Re: Mario's Kingdom Adventure
Posted: Sun Mar 31, 2019 7:16 pm
So you are cancelling your project just because a new version of SMBX came out?
Forums for SMBX
https://www.smbxgame.com/forums/
Precisely.Electriking wrote: ↑Sun Mar 31, 2019 7:16 pmSo you are cancelling your project just because a new version of SMBX came out?
Taycamgame wrote:check bottom of Op for more details
I don't think it's be the best idea to be honest. There will be a few changes between that and Beta 4, and it might mess a few things up for the project. I'd stick to Beta 3, but be ready to add Beta 4 stuff as soon as you can. This is just my opinion though.Taycamgame wrote: ↑Sat Apr 06, 2019 8:18 amWe're thinking about porting a version of this over to the MaGLX3 version. So most likely yes, though there may be some things that will need adjusting (e.g. a bug being used)
It would probably be easier to move transfer episodes from MaGLX3 to beta 4 than from beta 3 to beta 4. You are just going have to make changes if the episode is negatively affected by bug fixes. You should only avoid releasing an episode under MaGLX3, as it does make things harder if the changes between beta 4 and MaGLX3 creates bugs in the episode, as it would create additional pressure on the creator who might be faced with the expectation to get it fixed quickly.MegaDood wrote: ↑Sat Apr 13, 2019 2:10 amI don't think it's be the best idea to be honest. There will be a few changes between that and Beta 4, and it might mess a few things up for the project. I'd stick to Beta 3, but be ready to add Beta 4 stuff as soon as you can. This is just my opinion though.Taycamgame wrote: ↑Sat Apr 06, 2019 8:18 amWe're thinking about porting a version of this over to the MaGLX3 version. So most likely yes, though there may be some things that will need adjusting (e.g. a bug being used)
I thought it made bugs that were hard to spot though when transferring to Beta 4?Electriking wrote: ↑Sat Apr 13, 2019 3:10 amIt would probably be easier to move transfer episodes from MaGLX3 to beta 4 than from beta 3 to beta 4. You are just going have to make changes if the episode is negatively affected by bug fixes. You should only avoid releasing an episode under MaGLX3, as it does make things harder if the changes between beta 4 and MaGLX3 creates bugs in the episode, as it would create additional pressure on the creator who might be faced with the expectation to get it fixed quickly.MegaDood wrote: ↑Sat Apr 13, 2019 2:10 amI don't think it's be the best idea to be honest. There will be a few changes between that and Beta 4, and it might mess a few things up for the project. I'd stick to Beta 3, but be ready to add Beta 4 stuff as soon as you can. This is just my opinion though.Taycamgame wrote: ↑Sat Apr 06, 2019 8:18 amWe're thinking about porting a version of this over to the MaGLX3 version. So most likely yes, though there may be some things that will need adjusting (e.g. a bug being used)
Problems with releasing an episode using MAGLX3 would be removed by being a demo.
Either way, me and my team can always fix these bugs if we come across them when beta 4 releases. One of the reasons for the move to MaGLX3's build is so that we can make levels using the new features, and i'd rather not wait a few more months when i could do it right now, albeit in a buggy version.MegaDood wrote: ↑Sun Apr 14, 2019 12:10 amI thought it made bugs that were hard to spot though when transferring to Beta 4?Electriking wrote: ↑Sat Apr 13, 2019 3:10 amIt would probably be easier to move transfer episodes from MaGLX3 to beta 4 than from beta 3 to beta 4. You are just going have to make changes if the episode is negatively affected by bug fixes. You should only avoid releasing an episode under MaGLX3, as it does make things harder if the changes between beta 4 and MaGLX3 creates bugs in the episode, as it would create additional pressure on the creator who might be faced with the expectation to get it fixed quickly.MegaDood wrote: ↑Sat Apr 13, 2019 2:10 am
I don't think it's be the best idea to be honest. There will be a few changes between that and Beta 4, and it might mess a few things up for the project. I'd stick to Beta 3, but be ready to add Beta 4 stuff as soon as you can. This is just my opinion though.
Problems with releasing an episode using MAGLX3 would be removed by being a demo.
Ok, seems fair I guess.Taycamgame wrote: ↑Sun Apr 14, 2019 10:34 amEither way, me and my team can always fix these bugs if we come across them when beta 4 releases. One of the reasons for the move to MaGLX3's build is so that we can make levels using the new features, and i'd rather not wait a few more months when i could do it right now, albeit in a buggy version.MegaDood wrote: ↑Sun Apr 14, 2019 12:10 amI thought it made bugs that were hard to spot though when transferring to Beta 4?Electriking wrote: ↑Sat Apr 13, 2019 3:10 am
It would probably be easier to move transfer episodes from MaGLX3 to beta 4 than from beta 3 to beta 4. You are just going have to make changes if the episode is negatively affected by bug fixes. You should only avoid releasing an episode under MaGLX3, as it does make things harder if the changes between beta 4 and MaGLX3 creates bugs in the episode, as it would create additional pressure on the creator who might be faced with the expectation to get it fixed quickly.
Problems with releasing an episode using MAGLX3 would be removed by being a demo.
I still plan to add extra features in once either beta 4 is released or the main development of this episode is complete. We'll be using beta 3 as it's not buggy like MaGLX3, though i still would like to eventually add things from that version into the project.
We are using some deprecated luna lua stuff which don't work in maglx3.Enjl wrote: ↑Mon Apr 15, 2019 3:56 pmAnything in MAGLX3 that's stopping you from using it for development? The few bugs that do exist are fairly easy to avoid, I believe. Few quirks with things like snake blocks and chucks, which are easily worked around by not using them. Unless you're thinking of a bug that's fairly impactful to an episode's development which I struggle to think of but would like to know about.
And anything stopping you from creating local copies of the depracated libraries?Eri7 wrote: ↑Mon Apr 15, 2019 4:09 pmWe are using some deprecated luna lua stuff which don't work in maglx3.Enjl wrote: ↑Mon Apr 15, 2019 3:56 pmAnything in MAGLX3 that's stopping you from using it for development? The few bugs that do exist are fairly easy to avoid, I believe. Few quirks with things like snake blocks and chucks, which are easily worked around by not using them. Unless you're thinking of a bug that's fairly impactful to an episode's development which I struggle to think of but would like to know about.
I see, thanks for responding so quickly. If the desire to use new features ends up outweighing the struggles to overcome with adapting to newer tech, keep the following in mind:Eri7 wrote: ↑Mon Apr 15, 2019 4:09 pmWe are using some deprecated luna lua stuff which don't work in maglx3.Enjl wrote: ↑Mon Apr 15, 2019 3:56 pmAnything in MAGLX3 that's stopping you from using it for development? The few bugs that do exist are fairly easy to avoid, I believe. Few quirks with things like snake blocks and chucks, which are easily worked around by not using them. Unless you're thinking of a bug that's fairly impactful to an episode's development which I struggle to think of but would like to know about.