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Re: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!
Posted: Sat Feb 27, 2021 7:09 pm
by DB12
MrDoubleA wrote: ↑Sat Feb 27, 2021 6:12 pm
DB12 wrote: ↑Sat Feb 27, 2021 5:48 pm
This is great! But the exclamation mark block doesn't seem to be working for me. Its always in its brown block state and makes the blinking sound as if it was working
You have to place down redirector BGO's (the same ones you use for snake blocks) to tell it where to go.
Do I have to put the BGO's on or around the block?
Nevermind I figured it out. Thanks for the clarification! Also these, NPC's are great!
Re: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!
Posted: Fri Mar 05, 2021 11:55 am
by TheGameyFireBro105
How's progress?
Re: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!
Posted: Wed Mar 10, 2021 6:12 pm
by TheGameyFireBro105
Seems like the ! block's broken! I can't see them until they flash.
Re: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!
Posted: Thu Mar 11, 2021 6:24 am
by MrDoubleA
TheGameyFireBro105 wrote: ↑Wed Mar 10, 2021 6:12 pm
Seems like the ! block's broken! I can't see them until they flash.
Could you show how it's set up in your folder and what it looks like in the editor?
Re: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!
Posted: Thu Mar 11, 2021 7:29 am
by TheGameyFireBro105
I mean, I have the ExtendedKoopas code active, if that helps. Maybe you forgot to make them compatible?
Re: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!
Posted: Thu Mar 11, 2021 8:10 am
by MrDoubleA
TheGameyFireBro105 wrote: ↑Thu Mar 11, 2021 7:29 am
I mean, I have the ExtendedKoopas code active, if that helps. Maybe you forgot to make them compatible?
That doesn't make any sense at all. You don't have to specifically make them compatible. Could you share those things I said?
Re: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!
Posted: Thu Mar 11, 2021 9:11 am
by TheGameyFireBro105
https://www.mediafire.com/file/8h7lpi46 ... L.zip/file
I sent the entire episode folder, as the error might not be in the level folder.
Sorry if it's a bit big. It's my own personalized copy (Don't you dare bring up the dumb Wario creepypasta that had coincidentally come into existence a few days b4 the gigaleak.)
I tried to make Return to Dinosaur Land more SMW accurate. It's technically a WIP, at least in my book.
Re: MrDoubleA's NPC Pack v1.3 - Swinging Platforms, Keys, Monitors, and more!
Posted: Fri Mar 12, 2021 4:27 pm
by MrDoubleA
After a while, v1.3 is finally out! Includes swinging platforms from SMW, SMM-styled keys, battin' chucks, and sonic monitors.
Re: MrDoubleA's NPC Pack v1.3 - Swinging Platforms, Keys, Monitors, and more!
Posted: Sat Mar 13, 2021 10:23 am
by Xilore Inaba
I love these new additions,i hope to see in a future the SMW Expanding Blocks and some custom variants.

Re: MrDoubleA's NPC Pack v1.3 - Swinging Platforms, Keys, Monitors, and more!
Posted: Sat Mar 13, 2021 11:05 am
by MrDoubleA
Xilore_Inaba wrote: ↑Sat Mar 13, 2021 10:23 am
I love these new additions,i hope to see in a future the SMW Expanding Blocks and some custom variants.
I do plan on doing them at some point.
Re: MrDoubleA's NPC Pack v1.3 - Swinging Platforms, Keys, Monitors, and more!
Posted: Sun Mar 14, 2021 11:23 am
by TheGameyFireBro105
Do you plan on attempting some of the things found here?:
https://tcrf.net/Prerelease:Super_Mario_World_(SNES)
These boys need some love!:

Re: MrDoubleA's NPC Pack v1.3 - Swinging Platforms, Keys, Monitors, and more!
Posted: Sun Mar 14, 2021 1:19 pm
by MrDoubleA
Re: MrDoubleA's NPC Pack v1.3 - Swinging Platforms, Keys, Monitors, and more!
Posted: Sun Mar 14, 2021 3:04 pm
by DisasterMaster
After playing around with the Flame Monitor for a bit, I just want to point out a hidden characteristic of its subsequent Flame Shield that's not in the mouseover description:
It protects against fire projectiles and some fire-based enemies (like non-diagonal Podoboos).
So that could be an element that people design a level around.
Overall, excellent work yet again. I love how you're creating a number of NPCs that are on the
basegame roadmap and hope your creations like the Monitors and Piranha Plants make it into the full release of 2.0.
The Key Coins are great in the fact that they mirror SMM's ability to save how many you've collect when crossing a checkpoint. I foresee a lot of "choose your own path" levels utilizing this feature.
There are already several Cannon NPC Packs that you could adjust their lua file to fire Koopa Shells (or whatever other NPC you'd like) and change their appearance to match the SMW beta Cannons. Just give credit if you do.
Re: MrDoubleA's NPC Pack v1.3 - Swinging Platforms, Keys, Monitors, and more!
Posted: Sun Mar 14, 2021 3:30 pm
by Wowsie
The ! blocks are broken, help
Re: MrDoubleA's NPC Pack v1.3 - Swinging Platforms, Keys, Monitors, and more!
Posted: Sun Mar 14, 2021 3:57 pm
by Sonya Sanchez
GorgiUpcevWOW wrote: ↑Sun Mar 14, 2021 3:30 pm
The ! blocks are broken, help
You should elaborate a bit more on this as MrDoubleA told you on the Discord Server...
Re: MrDoubleA's NPC Pack v1.3 - Swinging Platforms, Keys, Monitors, and more!
Posted: Sun Mar 14, 2021 8:33 pm
by TheGameyFireBro105
Why not? That's literally an enemy that was eventually used in YI! They obviously became Kaboombas!!
https://www.mariowiki.com/Kaboomba
Re: MrDoubleA's NPC Pack v1.3 - Swinging Platforms, Keys, Monitors, and more!
Posted: Mon Mar 15, 2021 4:35 am
by MegaDood
I'm guessing MrDoubleA just doesn't feel like doing them, doesn't mean nobody will make them in the future though.
Re: MrDoubleA's NPC Pack v1.3 - Swinging Platforms, Keys, Monitors, and more!
Posted: Mon Mar 15, 2021 7:46 am
by MrDoubleA
I make whatever is fun to me, not recreating every enemy ever.
Re: MrDoubleA's NPC Pack v1.3 - Swinging Platforms, Keys, Monitors, and more!
Posted: Mon Mar 15, 2021 4:01 pm
by TheGameyFireBro105
MrDoubleA wrote: ↑Mon Mar 15, 2021 7:46 am
I make whatever is fun to me, not recreating every enemy ever.
That's perfectly fine! It's just that you haven't done a single YI exclusive enemy, yet.
Added in 5 hours 35 minutes 18 seconds:
Re: MrDoubleA's NPC Pack v1.3 - Swinging Platforms, Keys, Monitors, and more!
Posted: Mon Mar 15, 2021 9:37 pm
by TheGameyFireBro105
Trying to use this to recreate Eggman's sonic 1 Green Hill Boss, to little success. any suggestions for a possible setup? Right now it's a cheep cheep attached to the swinging platform, with a ptooie spike ball attached on the end.