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Re: Rosalina's Satellite

Posted: Tue Mar 12, 2019 5:34 pm
by TheNightingale
Marcus248 wrote:
Sat Mar 09, 2019 1:44 am
Oh my, what a beautiful project!
Oh my, thanks!

Re: Rosalina's Satellite (NEW SCREENSHOT AND UPDATE!)

Posted: Wed Mar 13, 2019 11:41 pm
by TheNightingale
Image

A part of the plot has been changed. Was provided by LGLMAKING. There's also a new on the Features sections. Check the main post!

Re: Rosalina's Satellite (NEW SCREENSHOT AND UPDATE!)

Posted: Thu Mar 14, 2019 7:29 pm
by Eri7
VanillaDude wrote:
Wed Mar 13, 2019 11:41 pm
Image

A part of the plot has been changed. Was provided by LGLMAKING. There's also a new on the Features sections. Check the main post!
Nooo, never put enemies at the starting point, its considered bad level design because not everyone has the best reactions or a good pc to be able to avoid the obstacles.

Re: Rosalina's Satellite (NEW SCREENSHOT AND UPDATE!)

Posted: Thu Mar 14, 2019 9:28 pm
by TheNightingale
Eri7 wrote:
Thu Mar 14, 2019 7:29 pm
VanillaDude wrote:
Wed Mar 13, 2019 11:41 pm
Image

A part of the plot has been changed. Was provided by LGLMAKING. There's also a new on the Features sections. Check the main post!
Nooo, never put enemies at the starting point, its considered bad level design because not everyone has the best reactions or a good pc to be able to avoid the obstacles.
I thought someone would say this... But I know that already, the goombas are jumping but they don't walk.

Re: Rosalina's Satellite (NEW SCREENSHOT AND UPDATE!)

Posted: Mon Mar 18, 2019 9:35 pm
by ThePieSkyHigh
VanillaDude wrote:
Wed Mar 13, 2019 11:41 pm
Image

A part of the plot has been changed. Was provided by LGLMAKING. There's also a new on the Features sections. Check the main post!
Beautiful

Yet here I am

With no imagination

Re: Rosalina's Satellite (NEW SCREENSHOT AND UPDATE!)

Posted: Mon Mar 18, 2019 9:49 pm
by TheNightingale
ThePieSkyHigh wrote:
Mon Mar 18, 2019 9:35 pm
VanillaDude wrote:
Wed Mar 13, 2019 11:41 pm
Image

A part of the plot has been changed. Was provided by LGLMAKING. There's also a new on the Features sections. Check the main post!
Beautiful

Yet here I am

With no imagination
Thanks, I took a lot of inspiration from a similar level in NSMGX

And, the song is, well you know it already

Re: Rosalina's Satellite (NEW SCREENSHOT AND UPDATE!)

Posted: Tue Mar 19, 2019 8:09 pm
by ThePieSkyHigh
VanillaDude wrote:
Mon Mar 18, 2019 9:49 pm
ThePieSkyHigh wrote:
Mon Mar 18, 2019 9:35 pm
VanillaDude wrote:
Wed Mar 13, 2019 11:41 pm
Image

A part of the plot has been changed. Was provided by LGLMAKING. There's also a new on the Features sections. Check the main post!
Beautiful

Yet here I am

With no imagination
Thanks, I took a lot of inspiration from a similar level in NSMGX

And, the song is, well you know it already
yes, yes I do. XD

Re: Rosalina's Satellite (NEW SCREENSHOT!)

Posted: Tue Mar 19, 2019 9:11 pm
by TheNightingale
And quickly...
Image
(The winged enemies are not moving)

Re: Rosalina's Satellite (NEW SCREENSHOT!)

Posted: Wed Mar 20, 2019 6:15 am
by erkyp3rky
VanillaDude wrote:
Tue Mar 19, 2019 9:11 pm
And quickly...
Image
(The winged enemies are not moving)
I really like your style. It’s unique, and that’s something people would kill for. But it’s too cramped. You place way too many enemies and the player would get very overwhelmed by it.

Not everyone is running SMBX on NASA Supercomputers and they sure as hell aren’t injecting massive amounts of steroids into their body to decrease reaction time.

Why not challenge yourself by making some open sky levels? It’ll help you practice non cramped level design because of how generally open they are.

Re: Rosalina's Satellite (NEW SCREENSHOT!)

