Level Contest 7 - Topic 2 - THE WINNER

Official community level contests.

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Buster Beetle
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Re: Level Contest 7 - Topic 2 - RESULTS 1

Postby Delete if Allowed 2 » Thu May 08, 2014 10:32 pm

Judgement:
Spoiler: show
78. 8flight - A Very Short Puzzle Level (3.8/10)
castlewars: 0.8/10
This level was just awful and looks so rushed that a person might have just speed-created it in under an hour just for the sake of taking part in this, and I have a feeling that due to its rushed nature and how little effort and skill it would take to make this, Amphituber might have made this one. For a puzzle level there really wasn't any puzzle solving whatsoever apart from the fact the player is just using the idea that the section uses wraparound and that they have to wrap round to the other side in order to complete the level, and this idea was badly executed. Also, this level is horribly bland, there was no background at all and the level was so ridiculously short. I mean, it takes only just a few seconds to figure that idea out and then before they know it they've already completed the level, which kinda ties in with the ideas behind the level name. There really needs to be more difficulty like adding more blocks so the player has to travel back and forth between both sides of the level and navigating through a maze of some sort.
Chad: 0/10
It's just an empty room with a star, and all you have to do is wrap around once. I'm not giving this any points because it's practically the smallest amount of effort that could possibly be put into a completable level.
Firespike33: 0/10
Hardly even a level. It literally took me less than a second to figure out the “puzzle” (walk off the edge of the screen).
Quill: 0.1/10
Genius.
Valtteri: 1/10
Pretty much what the name of the levels says... Clearly the level was made in ten seconds. The puzzle is really lame, you just go around the screen and you win. Absolutely no effort was put into this level.][/code]

0.8+0.1+1=1.9/0.38
Here's just some things to say about my level before I leave.

@castlewars that was my original idea for the level that I made, but I forgot this contest existed so I submitted my level on the last day; thus, this is my level. I'm actually going to play around with this idea later date.

@Chad+Firespike I agree completely with these statements.

@Quill Okay, I guess...?

@Valtterri This level was actually made in aprox ~ 20 seconds.

Also, I should of gotten 10% of the points for adherence to level name
Edit: Wrong contest.

icez
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Re: Level Contest 7 - Topic 2 - RESULTS 1

Postby icez » Thu May 08, 2014 10:32 pm

There all good to me aside from the 1 typo I don't think they were rushed or anything

Danny
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Re: Level Contest 7 - Topic 2 - RESULTS 1

Postby Danny » Thu May 08, 2014 10:34 pm

HOLY HELL I MADE IT PAST TIER 1 HALLELUJAH.

Ace
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Re: Level Contest 7 - Topic 2 - RESULTS 1

Postby Ace » Fri May 09, 2014 12:09 am

Fyrus showed me her level earlier today, and the way to beat the level is actually incredibly clever. I don't think it's fair that none of the judges seem to have even beat the level.
Last edited by Ace on Fri May 09, 2014 1:21 am, edited 1 time in total.

SuperWingedYoshi
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Re: Level Contest 7 - Topic 2 - RESULTS 1

Postby SuperWingedYoshi » Fri May 09, 2014 1:19 am

Hell yeah, I made it past Tier 1! :D My hopes are up!

Danny
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Re: Level Contest 7 - Topic 2 - RESULTS 1

Postby Danny » Fri May 09, 2014 1:20 am

truthis I still don't think I'll make it past Tier 2.

Mabel
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Re: Level Contest 7 - Topic 2 - RESULTS 1

Postby Mabel » Fri May 09, 2014 2:17 am

Valtteri wrote: Mable
lol.
  • castlewars: 3/10
    I honestly didn't enjoy this level. Sure the mutated plant idea was interesting and using the idea of having to use certain buried NPCs to create interesting gimmicks such as holding a Firebar flame and using it to destroy the plants was great, but that was the best it got. The level is overly decorated with vines in a way that makes it look too artificial, and in many cases, the buried NPCs are too...random - I mean, what is it with burying a...Koopa Clown Car in one of them?
    Thats the best thing ever and you kno it :^)
    Most of the time there wasn't any thought put into where the grasses were placed - it was just plonked here and there, often creating a cut-off. The poison in the second area was interesting but was placed under the tileset in a way that makes it look cutoff-ish and the masks on the poison Blarggs looks off.
    Im not good with graphics, or at the very least looking for or caring about cutoff
    Then there was the problem with cramped areas such as the area at the end when you had to use the bombs to get to the star. There is a high chance the player will get hurt as a result of this crampiness.
    Ill admit its abit too closed in, but dont forget you can drop bombs so they dont go boom in your face
    Chad: 7.5/10
    This is a fascinatingly unorthodox level. It feels like a savage jungle where everything's gone wrong, and mutation idea gives some sense to the ground-based Piranha Plants and buried randomness. Normally those things don't really work, but this level provides explanation for them, although a lot of the buried choices are really silly like bosses and whatnot. Still, I actually had fun digging up all the weeds, since most levels just use standard veggies and those aren't very enjoyable to dig through when you want a powerup or something. But here, I looked forward to what was going to come out next. This level succeeds at making a totally unique experience using these elements. It made the bomb part at the end really interesting, too. It's very cramped in there and the Swooper generator is difficult to avoid, but it's a fitting end-level challenge that works well with precision and strategy. However, the buried fireball at the start is a problem because upon throwing it, it moves at almost invisibly fast speeds across the screen for a while. I also disliked the lava cutoff in the laboratory section, and the raft part was very empty and full of broken Blaargs that look awful.
    Firespike33: 2/10
    The first part is way too clean to be a jungle (neat rows of trees. Riiight). Also, you went a little crazy with the buried objects.
    I even dug up Wart and Mouser at one point. The whole level is really spammy, and the Piranha Plants and weeds on the ground created a lot of cutoff.
    that was kind of the idea, the whole point of the gimmick was to have otherwise crazy things buried
    As for the design, I know this sounds mean, but there really wasn’t one. It just looks like you spammed random objects all over the place. Plus, I died from water that you couldn’t swim in, so there’s that. Overall, it’s just too messy.
    Quill: 1.5/10
    Seems legit.
    quil plz.
    Valtteri: 2.5/10
    This is an odd level... The gameplay is simplistic, and rather repetitive. And I got stuck at the end of the Skull Raft ride on the green lava. The Blarggs are really glitched. I don't personally like how every spot is filled with an (unclimbable) SMB2 vine and a palm tree.
    think of the vines like how people treat certain waterfalls and whether they're swimmable or not...as long as you're not putting the player in a position they assume the vine/waterfall is climbable/swimmable and make it obvious from the start I think it's alright.
Overall the level isint s00pr ambitious and rather larj since the level itself isint completely done and I cant make things look pretty. But it does its job as a fairly straightfoward stage with a silly gimmick attatched(which I may expand upon for something other than a contest once it's done)

