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Re: Video Game Logics
Posted: Thu Feb 01, 2018 11:10 am
by ElectriKong
Artemis008 wrote:Classic Castlevania doesn't do this, and the controls feel very stiff as a result. The levels were designed around this though, so USUALLY it's not an issue.
Donkey Kong does not do it either.
Also, the lack of fall damage in lots of platformers.
Re: Video Game Logics
Posted: Thu Feb 01, 2018 11:58 am
by Super Luigi!
Explosions from TNT and Nitro Crates in Crash Bandicoot: The Wrath of Cortex destroy Crash, yet Coco merely passes out.
Re: Video Game Logics
Posted: Thu Feb 01, 2018 4:59 pm
by Devan2002
Artemis008 wrote:This applies to most games actually, but have ever thought about the concept of turning around mid jump, in the air? I totally understand why games do this, because it makes the controls feel much more responsive but like many things it doesn't work IRL. At least as far as I know.
Classic Castlevania doesn't do this, and the controls feel very stiff as a result. The levels were designed around this though, so USUALLY it's not an issue.
Even the original Mario Bros falls under this umbrella.
Re: Video Game Logics
Posted: Thu Feb 01, 2018 5:18 pm
by The Dwarven Digger
Hm, that sure is actually an interesting point. Nearly every game features the ability to at least adjust your trajectory in mid-air, yet in real life that doesn't work. Why is it that despite it going against real-life physics, games feel just "wrong" without it?
Re: Video Game Logics
Posted: Sat Feb 03, 2018 11:04 am
by Devan2002
The Dwarven Digger wrote:Hm, that sure is actually an interesting point. Nearly every game features the ability to at least adjust your trajectory in mid-air, yet in real life that doesn't work. Why is it that despite it going against real-life physics, games feel just "wrong" without it?
It's probably because you feel powerless once you jump. Like you have no control until you hit the ground.
Re: Video Game Logics
Posted: Sat Feb 03, 2018 11:30 am
by Oshi
You have multiple chances at live.
Also, clear pipes don't really make that much since either.
Re: Video Game Logics
Posted: Wed Feb 14, 2018 10:08 am
by IAmPlayer
Mario only take fall damage in SM64 but not in other 3D games. Y tho?
Re: Video Game Logics
Posted: Wed Feb 14, 2018 11:23 am
by The Dwarven Digger
In the Mario games, how can infinitely many enemies/items come out of a single pipe? Maybe the pipes lead to a giant breeding area, which would have to be linked to a massive farm to supply enough food. Which could be where all the powerups come from. Although, where would Bowser hide such a place, considering it has to be pretty huge considering the number of pipes and the rate at which enemies come out of them. But that still doesn't explain Bullet Bill blasters, since there's not really anywhere the Bullet Bills could come from.
Re: Video Game Logics
Posted: Wed Feb 14, 2018 5:30 pm
by Rixitic
Man, really wishing video game health rules applied to knee scrapes. It'd be awesome if I could just shrug this injury off, maybe even finish off that half-eaten sandwich I saw in the trash earlier to completely recover from the damage.
We here at the Rockythechao Studios Ltd. Inc. Company Corporation Conglomerate Organization Agency Place for Humanity advise against eating trash sandwiches or any other food directly from garbage cans and we will not be held liable for any confusion, food poisoning, and/or other misfortune or inconvenience that may result from doing so against common sense.
Re: Video Game Logics
Posted: Wed Feb 14, 2018 6:07 pm
by The Dwarven Digger
not rockythechao wrote:Man, really wishing video game health rules applied to knee scrapes. It'd be awesome if I could just shrug this injury off, maybe even finish off that half-eaten sandwich I saw in the trash earlier to completely recover from the damage.
We here at the Rockythechao Studios Ltd. Inc. Company Corporation Conglomerate Organization Agency Place for Humanity advise against eating trash sandwiches or any other food directly from garbage cans and we will not be held liable for any confusion, food poisoning, and/or other misfortune or inconvenience that may result from doing so against common sense.
Nothing beats the taste of a nice roast chicken found in a 4,000 year old dungeon chest, am I right?
Re: Video Game Logics
Posted: Wed Feb 14, 2018 8:07 pm
by Devan2002
Why does Sonic race in a vehicle in Sonic racing games exactly?
Re: Video Game Logics
Posted: Wed Feb 14, 2018 10:37 pm
by l0g1c
Devan2002 wrote:Why does Sonic race in a vehicle in Sonic racing games exactly?
Two possibilities:
1) To not get hit by a car (even though he gets pummelled by robots constantly

)
2) To even things up. Where's the competition if he can run faster than everyone else can drive?
Re: Video Game Logics
Posted: Thu Mar 22, 2018 4:32 pm
by Devan2002
Mario logic:
If Mario gets hurt by a goomba, he loses a powerup, gets hit by a ball of flames does the exact same. This makes it seem fire is as strong as a goomba.
(Edited)
MP8 Logic:
"You call that a year's worth of candy?"