Posted: Wed Mar 20, 2019 1:24 pm
by LGLMAKING
TheLoafLord wrote:
Wed Mar 20, 2019 6:15 am
VanillaDude wrote:
Tue Mar 19, 2019 9:11 pm
And quickly...
Image
(The winged enemies are not moving)
I really like your style. It’s unique, and that’s something people would kill for. But it’s too cramped. You place way too many enemies and the player would get very overwhelmed by it.

Not everyone is running SMBX on NASA Supercomputers and they sure as hell aren’t injecting massive amounts of steroids into their body to decrease reaction time.

Why not challenge yourself by making some open sky levels? It’ll help you practice non cramped level design because of how generally open they are.
Yeah, or a SMG2 styled galaxy with lots of room between different planetoids

Re: Rosalina's Satellite

Posted: Wed Mar 20, 2019 1:58 pm
by Eri7
Maybe Surtur wants only experienced players to play his levels.. idk, thats the idea i get from looking at his levels.

Re: Rosalina's Satellite

Posted: Wed Mar 20, 2019 3:46 pm
by TheNightingale
TheLoafLord wrote:
LGLMAKING wrote:
Eri7 wrote:
Sorry everyone, I guess I'll have to remove some enemies, the thing is that, yesterday I had a little problem when I was going to test it (when I opened the SMBX 1.3's launcher it crashed with an odd error ("Invalid picture") and I haven't tried reistalling but I will do it now), so I still don't know how hard it is but thanks for the feedback guys!

By the way TheLoafLord, I also have some open levels too

Added in 50 minutes 50 seconds:
Done. I tested it and fixed some bugs

Re: Rosalina's Satellite

Posted: Thu Mar 21, 2019 7:43 pm
by IceFlower99
I love the plot of the game, and the screenshots looks really cool!! The design is georgeus, the colors, backgrounds, etc. And I love that the main character is Rosalina!! OwO

Re: Rosalina's Satellite

Posted: Thu Mar 21, 2019 9:21 pm
by TheNightingale
D+E 4ever wrote:
Thu Mar 21, 2019 7:43 pm
I love the plot of the game, and the screenshots looks really cool!! The design is georgeus, the colors, backgrounds, etc. And I love that the main character is Rosalina!! OwO
Thank you a lot!

Seems that focusing a lot in the plot really worked :P

Re: Rosalina's Satellite

Posted: Sat Mar 23, 2019 6:59 pm
by Eri7
Hey why don't you use the smbx2 rosalina instead of peach?

Re: Rosalina's Satellite

Posted: Sat Mar 23, 2019 7:28 pm
by ElectriKong
Eri7 wrote:
Sat Mar 23, 2019 6:59 pm
Hey why don't you use the smbx2 rosalina instead of peach?
VanillaDude said that he had issues with SMBX2 which meant he has decided to use 1.3 instead. Also changes to the SMBX2 characters in beta 5 could break compatibility with future versions if he was to use SMBX2 for the project.

Re: Rosalina's Satellite

Posted: Sat Mar 23, 2019 7:29 pm
by Saltlord
Eri7 wrote:
Sat Mar 23, 2019 6:59 pm
Hey why don't you use the smbx2 rosalina instead of peach?
Rosalina's currently undergoing an overhaul like all of 2's new characters, so it doesn't really make much sense to use her before Beta 4 comes out.

Re: Rosalina's Satellite

Posted: Sat Mar 23, 2019 7:36 pm
by Eri7
Electriking wrote:
Sat Mar 23, 2019 7:28 pm
Eri7 wrote:
Sat Mar 23, 2019 6:59 pm
Hey why don't you use the smbx2 rosalina instead of peach?
VanillaDude said that he had issues with SMBX2 which meant he has decided to use 1.3 instead. Also changes to the SMBX2 characters in beta 5 could break compatibility with future versions if he was to use SMBX2 for the project.
Well he is a judge of my contest and he has judged submissions made in 2.0 but i guess what koopafan said makes sense.

Re: Rosalina's Satellite

Posted: Sun Mar 24, 2019 8:47 am
by TheNightingale
Eri7 wrote:
Sat Mar 23, 2019 6:59 pm
Hey why don't you use the smbx2 rosalina instead of peach?
Ace explained that on one of the first posts
Eri7 wrote:Well he is a judge of my contest and he has judged submissions made in 2.0 but i guess what koopafan said makes sense.
My most serious issue is while testing, so I don't have problems while playing (excepting some Lua features D:)

Re: Rosalina's Satellite (NEW SCREENSHOT!)

Posted: Sun Mar 24, 2019 2:01 pm
by TheNightingale
Image