Rosalina's Satellite (RESTARTING!)

Share your work-in-progress SMBX episode or browse and support others'.

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TheNightingale
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Re: Rosalina's Satellite

Postby TheNightingale » Tue Mar 12, 2019 5:34 pm

Marcus248 wrote:
Sat Mar 09, 2019 1:44 am
Oh my, what a beautiful project!
Oh my, thanks!

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Re: Rosalina's Satellite (NEW SCREENSHOT AND UPDATE!)

Postby TheNightingale » Wed Mar 13, 2019 11:41 pm

Image

A part of the plot has been changed. Was provided by LGLMAKING. There's also a new on the Features sections. Check the main post!

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Re: Rosalina's Satellite (NEW SCREENSHOT AND UPDATE!)

Postby Eri7 » Thu Mar 14, 2019 7:29 pm

VanillaDude wrote:
Wed Mar 13, 2019 11:41 pm
Image

A part of the plot has been changed. Was provided by LGLMAKING. There's also a new on the Features sections. Check the main post!
Nooo, never put enemies at the starting point, its considered bad level design because not everyone has the best reactions or a good pc to be able to avoid the obstacles.

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Re: Rosalina's Satellite (NEW SCREENSHOT AND UPDATE!)

Postby TheNightingale » Thu Mar 14, 2019 9:28 pm

Eri7 wrote:
Thu Mar 14, 2019 7:29 pm
VanillaDude wrote:
Wed Mar 13, 2019 11:41 pm
Image

A part of the plot has been changed. Was provided by LGLMAKING. There's also a new on the Features sections. Check the main post!
Nooo, never put enemies at the starting point, its considered bad level design because not everyone has the best reactions or a good pc to be able to avoid the obstacles.
I thought someone would say this... But I know that already, the goombas are jumping but they don't walk.

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Re: Rosalina's Satellite (NEW SCREENSHOT AND UPDATE!)

Postby ThePieSkyHigh » Mon Mar 18, 2019 9:35 pm

VanillaDude wrote:
Wed Mar 13, 2019 11:41 pm
Image

A part of the plot has been changed. Was provided by LGLMAKING. There's also a new on the Features sections. Check the main post!
Beautiful

Yet here I am

With no imagination

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Re: Rosalina's Satellite (NEW SCREENSHOT AND UPDATE!)

Postby TheNightingale » Mon Mar 18, 2019 9:49 pm

ThePieSkyHigh wrote:
Mon Mar 18, 2019 9:35 pm
VanillaDude wrote:
Wed Mar 13, 2019 11:41 pm
Image

A part of the plot has been changed. Was provided by LGLMAKING. There's also a new on the Features sections. Check the main post!
Beautiful

Yet here I am

With no imagination
Thanks, I took a lot of inspiration from a similar level in NSMGX

And, the song is, well you know it already

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Re: Rosalina's Satellite (NEW SCREENSHOT AND UPDATE!)

Postby ThePieSkyHigh » Tue Mar 19, 2019 8:09 pm

VanillaDude wrote:
Mon Mar 18, 2019 9:49 pm
ThePieSkyHigh wrote:
Mon Mar 18, 2019 9:35 pm
VanillaDude wrote:
Wed Mar 13, 2019 11:41 pm
Image

A part of the plot has been changed. Was provided by LGLMAKING. There's also a new on the Features sections. Check the main post!
Beautiful

Yet here I am

With no imagination
Thanks, I took a lot of inspiration from a similar level in NSMGX

And, the song is, well you know it already
yes, yes I do. XD

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Re: Rosalina's Satellite (NEW SCREENSHOT!)

Postby TheNightingale » Tue Mar 19, 2019 9:11 pm

And quickly...
Image
(The winged enemies are not moving)

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Re: Rosalina's Satellite (NEW SCREENSHOT!)

Postby erkyp3rky » Wed Mar 20, 2019 6:15 am

VanillaDude wrote:
Tue Mar 19, 2019 9:11 pm
And quickly...
Image
(The winged enemies are not moving)
I really like your style. It’s unique, and that’s something people would kill for. But it’s too cramped. You place way too many enemies and the player would get very overwhelmed by it.

Not everyone is running SMBX on NASA Supercomputers and they sure as hell aren’t injecting massive amounts of steroids into their body to decrease reaction time.

Why not challenge yourself by making some open sky levels? It’ll help you practice non cramped level design because of how generally open they are.

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Re: Rosalina's Satellite (NEW SCREENSHOT!)