"Any child with a huge crave for candy oughta eat all that in a week's worth. If you really want a year's worth, it ought to be about 2 square miles, perhaps even more depending on the amount of crave for candy.
Did I also mention that the host is secretly giving away type 2 diabetes?
Re: Video Game Logics
Posted: Thu Mar 22, 2018 4:47 pm
by FireyPaperMario
A young robot can endurance a few to some mecha missiles,
But if that young robot lands on basic spikes, he dies instantly!

Re: Video Game Logics
Posted: Thu Mar 22, 2018 10:33 pm
by Super Luigi!
Water physics are phenomenally fickle.
Re: Video Game Logics
Posted: Fri Mar 23, 2018 5:48 pm
by 8lue Storm
Gonna make kind of a long list so...
1. None of the things you see are real (that's what video games are about, usually: fantasy, however, if we're talking about LOGIC, then stuff like talking turtles shouldn't exist).
2. Things float without wings, even the player.
3. Dinosaurs.
4. Demons.
5. Scattered dangerous plumbing features everywhere. Namely: pipes.
6. Money and green mushrooms gives you the capability of living longer.
7. Life after life.
8. Punishment after life (The Underwhere, SPM).
9. The Mushroom World (+Moon) is HUGE! It holds Several kingdoms, in which the Mushroom kingdom holds 8 (IF NOT MORE) entire WORLDS. Also Sarasaland. And Beanbean Kingdom. And Pi'illo Island etc etc...
10. Peach's Castle is always different.
11. Toads.
12. Eating Mushrooms makes you bigger (die).
13. ABSORBING FLOWERS makes you SHOOT PROJECTILES. and don't get me started on the leaf and the suits.
14. PETA does not exist anymore, as Mario and his friends can freely kill fish, penguins, dinosaurs (rexes, also included on No. 3), centipedes, turtles, ladybugs AND MORE!
15. Also on the PETA matter, Bowser can insert Raccoon and Cat DNA into his minions so that SM3DL and SM3DW could exist, and also, Pokémon.
16. Mario Party-ing with walking bad fungi (goombas).
17. Mario Party-ing with that evil turtle that tried to kill all of us.
18. Bowser doesn't make that much of a challenge up, does he? He would've killed the player instead, if he wanted his plans to go right. Also...
19. Villains ALWAYS forget to kill the players, unless they're face-to-face with said player.
20. Pressing random switches makes stuff happen.
21. Kart Racing with the villain AND its minions, even if they're on THE MIDDLE OF THE ROAD. (MKW, Mushroom Gorge) (MKW Mario Circuit)
22. Firebars.
23. Fireballs.
24. Water is just rigged, you can breathe under it and set it on fire.
25. Ice is just as rigged because WHOOPS you're now a bad walking fungus (aka goomba).
26. Possessing Hat.
27. GIANT FLYING DRAGON THAT IS ALSO A SPACE PIRATE. (Ridley)
28. Aliens.
29. Not only you can breathe in water, but you can also breathe in space with the SUPER MARIO NOSTRILS!
30. Boxes spawn items.
31. VASES spawn items.
32. OTHERWORDLY VEGETATION SPAWNS STAR BITS.
33. Star bits.
34. Lava in Castles.
35. Portraits can contain people.
36. Landscape Paintings can Contain entire locations. (Adds up to No. 9, too)
37. Something extra to No. 6: Stars have the same effect as money.
38. Every. Single. Kirby. Enemy.
39. Except for Grizzos. Grizzos are cool. freaking bears wearing a FREAKING PINK HEADBAND
40. Also every single Metroid enemy (as well as Mario, Zelda, Megaman, Rayman, Sonic (Rayman Especially))
41. Convenient puzzles everywhere you go.
42. Anthros riding spaceships.
43. A tiny boxer (called little by many people) defeating a giant almost three times his size. (Punch Out! Wii)
44. Time travels.
45. Different types of time travels.
46. Space Travels (Portal).
47. Conglaturations.
48. The End.. there are only two dots there ARE YOU FREAKING BLIND?!?!?!?!?
49. Grandmaster Galaxy: A galaxy that has the only function of testing a hero. WHAT KIND OF FUNCTION IS THAT?
50. half a hundred and I'm not done. Video Game Logic needs a lot more questions.
Re: Video Game Logics
Posted: Tue Apr 10, 2018 10:35 am
by cina1
In NSMBwii, Mario's fireballs can go through water, but Fire Bros's fireballs can't.
Re: Video Game Logics
Posted: Tue Apr 10, 2018 3:24 pm
by FireyPaperMario
Here's one Video Game Logic that confuses me every time I seen gameplay of and/or hear music from Ghost 'n Goblins:
If a monster hits you or attack with a range attack, the armor gets easily destroyed, but the wearer stills survives, until the wearer gets hit again... o_0
Re: Video Game Logics
Posted: Thu Apr 12, 2018 5:12 am
by MacDuckBeat
Have this one Eartbound logic that may considered it is or not.
The cheap bracelet but it's price is expensive.
Re: Video Game Logics
Posted: Thu Apr 12, 2018 6:23 am
by FireyPaperMario
RSupertheGreat wrote:Have this one Eartbound logic that may considered it is or not.
The cheap bracelet but it's price is expensive.
Well, that logic is common, since the currency in Earthbound was mistranslated to Yen & US dollars.