Megar
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Re: Level Contest 7 - Topic 2 - RESULTS 1

Postby Megar » Fri May 09, 2014 2:24 am

>not in first tier
I feel ACCOMPLISHED.

Navi
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Re: Level Contest 7 - Topic 2 - RESULTS 1

Postby Navi » Fri May 09, 2014 2:28 am

wow i'm not on tier 1 that's a relief.

Raster
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Re: Level Contest 7 - Topic 2 - RESULTS 1

Postby Raster » Fri May 09, 2014 2:51 am

Blueoak wrote:>not in first tier
I feel ACCOMPLISHED.
Yeah, pretty much.

glitch4
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Re: Level Contest 7 - Topic 2 - RESULTS 1

Postby glitch4 » Fri May 09, 2014 4:35 am

uh uh

Departament of joke levels room announced in tob6.

This is going to be fun.

EDIT: Also why 80 places? You skiped 77 so that means 79 levels started.

wow

moemoe02
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Re: Level Contest 7 - Topic 2 - RESULTS 1

Postby moemoe02 » Fri May 09, 2014 6:50 am

It looks like we revealed results for the first tier and I don't see my level's reviews in there, but I think the possible chances for my level is that it will win in second or third tier

Darkonius Mavakar
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Re: Level Contest 7 - Topic 2 - RESULTS 1

Postby Darkonius Mavakar » Fri May 09, 2014 7:16 am

All thr people that i was expecting to be in the lowest tiers are there.
classic.

XuticX
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Re: Level Contest 7 - Topic 2 - RESULTS 1

Postby XuticX » Fri May 09, 2014 8:23 am

66 levels remain. for everybody who's saying they're lucky they got past the first tier, well if you made a level that wasn't a joke level, you're good. second tier may be harder though. honestly i knew tier one would be filled with joke levels

RudeGuy
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Re: Level Contest 7 - Topic 2 - RESULTS 1

Postby RudeGuy » Fri May 09, 2014 9:10 am

Finally the tier 1 results! Will you post the tier 2 results in the evening like you did with the tier 1 results?

bossedit8
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Re: Level Contest 7 - Topic 2 - RESULTS 1

Postby bossedit8 » Fri May 09, 2014 10:12 am

Everyone is over the first tier. Ah... I hope Tier 1 will be optional for the most.

icez
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Re: Level Contest 7 - Topic 2 - RESULTS 1

Postby icez » Fri May 09, 2014 10:41 am

bossedit8 wrote:Everyone is over the first tier. Ah... I hope Tier 1 will be optional for the most.
Yeah some of those levels, at least from what I read are absolute crap I can't wait to see the really good levels are like

Fuyu
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Re: Level Contest 7 - Topic 2 - RESULTS 1

Postby Fuyu » Fri May 09, 2014 10:51 am

I can't help to feel that my level as far as it could possibly get would be tier 3, I'll hope for a better spot though.

Emral
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Re: Level Contest 7 - Topic 2 - RESULTS 1

Postby Emral » Fri May 09, 2014 11:32 am

nobody seemed to have noticed that about an eight of the entries are located in the lower third of scores. This means that there can be many good or great levels this time around, if not so many of them get lost at the 5/10 scores.

Darkonius Mavakar
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Re: Level Contest 7 - Topic 2 - RESULTS 1

Postby Darkonius Mavakar » Fri May 09, 2014 12:07 pm

Emral wrote:nobody seemed to have noticed that about an eight of the entries are located in the lower third of scores. This means that there can be many good or great levels this time around, if not so many of them get lost at the 5/10 scores.
i'll get to tier 3 i guess, Valtteri will give me a 66/100 for some reason

(hooray for half-assed jokes that are totally original!!1!1)


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