Postby LGLMAKING » Wed Mar 20, 2019 1:24 pm

TheLoafLord wrote:
Wed Mar 20, 2019 6:15 am
VanillaDude wrote:
Tue Mar 19, 2019 9:11 pm
And quickly...
Image
(The winged enemies are not moving)
I really like your style. It’s unique, and that’s something people would kill for. But it’s too cramped. You place way too many enemies and the player would get very overwhelmed by it.

Not everyone is running SMBX on NASA Supercomputers and they sure as hell aren’t injecting massive amounts of steroids into their body to decrease reaction time.

Why not challenge yourself by making some open sky levels? It’ll help you practice non cramped level design because of how generally open they are.
Yeah, or a SMG2 styled galaxy with lots of room between different planetoids

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Re: Rosalina's Satellite

Postby Eri7 » Wed Mar 20, 2019 1:58 pm

Maybe Surtur wants only experienced players to play his levels.. idk, thats the idea i get from looking at his levels.

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Re: Rosalina's Satellite

Postby TheNightingale » Wed Mar 20, 2019 3:46 pm

TheLoafLord wrote:
LGLMAKING wrote:
Eri7 wrote:
Sorry everyone, I guess I'll have to remove some enemies, the thing is that, yesterday I had a little problem when I was going to test it (when I opened the SMBX 1.3's launcher it crashed with an odd error ("Invalid picture") and I haven't tried reistalling but I will do it now), so I still don't know how hard it is but thanks for the feedback guys!

By the way TheLoafLord, I also have some open levels too

Added in 50 minutes 50 seconds:
Done. I tested it and fixed some bugs

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Re: Rosalina's Satellite

Postby IceFlower99 » Thu Mar 21, 2019 7:43 pm

I love the plot of the game, and the screenshots looks really cool!! The design is georgeus, the colors, backgrounds, etc. And I love that the main character is Rosalina!! OwO

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Re: Rosalina's Satellite

Postby TheNightingale » Thu Mar 21, 2019 9:21 pm

D+E 4ever wrote:
Thu Mar 21, 2019 7:43 pm
I love the plot of the game, and the screenshots looks really cool!! The design is georgeus, the colors, backgrounds, etc. And I love that the main character is Rosalina!! OwO
Thank you a lot!

Seems that focusing a lot in the plot really worked :P

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Re: Rosalina's Satellite

Postby Eri7 » Sat Mar 23, 2019 6:59 pm

Hey why don't you use the smbx2 rosalina instead of peach?

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Re: Rosalina's Satellite

Postby ElectriKong » Sat Mar 23, 2019 7:28 pm

Eri7 wrote:
Sat Mar 23, 2019 6:59 pm
Hey why don't you use the smbx2 rosalina instead of peach?
VanillaDude said that he had issues with SMBX2 which meant he has decided to use 1.3 instead. Also changes to the SMBX2 characters in beta 5 could break compatibility with future versions if he was to use SMBX2 for the project.

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Re: Rosalina's Satellite

Postby Saltlord » Sat Mar 23, 2019 7:29 pm

Eri7 wrote:
Sat Mar 23, 2019 6:59 pm
Hey why don't you use the smbx2 rosalina instead of peach?
Rosalina's currently undergoing an overhaul like all of 2's new characters, so it doesn't really make much sense to use her before Beta 4 comes out.

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Re: Rosalina's Satellite

Postby Eri7 » Sat Mar 23, 2019 7:36 pm

Electriking wrote:
Sat Mar 23, 2019 7:28 pm
Eri7 wrote:
Sat Mar 23, 2019 6:59 pm
Hey why don't you use the smbx2 rosalina instead of peach?
VanillaDude said that he had issues with SMBX2 which meant he has decided to use 1.3 instead. Also changes to the SMBX2 characters in beta 5 could break compatibility with future versions if he was to use SMBX2 for the project.
Well he is a judge of my contest and he has judged submissions made in 2.0 but i guess what koopafan said makes sense.

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Re: Rosalina's Satellite

Postby TheNightingale » Sun Mar 24, 2019 8:47 am

Eri7 wrote:
Sat Mar 23, 2019 6:59 pm
Hey why don't you use the smbx2 rosalina instead of peach?
Ace explained that on one of the first posts
Eri7 wrote:Well he is a judge of my contest and he has judged submissions made in 2.0 but i guess what koopafan said makes sense.
My most serious issue is while testing, so I don't have problems while playing (excepting some Lua features D:)

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Re: Rosalina's Satellite (NEW SCREENSHOT!)

Postby TheNightingale » Sun Mar 24, 2019 2:01 pm

Image


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