subzero Heroes
Posted: Sat Oct 10, 2020 12:22 am
by joelcanciones
Why could it be that all other things have worked correctly for me but for some reason the level "Pepper Falls" lags a lot? It suddenly stops and then continues where it would be if it hadn't stopped (as if I had pused a video and then continue watching a video) and then repeats and becouse of this I cannot play the level propperly even with all ticked in Assist Mode. Could it be that I'm using beta 4.3.1?
Re: 2k1x Subzero Heroes
Posted: Sat Oct 10, 2020 2:47 am
by Emral
sounds like your pc's a little weak.
Re: 2k1x Subzero Heroes
Posted: Mon Oct 12, 2020 5:15 pm
by Shocken Studios
How do the blue brick blocks in Frostbitten Mansion work?
Re: 2k1x Subzero Heroes
Posted: Mon Oct 12, 2020 6:01 pm
by joelcanciones
please, could you tell me where the first magnet of Flicker Forest is? I have searched for it for a long time and haven't been able to find it. Thanks in advance.
Added in 7 minutes 46 seconds:
Also, how do I return to other levels before The oasis to cxhek if I miss any magnets? Will I be able to do that later in the game?
Re: 2k1x Subzero Heroes
Posted: Mon Oct 12, 2020 6:50 pm
by Shocken Studios
Roofstop run is glitched out
Added in 2 hours 39 minutes 13 seconds:
Last door won’t work
Re: 2k1x Subzero Heroes
Posted: Tue Oct 13, 2020 2:07 am
by cato
Shocken Studios wrote: ↑Mon Oct 12, 2020 5:15 pm
How do the blue brick blocks in Frostbitten Mansion work?
They melt when you shoot a fireball at them.
joelcanciones wrote:
please, could you tell me where the first magnet of Flicker Forest is? I have searched for it for a long time and haven't been able to find it. Thanks in advance.
In the first section, go into the house by its chimney.
joelcanciones wrote:
Added in 7 minutes 46 seconds:
Also, how do I return to other levels before The oasis to check if I miss any magnets? Will I be able to do that later in the game?
You will come back eventually.
Re: 2k1x Subzero Heroes
Posted: Tue Oct 13, 2020 2:48 am
by Emral
cato wrote: ↑Tue Oct 13, 2020 2:07 am
Shocken Studios wrote: ↑Mon Oct 12, 2020 5:15 pm
How do the blue brick blocks in Frostbitten Mansion work?
They melt when you shoot a fireball at them.
Assuming the blue recolour of SMB3 brick blocks is meant, rather than the icy turn blocks, this is false.
Icy Turn Blocks were introduced in the second level in the game and can be melted with a fireball.
Brick blocks were introduced in the first level in the game and can be destroyed by various means. Their colour is insignificant.
The game generally explains everything of significance. It even has a hint system for all the magnets. So there is no need to turn to this thread for advice.
Re: 2k1x Subzero Heroes
Posted: Tue Oct 13, 2020 5:16 am
by PROX
Re: 2k1x Subzero Heroes
Posted: Tue Oct 13, 2020 5:27 am
by joelcanciones
Where can I see the hint section for the magnets?
Re: 2k1x Subzero Heroes
Posted: Tue Oct 13, 2020 5:28 am
by Emral
joelcanciones wrote: ↑Tue Oct 13, 2020 5:27 am
Where can I see the hint section for the magnets?
You have to pay Applause.
Re: 2k1x Subzero Heroes
Posted: Tue Oct 13, 2020 7:45 am
by joelcanciones
Is applause a character I have not meet yet? Im at the desert world now.
Also why did I get this error suddenly? It says:
"== Crash Summary ==
LunaLua Version: LUNALUA 76482ae
Exception Code: 0xc000008f (VB Error)
VB6 Error Code: 62 (Input past end of file)
== Stack Trace ==
0: 660CE246 (MSVBVM60): rtcDoEvents
1: 660D3CB2 (MSVBVM60): _vbaInputFile
2: 008E4386 (smbx): unkCountPercentageOfGameSave
3: c:\github_new\lunalua\lunadll\gameconfig\gameautostart.cpp (160): GameAutostart::applyAutostart
4: c:\github_new\lunalua\lunadll\misc\runtimehookcomponents\runtimehookhooks.cpp (206): LoadIntro
5: 008C0E72 (smbx): Sub_Main
6: 6600A048 (MSVBVM60): EbLoadRunTime
7: 66007B3E (MSVBVM60): BASIC_CLASS_QueryInterface
8: 66003981 (MSVBVM60): ThunRTMain
9: 660036FA (MSVBVM60): ThunRTMain
10: 66003600 (MSVBVM60): ThunRTMain
11: 0040BDE2 (smbx): start
12: 773074B4 (ntdll): RtlGetAppContainerNamedObjectPath
13: 77307484 (ntdll): RtlGetAppContainerNamedObjectPath
14: 773119EC (ntdll): ZwProtectVirtualMemory
== Reporting ==
If you like to help us finding the error then please post this log at:
*
http://wohlsoft.ru/forum/ or
*
http://www.smbxgame.com/forums/v ... m.php?f=35 or
*
http://talkhaus.raocow.com/viewforum.php?f=36"
I cannot continue playing because of that. I have tried reinstalling in an new folder SMBX 2 and decompressing the episode again and stil get that error.
Re: 2k1x Subzero Heroes
Posted: Tue Oct 13, 2020 8:46 am
by Shocken Studios
I’ve gotten that by entering the door in the final? level in the Tower of Biased world (the one with the boss rush).
Added in 49 seconds:
It just says it stopped working tho
Added in 3 minutes 46 seconds:
The one with the lag making snowflakes
Added in 47 seconds:
The Performance > Visuals background is pretty good too tho
Re: 2k1x Subzero Heroes
Posted: Tue Oct 13, 2020 9:44 am
by joelcanciones
Never mind: I have fix the problem. Ny PC turned off while saving. That's what cause it. Luckily I had a copy of the save files.
Added in 37 seconds:
And please tell me: Is Applause a character I have not meet yet? Im at the desert world now. Thanks in advance.